Just remember that tax isn't based on the income of the shops, it's entirely based on the worth of the shop (which is set by chancellors). So your question really becomes "what's a good yearly fee for shops". IIRC, a shop has an annual drain of 5k from the city coffers, so if you tax it at 5k a year, then the city breaks even on the shop (not counting the investment of building it, of course).
Oh, I mean, for example Jinx has a 40% chance of command denial (given there are 4 mental affs -- each provides 10%). Then maybe stupidity is something like 20%, hallucinations 10%, tempinsanity providing 5% per level up to 20%. The percentages are inaccurate, of course, but if so they might stack up to a very high amount. I'm wondering if there's a cap to that effect, and what it is (if it's known).
See you in Sapience.
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Cyndarinused Flamethrower! It was super effective.
No idea! I doubt anyone does. It's a question for @Ieptix.
My pure and simple guess would be that they stack multiplicatively (?). So in your example, with all those denials, you'd end up with ~65% command denial (the odds of a command going through would be 60%*80%*90%*80%=~35%)
A question that I'm curious about with -wood/-chemantic combat:
If you don't focus your abilities, will they hit everyone in the room or do they simply stop working? Do they have a chance of hitting everyone individually but not all together (like one effect hitting X, the other effect hitting Y, etc.)? I love the theme, but holy nuts it seems ever more single-target focused than Shadowdancer if it's limited the way I've been playing it.
You have to focus them or they won't do anything. And yes, chemwoods are not in the best spot right now. They're basically mobile, single target melds with weaker effects.
So with Coppice (the linking ability) is it my swarms (bombs for you) that get an increased range, or my effects themselves? Like can I bond with two people and focus on someone two rooms away?
Linking only increases range (and damage if in corresponding meld) of the bombs. Your passive effects can only ever trigger if the focused person is in your room.
Thanks Falmiis, these help files could be written a little better. Saying my effects are extended in range is not very specific. It'll definitely give me room to play, though, this new stuff.
Thanks Falmiis, these help files could be written a little better. Saying my effects are extended in range is not very specific. It'll definitely give me room to play, though, this new stuff.
This will be especially good if we are in a position to be defenders and I/crek/nienle/etc can set up a nice meld for us to fight in.
Everyone knows min/maxing is what you need to do to excel, so I have 4 races I am looking at. I have been told that race doesn't matter by a couple people, but I am not sure that is true, some things definitely are better than others.
If you have different opinions I am open to them as well.
Igasho - Was this originally. Carry is nice, Unstoppable Carry is nicer. Very Niche. Trying to get my team to take advantage of it is like pulling teeth.
Krokani - Currently this. Maybe blackout in PK is different, haven't found out yet, but it doesn't seem very effective bonus in bashing. Blindsight is not what I expected it to be. All I can see is the room details, not who is in the room or even attack. If I am looking at the room itself I can just eat myrtle and be on my way, not useful in my opinion. Trap detection is nice, but not reliable enough to stand by.
Elfen - I fight a lot on Ethereal. Usually in a friendly meld, when I am not raiding that is.
Aslaran - Pounce looks useful, but again very niche.
I did consider taurian too, but I heard its demiperk is broken and has been from day 1.
Basically I am trying to decide on the more advantageous race for Serenguard, mostly Tracker, but considering Moon for flexing, leaning towards Elfen though.
Lucidian with demi+ is great. The faster power regen is nice, as is the free power. Despite being a racehatted tae'dae, it's what I spend probably 90% of my time as.
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SylandraJoin Queue for Mafia GamesThe Last Mafia Game
"Oh yeah, you're a naughty mayor, aren't you? Misfile that Form MA631-D. Comptroller Shevat's got a nice gemstone disc for you, but yer gonna have to beg for it."
So, while I'm loving the concept and roleplay possibilities of Wildewood (woo, tree people!), the bashing/influencing skills don't really appeal to me. The line about squirrels throwing your nuts is amusing I guess, but pelting all manner of strange and wonderful beasts with regular acorns seems a bit... silly and demeaning sometimes. And running around wielding an ordinary garland of flowers (especially when they are regular flowers that don't do anything magical or enchanting in that uniquely Seren style) wasn't quite what I expected it to be.
If I was to skillflex to Druidry occasionally for mechanical advantages though (magical splinters and lightning bug zaps seem a lot more 'oomph'-y than acorns and hugs), do I lose all the sap and long-term modifications when I change over? Or do they become dormant somehow until I skillflex back again?
I assume the same thing goes for the -chem skillsets - so if anyone happens to know that would be most appreciated!
Oh, and side-note: Druids having multiple archetype-only skillchoices now is very nifty, and I hope Wiccans are due to get some of that same loving in the future!
Edit: Actually, I didn't realise the garland counted as a nature talisman for the basic nature attack. That oact message is rather cool in fact, so maybe I was a bit hasty there. Still, I'd like to know about the skillflex option though, if anyone can help.
You can also barktouch <target> to turn people into wood.
That's actually your basic attack. The Garland is meant as a upgrade to barktouch, IIRC(and can be convered in runes or motes i fyou know dreamweaving or runes).
You can also barktouch <target> to turn people into wood.
That's actually your basic attack. The Garland is meant as a upgrade to barktouch, IIRC(and can be convered in runes or motes i fyou know dreamweaving or runes).
Yep, I knew about barktouch, it was just a bit plain. Good news is though that I think curse with the garland does exactly the same damage as barktouch (but with style, yay!):
o Demigod: Trait: Chitinous hide. Grants the Kephera armour equivalent to splendours. Kephera specialised in tattoos can further enhance this armour to be equivalent to full tattoo armour. This bonus is lost should the Kephera wear any other armour.
I'm not sure how to interpret this.
Kephera demigod get physical resistances equal to splendours if specialized in tattoos (what?) get physical resistances equal to tattoo armour (skin preparation or trans ability?)
Does a kephera monk with trans Tattoos skill get no benefit from this? What of a kephera monk with inept Tattoos skill? Wouldn't any monk with Tattoos skill be able to achieve armour equivalent to tattoo armour, kephera or not?
Kephera will get robes-level armour without needing to get any actual robes or ink any tattoos. If you're trans tattoos, you'll get master tattoos level armour. If not trans, it'll just be non trans tattoo level armor. Again, without needing to ink anything.
Comments
Everyone knows min/maxing is what you need to do to excel, so I have 4 races I am looking at. I have been told that race doesn't matter by a couple people, but I am not sure that is true, some things definitely are better than others.
If you have different opinions I am open to them as well.
Igasho - Was this originally. Carry is nice, Unstoppable Carry is nicer. Very Niche. Trying to get my team to take advantage of it is like pulling teeth.
Krokani - Currently this. Maybe blackout in PK is different, haven't found out yet, but it doesn't seem very effective bonus in bashing. Blindsight is not what I expected it to be. All I can see is the room details, not who is in the room or even attack. If I am looking at the room itself I can just eat myrtle and be on my way, not useful in my opinion. Trap detection is nice, but not reliable enough to stand by.
Elfen - I fight a lot on Ethereal. Usually in a friendly meld, when I am not raiding that is.
Aslaran - Pounce looks useful, but again very niche.
I did consider taurian too, but I heard its demiperk is broken and has been from day 1.
Basically I am trying to decide on the more advantageous race for Serenguard, mostly Tracker, but considering Moon for flexing, leaning towards Elfen though.
splendours. Kephera specialised in tattoos can further enhance this armour
to be equivalent to full tattoo armour. This bonus is lost should the
Kephera wear any other armour.
I'm not sure how to interpret this.
Kephera demigod
get physical resistances equal to splendours
if specialized in tattoos (what?) get physical resistances equal to tattoo armour (skin preparation or trans ability?)
Does a kephera monk with trans Tattoos skill get no benefit from this? What of a kephera monk with inept Tattoos skill? Wouldn't any monk with Tattoos skill be able to achieve armour equivalent to tattoo armour, kephera or not?
I feel like I must be missing something.