Here's a list of the buff system loaded which can be tested in the arena. Xenthos will be going through to offer suggestions (possibly raising the levels from 1-5 to 1-10). If you have suggestions or opinions, please work through Xenthos so we can get it all in one report.
Regeneration
"Health", "Racial advantage", X/3
"Mana", "Racial advantage", X/3
"Ego", "Racial advantage", X/3
Damage buffs
"Universal", "Dark beer", 1/3
"Universal", "Kirigami charm", 1/3
"Universal", "War domoth", 1/3
"Universal", "Badger transmigration", 1/3
"Universal", "Earth pulse", 2/3
"Universal", "Krakphet mantra", 1/3
"Universal", "Karma blessing of war", 1/3
"Universal", "Engine words song", 1/3
"Universal", "Dark heart song", 1/3
"Universal", "Celebrate song", 1/3
"Universal", "Celest ode", 1/3
"Universal", "Morningstar song", 1/3
"Universal", "Crescendo song", 1/3
"Universal", "Ancestral fealty song", 1/3
"Universal", "Akhchukrakoosh mantra", 2/3
"Universal", "Night shadow", 1/3
"Universal", "Truename", 1/3
"Universal", "Shrine vendetta", 1/3
"Universal", "Veneration vendetta", 1/3
"Universal", "Drama jealousy", 3/3
"Universal", "Moon shine", X/4
"Universal", "Sacraments fervor", X/4
"Universal", "Ascendant war havoc", 1/5
"Universal", "Karma war curse", -X/-3
"Blunt", "Iron bark", 1/3
"Blunt", "Tattoo", 1/3
"Blunt", "Curio", 1/4
"Blunt", "Puissant", 5/5
"Cutting", "Tattoo", 1/3
"Cutting", "Curio", 1/4
"Cutting", "Puissant", 5/5
"Magical", "Tattoo", 1/3
"Magical", "Curio", 1/4
"Fire", "Sacred candle", 1/3
"Fire", "Fire forte song", 1/3
"Fire", "Pyroaugmentorius", 1/3
"Fire", "Tattoo", 1/3
"Fire", "Curio", 1/4
"Cold", "Tattoo", 1/3
"Cold", "Curio", 1/4
"Poison", "Seeping bark", 1/3
"Poison", "Tattoo", 1/3
"Poison", "Curio", 1/4
"Asphyxiation", "Tattoo", 1/3
"Asphyxiation", "Curio", 1/4
"Electricity", "Conductive amp", 1/3
"Electricity", "Tattoo", 1/3
"Electricity", "Curio", 1/4
"Psychic", "Tattoo", 1/3
"Psychic", "Curio", 1/4
"Excorable", "Neck bolts", 1/3
"Excorable", "Tattoo", 1/3
"Excorable", "Curio", 1/4
"Divinus", "Surging globe", 1/3
"Divinus", "Tattoo", 1/3
"Divinus", "Curio", 1/4
Damage resistances
* Note that damage source is eliminated. Everything goes by damage type.
** Note that some defs will not appear on bodyscan because they depend on data from a specific attack so might or might not apply to any particular attack. For example, elasticity depends on if the attacker targets a body part or not. Puissance depends on if you use a warrior weapon and what kind. Some defs only apply to bashing. These will apply to your damage resist but will not appear on bodyscan.
"Universal", "Elasticity", 1/3 (for attacks that target a body part)
"Universal", "Affinity", 1/3
"Universal", "Imumcoeli", 1/3
"Universal", "Halo", 1/3
"Universal", "Lich construct", 1/3
"Universal", "Crow construct", 1/3
"Universal", "Cloud of contemplation", 1/3
"Universal", "Tainted spike", 1/3
"Universal", "Sacred candle", 1/3
"Universal", "Sacred star pendant", 1/3
"Universal", "Spirit foal", 1/3
"Universal", "Amber beer", 1/3
"Universal", "Kirigami charm", 1/3
"Universal", "Life domoth", 1/3
"Universal", "Attunement", 1/3
"Universal", "Turquoise crystal", 1/3
"Universal", "Demon scalse", 1/3
"Universal", "Devout shield", 1/3
"Universal", "Ancestral spirits", 1/3
"Universal", "Chaote sign", 3/3
"Universal", "Gnewpie king", 1/3
"Universal", "Moon draw down", 1/4
"Universal", "Night kissed", 1/4
"Universal", "Tempered belly", X/4 (Both the transmology mutation and the racial ability)
"Universal", "Shrine armour", 2/4
"Universal", "Cosmic symbol", 1/4
"Universal", "Wildewood badger", 4/4
"Universal", "Numen", 5/5
"Universal", "Guardian angel", 3/5
"Universal", "Holy water", 3/5
"Universal", "Divine favour", 3/5
"Universal", "Dodge", 3/5 (bashing only)
"Universal", "Wildarrane spiritguard", 3/5 (bashing only)
"Universal", "Shrine protection", 3/5 (bashing only)
"Universal", "Blood thirst", -3, -3
"Universal", "Sensitivity", -3, -3
"Universal", "Omen", -3, -3
"Universal", "Achromatic aura", -2, -3
"Universal", "Clumsiness", -4, -4
"Universal", "Divine disfavour", -5, -5
"Blunt", "Ecology charm", 1/X (The charm gives a 1/1 for all applicable damage types and adds 0/1 for every 5 comms put into the damage type. Soft Charm: poison, electric, asphyxiation. Precious Charm: fire, cold, magic, psychic. Hard charm: blunt, cutting.)
"Blunt", "Magic tome", 1/3
"Blunt", "Telepathic interferance", 1/3
"Blunt", "Blessing", 1/3
"Blunt", "Cosmic symbol", 1/3
"Blunt", "Twirling cudgel", 1/3
"Blunt", "Stone skin", 1/3
"Blunt", "Angphet", 1/3
"Blunt", "Bark skin", 1/3
"Blunt", "Undead blues", 1/3
"Blunt", "Fire forte song", 1/3
"Blunt", "Ironskin", 1/3
"Blunt", "Psi armour", 1/3
"Blunt", "Shadowlight song", 1/3
"Blunt", "Bone vision", 1/3
"Blunt", "Skin rot", 1/3
"Blunt", "Bracing", 1/3
"Blunt", "Ninini", 1/3
"Blunt", "Thick skin", 1/3
"Blunt", "Fibrous bark", 1/3
"Blunt", "Tattoo", 1/3
"Blunt", "Curio", 1/4
"Blunt", "Putrefaction", 4/5
"Blunt", "Crocodile sphere", X/5
"Blunt", "Crocodile sphere", -X/-5
"Cutting", "Ecology charm", 1/X (The charm gives a 1/1 for all applicable damage types and adds 0/1 for every 5 comms put into the damage type. Soft Charm: poison, electric, asphyxiation. Precious Charm: fire, cold, magic, psychic. Hard charm: blunt, cutting.)
"Cutting", "Magic tome", 1/3
"Cutting", "Telepathic interferance", 1/3
"Cutting", "Blessing", 1/3
"Cutting", "Cosmic symbol", 1/3
"Cutting", "Twirling cudgel", 1/3
"Cutting", "Stone skin", 1/3
"Cutting", "Angphet", 1/3
"Cutting", "Bark skin", 1/3
"Cutting", "Undead blues", 1/3
"Cutting", "Fire forte song", 1/3
"Cutting", "Ironskin", 1/3
"Cutting", "Psi armour", 1/3
"Cutting", "Shadowlight song", 1/3
"Cutting", "Claw vision", 1/3
"Cutting", "Skin rot", 1/3
"Cutting", "Bracing", 1/3
"Cutting", "Marbly skin", 1/3
"Cutting", "Tattoo", 1/3
"Cutting", "Gris-grayl", 1/3
"Cutting", "Curio", 1/4
"Cutting", "Putrefaction", 4/5
"Cutting", "Crocodile sphere", X/5
"Cutting", "Crocodile sphere", -X/-5
"Magical", "Ecology charm", 1/X (The charm gives a 1/1 for all applicable damage types and adds 0/1 for every 5 comms put into the damage type. Soft Charm: poison, electric, asphyxiation. Precious Charm: fire, cold, magic, psychic. Hard charm: blunt, cutting.)
"Magical", "Magic tome", 1/3
"Magical", "Telepathic interferance", 1/3
"Magical", "Cosmic symbol", 1/3
"Magical", "Resistance", 1/3
"Magical", "Blessing", 1/3
"Magical", "Knowledge domoth", 1/3
"Magical", "Bloom vision", 1/3
"Magical", "Electric proofing", 1/3
"Magical", "Arcane shield", 1/3
"Magical", "Moon aura", 1/3
"Magical", "Nature torc", 1/3
"Magical", "Shadow garb", 1/3
"Magical", "Bubbly skin", 1/3
"Magical", "Biofeedback", 1/3
"Magical", "Bubbly skin", 1/3
"Magical", "Tattoo", 1/3
"Magical", "Right path", 1/3
"Magical", "Gris-grayl", 1/3
"Magical", "Curio", 1/4
"Magical", "Dragon sphere", X/5
"Magical", "Wildewood fireflies", 2/5
"Magical", "Dragon sphere", -X/-5
"Fire", "Ecology charm", 1/X (The charm gives a 1/1 for all applicable damage types and adds 0/1 for every 5 comms put into the damage type. Soft Charm: poison, electric, asphyxiation. Precious Charm: fire, cold, magic, psychic. Hard charm: blunt, cutting.)
"Fire", "Magic tome", 1/3
"Fire", "Telepathic interferance", 1/3
"Fire", "Blessing", 1/3
"Fire", "Elemental shield", 1/3
"Fire", "Chroma concerto", 1/3
"Fire", "Energy containment", 1/3
"Fire", "Hope's carol", 1/3
"Fire", "Furry skin", 1/3
"Fire", "Cosmic symbol", 1/3
"Fire", "Insulation", 1/3
"Fire", "Fitness", 1/3
"Fire", "Water shield", 1/3
"Fire", "Sacred candle", 1/3
"Fire", "Frost potion", 1/3
"Fire", "Fox transmigration", 1/3
"Fire", "Fire forte song", 1/3
"Fire", "Fire proofing", 1/3
"Fire", "Biofeedback", 1/3
"Fire", "Fireproofed 1/3
"Fire", "Tattoo", 1/3
"Fire", "Gris-grayl", 1/3
"Fire", "Underwater environment", 3/3
"Fire", "Curio", 1/4
"Fire", "Volcano sphere", X/5
"Fire", "First degree burns", -1, -4
"Fire", "Second degree burns", -2, -4
"Fire", "Third degree burns", -3, -4
"Fire", "Fourth degree burns", -4, -4
"Fire", "Volcano sphere", -X/-5
"Cold", "Ecology charm", 1/X (The charm gives a 1/1 for all applicable damage types and adds 0/1 for every 5 comms put into the damage type. Soft Charm: poison, electric, asphyxiation. Precious Charm: fire, cold, magic, psychic. Hard charm: blunt, cutting.)
"Cold", "Magic tome", 1/3
"Cold", "Telepathic interferance", 1/3
"Cold", "Blessing", 1/3
"Cold", "Elemental shield", 1/3
"Cold", "Chroma concerto", 1/3
"Cold", "Energy containment", 1/3
"Cold", "Hope's carol", 1/3
"Cold", "Furry skin", 1/3
"Cold", "Cosmic symbol", 1/3
"Cold", "Water shield", 1/3
"Cold", "Lich construct", 1/3
"Cold", "Caloric potion", 1/3
"Cold", "Fox transmigration", 1/3
"Cold", "Spider transmigration", 1/3
"Cold", "Cold proofing", 1/3
"Cold", "Undead blues", 1/3
"Cold", "Biofeedback", 1/3
"Cold", "Stag hide", 1/3
"Cold", "Snoefaasia", 1/3
"Cold", "Tattoo", 1/3
"Cold", "Gris-grayl", 1/3
"Cold", "Curio", 1/4
"Cold", "Blessing of Icewynd's guardians", 1/4
"Cold", "Glacier sphere", X/5
"Cold", "Watery environment", -3, -3
"Cold", "Glacier sphere", -X/-5
"Poison", "Ecology charm", 1/X (The charm gives a 1/1 for all applicable damage types and adds 0/1 for every 5 comms put into the damage type. Soft Charm: poison, electric, asphyxiation. Precious Charm: fire, cold, magic, psychic. Hard charm: blunt, cutting.)
"Poison", "Magic tome", 1/3
"Poison", "Telepathic interferance", 1/3
"Poison", "Cosmic symbol", 1/3
"Poison", "Toughness", 1/3
"Poison", "Blessing", 1/3
"Poison", "Spider transmigration", 1/3
"Poison", "Night garb", 1/3
"Poison", "Hope's carol", 1/3
"Poison", "Snake totem", 1/3
"Poison", "Evergreen bark", 1/3
"Poison", "Crow cloak", 1/3
"Poison", "Tattoo", 1/3
"Poison", "Curio", 1/4
"Asphyxiation", "Ecology charm", 1/X (The charm gives a 1/1 for all applicable damage types and adds 0/1 for every 5 comms put into the damage type. Soft Charm: poison, electric, asphyxiation. Precious Charm: fire, cold, magic, psychic. Hard charm: blunt, cutting.)
"Asphyxiation", "Magic tome", 1/3
"Asphyxiation", "Telepathic interferance", 1/3
"Asphyxiation", "Cosmic symbol", 1/3
"Asphyxiation", "Hyperventiliation", 1/3
"Asphyxiation", "Blessing", 1/3
"Asphyxiation", "Toughness", 1/3
"Asphyxiation", "Blue chakra", 1/3
"Asphyxiation", "Tattoo", 1/3
"Asphyxiation", "Curio", 1/4
"Asphyxiation", "Burning censer sphere", X/5
"Asphyxiation", "Holding breath", X/7
"Asphyxiation", "Contamination", -3, -3
"Asphyxiation", "Burning censer sphere", -X/-5
"Electricity", "Ecology charm", 1/X (The charm gives a 1/1 for all applicable damage types and adds 0/1 for every 5 comms put into the damage type. Soft Charm: poison, electric, asphyxiation. Precious Charm: fire, cold, magic, psychic. Hard charm: blunt, cutting.)
"Electricity", "Magic tome", 1/3
"Electricity", "Telepathic interferance", 1/3
"Electricity", "Elemental shield", 1/3
"Electricity", "Chroma concerto", 1/3
"Electricity", "Energy containment", 1/3
"Electricity", "Hope's carol", 1/3
"Electricity", "Furry skin", 1/3
"Electricity", "Cosmic symbol", 1/3
"Electricity", "Nimbus cloud", 1/3
"Electricity", "Blessing", 1/3
"Electricity", "Cloud of contemplation", 1/3
"Electricity", "Electric proofing", 1/3
"Electricity", "Glavanism", 1/3
"Electricity", "Biofeedback", 1/3
"Electricity", "Dampeners", 1/3
"Electricity", "Shamanic vision", 1/3
"Electricity", "Tattoo", 1/3
"Electricity", "Gris-grayl", 1/3
"Electricity", "Curio", 1/4
"Psychic", "Ecology charm", 1/X (The charm gives a 1/1 for all applicable damage types and adds 0/1 for every 5 comms put into the damage type. Soft Charm: poison, electric, asphyxiation. Precious Charm: fire, cold, magic, psychic. Hard charm: blunt, cutting.)
"Psychic", "Magic tome", 1/3
"Psychic", "Telepathic interferance", 1/3
"Psychic", "Cosmic symbol", 1/3
"Psychic", "Blessing", 1/3
"Psychic", "Mindbar", 1/3
"Psychic", "Angmun", 1/3
"Psychic", "Phantom armour", 1/3
"Psychic", "Tattoo", 1/3
"Psychic", "Gris-grayl", 1/3
"Psychic", "Curio", 1/4
"Psychic", "Blessing of the Foresaken", 1/4
"Psychic", "Twin crystals sphere", X/5
"Psychic", "Twin crystals sphere", -X/-5
"Excorable", "Magic tome", 1/3
"Excorable", "Telepathic interferance", 1/3
"Excorable", "Cosmic nimbus", 1/3
"Excorable", "Cosmic symbol", 1/3
"Excorable", "Boiling globe", 1/3
"Excorable", "Blessing", 1/3
"Excorable", "Tattoo", 1/3
"Excorable", "Right path", 1/3
"Excorable", "Curio", 1/3
"Divinus", "Magic tome", 1/3
"Divinus", "Telepathic interferance", 1/3
"Divinus", "Blessing", 1/3
"Divinus", "Cosmic nimbus", 1/3
"Divinus", "Cosmic symbol", 1/3
"Divinus", "Bone lacing", 1/3
"Divinus", "Tattoo", 1/3
"Divinus", "Right path", 1/3
"Divinus", "Curio", 1/4
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Comments
As such, most likely, generally available / generic skills would be providing either 1/6, 2/6, or 3/6. The 3/6 would be extraordinarily rare (I'm not sure if any of them qualify, but we can discuss something such as Attune which is environmentally restricted and is a transcendant skill).
Also please note that I'm just putting together the list, whatever ends up being proposed isn't going to be exactly what ends up getting implemented (everything is subject to Admin approval). Obviously I'd prefer to have input and suggestions to get something that we all can live with!
I'm personally pushing for the bonus (pre-artifacts) to cap at 30%. That way, while it will be a hefty nerf to those of us who are used to having really high defenses, it's at least something that we can survive. The intent is to reduce the gap and "normalize" buffs, so as to reduce the major outliers and come to a more balanced outcome.
I'm sorry, but what is this?
Also, isn't interference Damage Dmp and not defense? And can we really lock interference for Divinus and Excoro?
Sorry, I keep adding stuff.
"Cold", "Watery environment", -3, -3
Does being in water really lower cold defense?
Yes, being in water lowers cold defense. It now shows up on bodyscan resistances when standing in water (when in the arena using the new system).
Deep water has affected cold and fire damage for years now. Aqua staff used to be Heat, and considering the fire maluses and crazy stat damage of early Lusternia, it was doing a lot of damage. Staff damage was then changed at some point because of the deep water thing. Being frozen also affects blunt damage. Am I the only person here who tends to read over the old forums?
Signature!
I was asked about Truefavours and if they would still work outside the system. Looking at the list, the answer appears to be "no". They have been merged / converted in (though giving the favoured individual the maximum non-artifact cap and making it far easier to get there).
Since right now, Truefavours work outside DMP, this is going to be a pretty significant hit to people who benefit from consistent & constant Truefavours while hunting.
If you have ideas or thoughts on how to ameliorate this, while keeping TFs under the new system, please feel free to share them. I do not think there's any chance of them being outside the system any more (it's completely contrary to the intent of this overhaul).
As far as damage resistance goes, I think it needs to be a middle ground. You should need an array of skills to get there, but you shouldn't need every single skill in the game to do so. Damage resistance is pretty important, and we rely on it to survive in PvE every day. That's the part that I think needs the most time and energy spent on it, to try and make sure that it's done right. It may also need more tweaking after the initial implementation & testing, if we find that my suggested starting point of 30% is Just Too Low.
"Divinus", "Magic tome", 1/3
Also this seems to be a really big nerf to psymet/tattoo armour monks.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.