For those curious, Divine Blessing (i.e. from influencing godrealm) is 1/2. the Throne of Urlach is 1/5. They stack (as they should; they were separate under the old system). Benign Prophesy is 1/5, health only. Genies is 1/8. Judicious Presence is 2/8. Pizzazz is 1/6. Artisan throne buff is 2/8 ego.
I'm sitting at 8 for health/ego and 10 for mana. TF apparently isn't stacking with something I have up, more's the pity.
Nexus blessings (from power quest) are same as throne, and replace/don't stack. Though only to one at a time, not all three.
Does anyone have info on what's going on with lich stat bonuses? As far as I can tell, there is no boost/penalty to damage like I was expecting from the old strength modifier (+2 day / -1 night). Dunno what's going on with int as I don't use equilibrium much, so haven't tested. We do get level 4 mana regen at night though.
For resistances, we get 1/5 resistance to excorable, and a -2/-8 penalty on divinus.
Hm. Truefavour still isn't showing up, when everything except Throne has worn off. Either it's not turning back on properly or it was removed (it was 1/10 before I'm pretty sure).
Just a heads up, since I don't know whether it's a bug or by design, but maluses are being added at the end - just from universal, I'm getting a full 10 so the Nimbus doesn't add anything since I'm at my limit of /10, but then the undead malus kicks in and knocks me down to 8. It was mentioned that the adding would be done to optimize buffs, no?
Just a heads up, since I don't know whether it's a bug or by design, but maluses are being added at the end - just from universal, I'm getting a full 10 so the Nimbus doesn't add anything since I'm at my limit of /10, but then the undead malus kicks in and knocks me down to 8. It was mentioned that the adding would be done to optimize buffs, no?
Overhauled Lich analysis.
- Lich revival via seed - Reduced contagion cost - Eyeblast - Coldaura - 1/8 excoro resist - -2/-8 divinus resist malus - 4/8 mana regen nighttime only (40% of the time)
Lich is arguably a net malus due to the stats being removed as it was a major component to lichdom. That is, an archlich had a permanent +2 str/+2 int, and even a regular lich had a bonus overall (+2/+2 nighttime, -1/-1 daytime, nighttime is 40% of the time, so it was still a tiny benefit averaged out). Most of the other effects are helpful, but trivial.
At present, I have heard Magnagorans mention on multiple occasions that some intentionally do NOT use lich because of the divinus malus.
Balance recovery comes from what used to be +DEX bonuses. There never was a +DEX karma blessing, but I don't see why thos wouldn't be the case after an envoy report.
Likewise, I've also heard that the benefits of being a lich no longer outweigh the consequences currently either, so would probably urge a report to look at rebalancing that skill also.
Here is the thing: All of the +int and +dex abilities have already been converted to +eq and +bal abilities, but not necessarily with any correlation to how strong the original buff was. To hear the coders tell it, it seems random, ranging from (iirc) something like 3-7% or more per buff, without a central table or database of effects. Without a BODYSCAN for these effects, we basically have no way of knowing how much each buff is, or what your total is.
EDIT: I don't like their existence period, but it's absolutely the worst way to roll out these effects. If we're going to have them, they should be subject to a stacking mitigation system (like the 10 level system) and should be transparent, so that they may be balanced around.
I also don't like their existence, but my personal understanding was that they are also implemented as part of the /10 level system, and they don't show up on bodyscan only because it hasn't been coded in yet. Eventually there should be one. At least, unless I misunderstood someone somewhere.
For your buffs, Elodres, from what I can see, your universals give you exactly 10/10. That means the -2 debuff should reduce that to 8, anyway. The system will optimize buffs in this way:
If you have a 5/10 buff and a 1/5 buff, if the buffs are applied 5/10 first, then 1/5 second, the 1/5 will have no effect (capped at 5). The system will optimize it by putting 1/5 first, so you'll end up with a resistance level of 6.
The question is whether overflows (like when you have 10/10 already, and you get a second TF to give another 2/10, so you have a total resistance of 12... but it is capped at 10, so you have an overflow of 2) will be used by the debuffs to lower your resistances to 10/10 instead of 8/10. I actually can't remember what they said about whether overflow buffs can be used to counter debuffs. I'll have to dig a little when I get home. If an admin could clarify, that'd be great, then I won't need to do the searching.
Also, I agree that the divinus malus is more than a little weird. Do the undead get it? Undead, like, cacophony undead. I know under the old system, all living (non undead/liches) had a weakness to excorable damage, and all undead had a weakness to divinus damage. But as far as I can tell, the living weakness to divinus was dropped. I don't really see why undead need to keep it, if they do.
I could've sworn the powers that be said that the game will calculate buffs first, then apply maluses to that total. That way maluses always actually meant something.
Emphasis on me remembering correctly though. I have a four year old and a one year old, so my remembering is wonky at best.
So then it is official that we are going forward with buffs that reduce eq and balance? Just want to make sure this isnt a typo.
New knowledge karma blessing:
o The Karmic Blessing of Knowledge - Reduces equilibrium recovery time.
Numbers on that would really be helpful. Also, why is there no balance recovery equivalent?
There is (and it's far more available): dex food.
EDIT: Also, the dex food bonus seems to be ~5% (taken from some quick testing on my end; it could be something else and my tests just happened to give me a 5% boost)
I could've sworn the powers that be said that the game will calculate buffs first, then apply maluses to that total. That way maluses always actually meant something.
Emphasis on me remembering correctly though. I have a four year old and a one year old, so my remembering is wonky at best.
You are remembering correctly. Buffs first, malus last.
Comments
Edit: Thank you for posting these.
Does anyone have info on what's going on with lich stat bonuses? As far as I can tell, there is no boost/penalty to damage like I was expecting from the old strength modifier (+2 day / -1 night). Dunno what's going on with int as I don't use equilibrium much, so haven't tested. We do get level 4 mana regen at night though.
For resistances, we get 1/5 resistance to excorable, and a -2/-8 penalty on divinus.
New knowledge karma blessing:
o The Karmic Blessing of Knowledge
- Reduces equilibrium recovery time.
Overhauled Lich analysis.
- Lich revival via seed
- Reduced contagion cost
- Eyeblast
- Coldaura
- 1/8 excoro resist
- -2/-8 divinus resist malus
- 4/8 mana regen nighttime only (40% of the time)
Lich is arguably a net malus due to the stats being removed as it was a major component to lichdom. That is, an archlich had a permanent +2 str/+2 int, and even a regular lich had a bonus overall (+2/+2 nighttime, -1/-1 daytime, nighttime is 40% of the time, so it was still a tiny benefit averaged out). Most of the other effects are helpful, but trivial.
At present, I have heard Magnagorans mention on multiple occasions that some intentionally do NOT use lich because of the divinus malus.
Numbers on that would really be helpful. Also, why is there no balance recovery equivalent?
Likewise, I've also heard that the benefits of being a lich no longer outweigh the consequences currently either, so would probably urge a report to look at rebalancing that skill also.
EDIT: Also, the dex food bonus seems to be ~5% (taken from some quick testing on my end; it could be something else and my tests just happened to give me a 5% boost)