So, I used my free spin of the Wheel, and got a Lucky Clover Increased Critical Hits. I can't seem to find it in my inventory. Where is it, how do I use it, and what does it do? :P
Yes, it's an effect that's automatically applied when you get it from the Wheel (and should last for 24-25 hours as mentioned). It does exactly what is sounds like it does: it increases the probability of you getting critical hits when bashing. For interest's sake, I believe it's named after an item we got one year for one promotion or another where we had a physical clover, and could pull each of the four leaves off at a time to get that effect.
Tonight amidst the mountaintops And endless starless night Singing how the wind was lost Before an earthly flight
So, I used my free spin of the Wheel, and got a Lucky Clover Increased Critical Hits. I can't seem to find it in my inventory. Where is it, how do I use it, and what does it do? :P
"Oh yeah, you're a naughty mayor, aren't you? Misfile that Form MA631-D. Comptroller Shevat's got a nice gemstone disc for you, but yer gonna have to beg for it."
So after reading the AB's for Wildewood and Wyrdenwood, what... exactly is it that they do/go for? From what I've read, their scope seems rather limited and their power costs seem obscene for the benefit. It costs 5 power and sacrificing a part of the tree's offense in order to just give someone dysentery and sensitivity? Wildewood's Trans also seems incredibly lacking to some of the other -chemantics trans (hi staticfield) and I don't know the numbers on Wyrdenwood's CrimsonMoss. I guess the question is: why would anyone ever pick these skillsets when Druidry exists?
Because some of us are absolutely awful at melding. Is why I picked up Pyrochem.
0
Cyndarinused Flamethrower! It was super effective.
So Pyrochem is bad at what it's intended to do, but as a Group utility+Damage role, it's actually fantastic. I hit like a bus, my passive affs are solid, and I'm tanky as all get out plus pretty great escape hinders between whisper, doping, and barrier. Basically I don't use the bombs, because they are bad.
The change to emberdance added some great damage potential, and if you go Dracnari and get the damage artie, you're a damage beast. You absolutely need a group to be successful, , but since PK is mostly groups, it's been working out for me. During nodes, I basically stood in the middle of a group fight and bashed the less tanky people to death in a couple rounds.
I prefer Pyrochem right now because I'm far more mobile, and can pew pew people to death. Though I am lacking in small group (2v2,3v3) fights without high tier players to mesh with.
Melding sucks and is unfun 90% of the time. In general, I hate turtle fights.
The Woods are...less successful in almost every regard. They can hinder like the dickens, that's about it. The trans skills are terrible, I don't understand them. Bloodmoss can make you kind of niche tanky.
So after reading the AB's for Wildewood and Wyrdenwood, what... exactly is it that they do/go for? From what I've read, their scope seems rather limited and their power costs seem obscene for the benefit. It costs 5 power and sacrificing a part of the tree's offense in order to just give someone dysentery and sensitivity? Wildewood's Trans also seems incredibly lacking to some of the other -chemantics trans (hi staticfield) and I don't know the numbers on Wyrdenwood's CrimsonMoss. I guess the question is: why would anyone ever pick these skillsets when Druidry exists?
They go for having an ally with a strong kill progression, basically. You should have seen both of them when they came out, the synergy they have now is miles and miles ahead of what it once was. Wildewoods on release dealt... vertigo, weakness, faeriefire, and 200 mana drain with the flowers. The answer to your last question is "No one does". Both need extensive overhauling, as do (arguably) all of the woodchems.
What's the deal on customizing Ecology familiars? Is that something that can happen, or is it pretty much a lost cause due to the fact that they can be killed without the armor, and thus wouldn't reset?
I need to up my forum game, how do you embed youtube videos.
Here's the scoop. You go to youtube. Under the video, you click share. That should give you a tiny link. Copy paste that link into a forum post. Post it. Boom, video.
"Oh yeah, you're a naughty mayor, aren't you? Misfile that Form MA631-D. Comptroller Shevat's got a nice gemstone disc for you, but yer gonna have to beg for it."
Exactly how long do elections take after somebody contests?
AFAIK, You get 100 IG days where people who can vote can see there is an election when they log in and in elections can see who is challenging whom. Then there is 100 IG days for voting.
Thats about 100 hours for looking and then 100 hours for voting.
Comments
Tonight amidst the mountaintops
And endless starless night
Singing how the wind was lost
Before an earthly flight
Estarra the Eternal says, "Give Shevat the floor please."
Estarra the Eternal says, "Give Shevat the floor please."
Tonight amidst the mountaintops
And endless starless night
Singing how the wind was lost
Before an earthly flight