Sometimes, you just don't have time to devote to one mafia game over the course of a month. Sometimes you're out night 2 and the next round doesn't start until day 10. Sometimes you just feel...fuzzy.
Welcome to One Night Ultimate Werewolf, a game running concurrently with other mafia games. Why? Because each round lasts less than a week. Here's how it works:
The roles are fixed. In a vanilla game, you have two werewolves, one vanilla villager, a seer, an insomniac, and a troublemaker. Three players are assigned one role each, with the remaining three placed into a pool. Each role, except for the villager, has a distinct action it performs during the night phase. During the day phase, the villagers must try to find the werewolves. At the end of the day, there is a single vote. If the one with the most votes is a werewolf, the town wins. If not...then the town loses. If everyone has the same number of votes, then no one is killed, but the werewolves win unless they are all in the unused pool.
But, you say, what if there are more than three players? Well, then we get to add more roles. There will always be three unused and unassigned roles in the pool, but more villagers can be added, including villagers with special powers such as the masons or the hunter, or crafty foes like the tanner and the minion. Each round can have up to 10 players.
Each role will be explained before each round. Once explanations are out, there will be a period where players are allowed to sign up. Once we have enough, too many, or once time's up, I'll select the active roles and announce them in the thread, assign the roles to players or the unused pool at random, and ask for night actions from those who have them. Players have 24 hours to relay those actions, or the action will be forfeited. I'll then reveal information to those who should have it, and announce that day has begun in the thread, along with a reminder of what roles are in the game. Players will then have another 24 hours to come to a decision, and must cast their vote in a private message back to me. I'll then reveal who voted for whom, as well as the actions taken and the beginning and final arrangement of the board, which will reveal our winners.
So, who dares to join our little village?
Reminders:
These still follow regular mafia rules, so no talking outside the thread about current rounds, no editing your posts, no harassment, no pushing, no shoving, no diving in the shallow end.
Comments
Estarra the Eternal says, "Give Shevat the floor please."
The eye of Dylara materialises in your hands and flings itself around your neck, tightening incomprehensibly until it is irremovable.
Perfectly clean, this eyeball has been wrenched from the socket of Dylara. It has been animated by some unusual force, constantly looking around itself as if in shock or fear. It is bathed in a light covering of white flames that roll endlessly over its surface. A single chain of empyreal metal pierces either side of the eye, allowing it to be worn around the neck.
That's 10
So far:
1: Cen
2: Thul
3: Sylandra
4: Lavinya
5: Silvanus
6: Falmiis
7: Daraius
8: Dylara
9: Synkarin
10: Cyndarin
Villager x2 - Typical residents of our sleepy little hamlet. You take no special actions this round.
Werewolf x2 - Predatory hunters, or just a couple of guys and gals trying to deal with a curse in peace? You're dangerous to the village, and must be killed, but take no special actions this round.
Seer - An oracle trained in the mystic arts. During the night, you may peek at one player's role, or two of the unused roles.
Insomniac - Can't a body just get a good night's sleep? You wake at the end of the night phase, and can see your own role when you do.
Troublemaker - Oh daddy dear, you're still number one, but this girl wants to have fun. At night, you switch any two roles' positions on the board.
Masons x2 - Members of the local lodge. You were in a secret meeting last night, and therefore know who one another are.
Robber - What's mine is mine, and so's what's yours. At night, you switch your role with any other player's. You get to see both roles, and now you're on the team with the new role. (So's the other guy, but he doesn't know it yet.)
Hunter - No one's quick like you are, no one's slick as you are, no one's neck's as incredibly thick as yours is. During the voting phase, if you are chosen, your target is instead killed. Town will win if this is a werewolf.
Minion - You dream about those big, furry, muscly werewolves at night, but unfortunately they haven't elected to turn you. You are therefore a VILLAGER who wins with the werewolves.
Tanner - You are ostensibly a villager, but you hate your job and just wish someone would put you out of your misery. If at the end of the round, you are dead, you win. You are still a villager though, so town loses (so do the werewolves)
The night is dark, and full of wolves. First, the werewolves wake and acknowledge one another. If there is only one werewolf, he or she may look in the centre to find one unused role.
Next, the Minion wakes up to spy on the werewolves. He or she knows who the werewolves are, but not vice-versa.
Then the Masons attend their lodge.
Next, the Seer either chooses to cast for a players role, or allow his or her sight to expand and see two unused roles in the centre.
Now the Robber does his nefarious deeds, exchanging his card with another player's, and looking at his new assumed identity.
And with his job done, the Troublemaker blindly swaps two players' roles.
Finally, the Insomniac awakens to check his or her role.
And so, I need these actions within the next 24 hours. Once I have everyone's actions, and reveal their results to the Robber, Seer, and Insomniac, the next time I get a chance.
Estarra the Eternal says, "Give Shevat the floor please."
The eye of Dylara materialises in your hands and flings itself around your neck, tightening incomprehensibly until it is irremovable.
Perfectly clean, this eyeball has been wrenched from the socket of Dylara. It has been animated by some unusual force, constantly looking around itself as if in shock or fear. It is bathed in a light covering of white flames that roll endlessly over its surface. A single chain of empyreal metal pierces either side of the eye, allowing it to be worn around the neck.
Estarra the Eternal says, "Give Shevat the floor please."