I remember at some point in the past reading the drunkenness message: "Well, at least you picked an interesting way to die."
Not sure if drunk was overhauled, because that was well before Gaudi. It did make me giggle.
The old Elemental Cloak artifact used to provide all four tailoring proofings at once. It is still a goop item. It still references the proofings in GOOP INFO 216. What does it do now?
The old Elemental Cloak artifact used to provide all four tailoring proofings at once. It is still a goop item. It still references the proofings in GOOP INFO 216. What does it do now?
It still provides a 1/5 resistance to all the elements (it is called Elemental Cloak on bodyscan now).
The old Elemental Cloak artifact used to provide all four tailoring proofings at once. It is still a goop item. It still references the proofings in GOOP INFO 216. What does it do now?
It still provides a 1/5 resistance to all the elements (it is called Elemental Cloak on bodyscan now).
No and no. Herb growth is based on the month (slower growth near the hibernation months) and if it's watered/Nature Growthed. Hibernation is a set percentage; no matter if there's one or 60 herbs, they have the same odds of dying (although the exact mechanic is currently under envoy report).
The main reason people generally say there should be 15 instead of 5 herbs before hibernation (or whichever number you're using) is because there needs to be a surplus of herbs in order to replant.
So as opposed to simply enchanting greatrobes to get a numerical value of cutting/blunt protection, you now enchant them with the various knots that tailors make, allowing for a broader variety of defensive types (plus weatherproofing and all that good stuff)?
That was a pretty cumbersome question, but I'm basically hoping someone can confirm that this is how greatrobes work now.
@Hallen yes, that's how they work now. A tailor makes you knots (and you got 2 slots on your robe) and you can put in two types of enancements, choosing from different types available (resistance for all different damage types + influence buffs). Enchanters put the knots in. Splendours have three slots instead of two.
1. Not directly, but all cities I've ever been in pay out credits. Culture also generates in power, of course.
2. Yes. Admin-written stuff shouldn't be published, however, as of a changelog a while back. Newsboards should be fine(barring announce and overhaul, of course), but preferably they'd be supplemental. Do note that the raw text of a newspost does have an ooc date attached to it by default.
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His hulking "form" is, yes, but he still can show up whereever/however he feels like.
The main reason people generally say there should be 15 instead of 5 herbs before hibernation (or whichever number you're using) is because there needs to be a surplus of herbs in order to replant.
2. Yes. Admin-written stuff shouldn't be published, however, as of a changelog a while back. Newsboards should be fine(barring announce and overhaul, of course), but preferably they'd be supplemental. Do note that the raw text of a newspost does have an ooc date attached to it by default.
Tonight amidst the mountaintops
And endless starless night
Singing how the wind was lost
Before an earthly flight
Tonight amidst the mountaintops
And endless starless night
Singing how the wind was lost
Before an earthly flight
Tonight amidst the mountaintops
And endless starless night
Singing how the wind was lost
Before an earthly flight
Tonight amidst the mountaintops
And endless starless night
Singing how the wind was lost
Before an earthly flight