IMPORTANT: The Minion role has retired, instead we have a new role: The town Drunkard awakens at night and swaps his role with one of the unused roles, without looking.
Therefore in this game, we have Drunk - blindly swaps his/her role for an unused one to 'remember' what (s)he is next morning. Hunter - If voted as the lynch target, the Hunter's target is instead killed. Insomniac - wakes up first and learns his/her role before the rest of the village. Mason x2 - Villagers who know one another's identities at the start of the round. Robber - swaps his or her role for another players' and learns his or her new role Seer - Chooses to see either one active or two unused roles near the start of the night. Tanner - Wins alone if lynched. Troublemaker - Swaps two roles for one another in the night. Villager x2- Vanilla villagers vie vicariously for victory over varúlfur. Werewolf x2 - Wins by town lynching one of their own, other than the tanner.
Roles are now OUT. You have 24 hours to get me any night actions or they will be decided randomly.
Night actions are now in. The werewolves acknowledge one another in the night and move off to hunt. Meanwhile the Masons hold their secret meetings. The Seer catches a vision, and the Robber takes the pickings. The Troublemaker has laid out traps, the Drunk has stumbled home. The Insomniac wakes first, and stands in the square alone.
Because it's Memorial day, and because I know my own work schedule. You have 25 hours to discuss things amongst yourselves.
Avurekhos says, "Dylara's a PvP menace in my eyes, totes rekting face."
The eye of Dylara materialises in your hands and flings itself around your neck, tightening incomprehensibly until it is irremovable. Perfectly clean, this eyeball has been wrenched from the socket of Dylara. It has been animated by some unusual force, constantly looking around itself as if in shock or fear. It is bathed in a light covering of white flames that roll endlessly over its surface. A single chain of empyreal metal pierces either side of the eye, allowing it to be worn around the neck.
Guys, come on. This isn't mafia so "check in" posts are pointless. Tell us what you know, what you saw, whether you felt any furry bodies brush up against you during the night. I'd rather not "send the town into a death spiral" by being the village MVP again. :P
Although I am prepared to have a wild time, because I'm the Troublemaker this time around.
Well, I'm a villager so nothing exciting going on in my nights. Unless someone switched me. Either way, I firmly believe I am still a villager. :bz (what a cute bee)
Avurekhos says, "Dylara's a PvP menace in my eyes, totes rekting face."
The eye of Dylara materialises in your hands and flings itself around your neck, tightening incomprehensibly until it is irremovable. Perfectly clean, this eyeball has been wrenched from the socket of Dylara. It has been animated by some unusual force, constantly looking around itself as if in shock or fear. It is bathed in a light covering of white flames that roll endlessly over its surface. A single chain of empyreal metal pierces either side of the eye, allowing it to be worn around the neck.
@Luce a little clarification about the Drunk, if you would. As I understand it, he knows at the beginning of the night that he's the drunk, then everyone else does their peeping and swapping, and then right at the end he swaps his role with one of the originally unused ones, but has no idea what that role is and could well be a Werewolf or Tanner. If someone else ended up with the Drunk role by virtue of the Troublemaker, I assume that person wins with the village?
I kinda wanted to sit on my info and see if anybody would sweat, but I guess I ought to practice what I preach. I swapped two of the new bloods, Ileein and Ellowyn.
@Luce a little clarification about the Drunk, if you would. As I understand it, he knows at the beginning of the night that he's the drunk, then everyone else does their peeping and swapping, and then right at the end he swaps his role with one of the originally unused ones, but has no idea what that role is and could well be a Werewolf or Tanner. If someone else ended up with the Drunk role by virtue of the Troublemaker, I assume that person wins with the village?
Correct, Drunk is a village role and wins with villagers.
I kinda wanted to sit on my info and see if anybody would sweat, but I guess I ought to practice what I preach. I swapped two of the new bloods, Ileein and Ellowyn.
Are there any competing Troublemaker claims? From what I understand this is a pretty common werewolf claim, but I'm prepared to believe it if nobody else feels troublemakery.
Jadice, the Frost Queen says to you, "Constant vigilance."
Well I am the seer, and I choose differently, because you can be wrong with the new Drunk role, which goes after the Seer.
Zero shenanigans could've happened when I checked into Ellowyn and her mason, the knowledge that she knows and her mason knows is similar to the knowledge that I know.
When you checked into see what roles were unused, a possible Drunkard could've switched it out with an unused role after you had already seen what was unusued, leaving you with the chance to be wrong.
Me being the actual seer did not want to have the chance to be wrong.
2014/04/19 01:38:01 - Leolamins drained 2000000 power to raise Silvanus as a Vernal Ascendant.
2014/07/23 05:01:29 - Silvanus drained 2000000 power to raise Munsia as a Vernal Ascendant.
2015/05/24 06:03:07 - Silvanus drained 2000000 power to raise Arimisia as a Vernal Ascendant.
2015/05/24 06:03:58 - Silvanus drained 2000000 power to raise Lavinya as a Vernal Ascendant.
According to the rules that Sylandra linked if one mason is in then the other must be in. In other words, there cannot be just a single mason at the beginning of the night.
I mean the other Mason might be one of the unused roles. He's still "in" (i.e. the Seer can see him, or the Drunk can swap with him), but his partner wouldn't have seen him on waking. Hopefully that's not the case here!
Personally, I'm a more inclined to believe Silvanus. Synkarin's claim encourages the town to rest easy, knowing two dangerous roles are not in play. At the same time, it's pretty much unverifiable, since no one is going to step up and claim Werewolf or Tanner to disprove him.
I have to work early tomorrow so I'm signing off for now, but I'd like to hear from @Ellowyn and/or her supposed fellow Mason. Also wondering what role I gave her via @Ileein.
I am more inclined to believe Synkarin is actually the tanner. False-claiming Seer seems pretty bold for a Werewolf, false-claiming a Seer and then claiming no tanner?
I know he's not a Seer, but 50/50 whether I am going to vote for him or not.
2014/04/19 01:38:01 - Leolamins drained 2000000 power to raise Silvanus as a Vernal Ascendant.
2014/07/23 05:01:29 - Silvanus drained 2000000 power to raise Munsia as a Vernal Ascendant.
2015/05/24 06:03:07 - Silvanus drained 2000000 power to raise Arimisia as a Vernal Ascendant.
2015/05/24 06:03:58 - Silvanus drained 2000000 power to raise Lavinya as a Vernal Ascendant.
Comments
The Minion role has retired, instead we have a new role: The town Drunkard awakens at night and swaps his role with one of the unused roles, without looking.
Therefore in this game, we have
Drunk - blindly swaps his/her role for an unused one to 'remember' what (s)he is next morning.
Hunter - If voted as the lynch target, the Hunter's target is instead killed.
Insomniac - wakes up first and learns his/her role before the rest of the village.
Mason x2 - Villagers who know one another's identities at the start of the round.
Robber - swaps his or her role for another players' and learns his or her new role
Seer - Chooses to see either one active or two unused roles near the start of the night.
Tanner - Wins alone if lynched.
Troublemaker - Swaps two roles for one another in the night.
Villager x2- Vanilla villagers vie vicariously for victory over varúlfur.
Werewolf x2 - Wins by town lynching one of their own, other than the tanner.
Roles are now OUT. You have 24 hours to get me any night actions or they will be decided randomly.
Estarra the Eternal says, "Give Shevat the floor please."
The wake order is
Werewolves
Masons
Seer
Robber
Troublemaker
Drunk
Insomniac
The werewolves acknowledge one another in the night and move off to hunt.
Meanwhile the Masons hold their secret meetings.
The Seer catches a vision, and the Robber takes the pickings.
The Troublemaker has laid out traps, the Drunk has stumbled home.
The Insomniac wakes first, and stands in the square alone.
Because it's Memorial day, and because I know my own work schedule. You have 25 hours to discuss things amongst yourselves.
The eye of Dylara materialises in your hands and flings itself around your neck, tightening incomprehensibly until it is irremovable.
Perfectly clean, this eyeball has been wrenched from the socket of Dylara. It has been animated by some unusual force, constantly looking around itself as if in shock or fear. It is bathed in a light covering of white flames that roll endlessly over its surface. A single chain of empyreal metal pierces either side of the eye, allowing it to be worn around the neck.
Estarra the Eternal says, "Give Shevat the floor please."
The eye of Dylara materialises in your hands and flings itself around your neck, tightening incomprehensibly until it is irremovable.
Perfectly clean, this eyeball has been wrenched from the socket of Dylara. It has been animated by some unusual force, constantly looking around itself as if in shock or fear. It is bathed in a light covering of white flames that roll endlessly over its surface. A single chain of empyreal metal pierces either side of the eye, allowing it to be worn around the neck.
Estarra the Eternal says, "Give Shevat the floor please."
Estarra the Eternal says, "Give Shevat the floor please."
Estarra the Eternal says, "Give Shevat the floor please."
Estarra the Eternal says, "Give Shevat the floor please."
Estarra the Eternal says, "Give Shevat the floor please."
Estarra the Eternal says, "Give Shevat the floor please."