I'd like the above as well, if only because I'm doing my best to distance myself from my alts to avoid bad blood. (It's an open secret, but I'm picky about who's explicitly in on it.) And if AltA retires and altB suddenly shows up with exactly 1897.15 credits, I won't really be able to claim the new character without outing myself =/
I'm curious about this as well. I'm enjoying seeing the "You need this many more credits to be eligible for retirement" line, but I have a few characters who need 2800+ credits invested just to be eligible. How does that even work?
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
Trade Skills Rank Pool ------------- ------------ ------------ Artisan Transcendent Finearts
Divine Skills Rank Pool ------------- ------------ ------------ Veneration Transcendent Domotheos
Guild Skills Rank Pool ------------- ------------ ------------ Psionics Expert Intellect Psychometabolism Kata Transcendent Melee Ninjakari Stealth Virtuoso Communion
The following skills are dormant and may or may not be activatable at this time: * Tailoring - Virtuoso[/spoiler]
and his artifact list, which is, yes, horribly small:
[spoiler]35906 a merry solstice stocking being held by Shaddus 133186 a ridiculous pig nose being held by Shaddus 201202 a Superior Rune of Blunt Enhancement inside of "boots23919" 229081 a symbol etched with a flaming masque being held by Shaddus 239086 a strand of bloody Fainite prayer bead being held by Shaddus 80331 a beastmaster chemistry set being held by Shaddus[/spoiler]
and then, there's this:
This character is not eligible for retirement. You would need to increase its worth by 3332 credits.
I have to literally invest 3332 credits into Shaddus to retire him.
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
0
Cyndarinused Flamethrower! It was super effective.
Gurl. GURL. How do you have so many alts and you aren't even omni trans yet.
WHY did you buy a blunt rune before transing your guild skills?!?!
Something is definitely odd with how it's calculated. For instance, my escrow is currently at 3357 credits, and while I've transcended nine skills (which is a bit more than Shaddus), I don't think that's enough to give me a retire value of 3760 credits (especially since virtually nothing of what I have was bought with RL cash).
EDIT: Also, one of my complete throwaway alts (who hasn't even broken level 60) would only need to add a little less than 1000 credits to be eligible for retirement. I wonder if the number of characters tied to an account could influence it?
Sure looks that way. Isn't it supposed to be 50%, with a requirement of a 1000 credit value to be able to retire? If that is the case, then the Shaddus character has a current value of -2664 credits. It owes the game!
Doesn't the help file say you only need 1000 credits to retire? Definitely looks like something is off. My own RETIRE VALUE says I'm fairly close, which sounds about right to me.
Gurl. GURL. How do you have so many alts and you aren't even omni trans yet.
WHY did you buy a blunt rune before transing your guild skills?!?!
Because I'm a dumbass. Also because I was omnitrans once, and spun it away.
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
I think adjustments were made for the fact that character values in Lusternia are generally inflated. If you recall back a couple of days - this was most people's initial response - "I had no idea I'd spent so much on this game!"
Because most people haven't.
Lusternia gives away a ton of free stuff. Gnomes, Ironbeard, anniversary contest rewards, ascension contest rewards, wheel spins, achievements, lvl credits, and a bunch of smaller things like opening ikon packs/curio packages and sipping poteen for lessons... saying nothing of IRE-wide promotions like greathunts and comment credits, the bardic awards, and so on.
All of these things appear to contribute to retirement value, as do all credits received in-game, either purchased from other players or transferred from your org, etc.
If the intent of the system is mainly to allow people to transfer their monetary investment in IRE games, then it seems totally fair and reasonable to me that our values should be scaled back accordingly, or that we should require a larger value threshold before retirement becomes feasible.
I wonder if spinning away is what gave you a negative character value... hmm. More reason not to do so.
you're probably right. At the baseline, though, you figure my value should at least be 50% of my artifacts - whatever credits I gained from levels.
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
0
Cyndarinused Flamethrower! It was super effective.
edited January 2016
Something is definitely wonky if Ssaliss has a higher retire value than I do. I have upwards of 5300 in escrow, plus a custom beast that does not show in escrow, am omni trans (minus arts because lol arts) with 2 additional dormant trans skills. Yet my retire value is only 2800.
I've definitely spent a lot on the game over the years. All the receipts are still in my gmail. Not as much as some, but still a hefty investment over the years.
I do have a medallion that was free, and a good chunk of my arties come from things I purchased (like crates of presents) that become more credits than the dollar value I spent would get. Even then though, 2800 for me and 3300 for Ssaliss seems totally wonky.
Well, if we're correct and Shaddus has a negative value from wheeling himself, maybe there's something goofy going on with calculations factoring in forgetting skills/trading in artifacts. My characters have a noticeable gulf in value when I'm unsure of what is causing it (unless curios give some value), and the big difference would be that Vivet has only ever traded in artifacts she's gotten in gifts that are duplicates of ones she already has, and she has never forgotten a skill.
This also might explain why older characters in general seem to have a suspiciously lower value - things like putting skills in dormancy didn't exist for a good stretch.
I just want my approvals, so far Lusty is already a day behind muds with more retired people... Annoying that we can only add retirement credits to a character once, means the alt is idling until the first mud I retired on gets in line with the other three..
I just want my approvals, so far Lusty is already a day behind muds with more retired people... Annoying that we can only add retirement credits to a character once, means the alt is idling until the first mud I retired on gets in line with the other three..
Wink-face.
wait, we can only give retirement credits to a character once?
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
If there's a time limit, there probably shouldn't be a limit to how many times you can charge retirement credits to that character. Doesn't really prevent anything the time limit won't.
I just want my approvals, so far Lusty is already a day behind muds with more retired people... Annoying that we can only add retirement credits to a character once, means the alt is idling until the first mud I retired on gets in line with the other three..
Wink-face.
wait, we can only give retirement credits to a character once?
Yeah, you get a warning. I didn't see it in the help file or mentioned anywhere, but I went to move the other credits over while waiting on Lusternia to finish up their approvals and got this message "You are about to convert 2000 transfer credits to this character. The credits will be bound. Use RETIRE CREDITS TRANSFER 2000 CONFIRM to proceed. IMPORTANT: You can only transfer credits to this character ONCE. Please make sure that the amount you are transferring is correct before you confirm!"
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
If there's a time limit, there probably shouldn't be a limit to how many times you can charge retirement credits to that character. Doesn't really prevent anything the time limit won't.
My Aetolia retire was done 40 min after it was sent in. Lusty -is- a bit slow.
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
While there will likely be tweaks to the formula, on the whole the calculations are working as intended. Note that the method for determining deductions is IRE-wide, and not specific for Lusternia.
In general, credits received via most methods that don't involve purchases are not counted. We're not giving out exact lists or numbers of what does and doesn't count, and I'm not going to share specifics on any particular character here, but some sorts of examples of things that don't count are org credits, mentor credits, artbards, etc. The total is based on these deductions subtracted from your character's current credit values.
We're not giving out exact lists or numbers of what does and doesn't count
...
I understand this is probably an IRE directive or something (and I should probably email the right persons to ask about this, and I probably will), but could you also nudge up a message from your side as well that players (or at least, myself) would like to know these very lists, please?
We're not giving out exact lists or numbers of what does and doesn't count
...
I understand this is probably an IRE directive or something (and I should probably email the right persons to ask about this, and I probably will), but could you also nudge up a message from your side as well that players (or at least, myself) would like to know these very lists, please?
It looks like some of the games had different announces for the relevant section which might provide more hints?
Achaea -These credits will be based on the current status and inventory of your
character, and you will receive approximately 50% of the characters
current skills, artefacts, and many licenses, permits, and other
credit-based items. This value does not include credits, lessons, and
artefacts received for levelling up, promotions, or other in-game
happenings and events.
Aetolia -This program will allow you to permanently retire your character and
recieve credits based on your previous credit purchases. This is in the
realm of about 50% of character purchases, not including credits,
lessons, and artifacts received from the game for free (such as
levelling up, login promotions, and other in-game happenings), and
things we don't let you trade in normally (e.g. houses).
Imperian -This program allows you to permanently retire your character and receive
credits based on previous purchases. This is in the realm of about 50%
of character purchases, not including credits, lessons, and artifacts
received from the game for free (such as leveling up, login promotions,
and other in-game happenings)
Midkemia -This program will allow you to permanently retire your character and
recieve credits based on your previous credit purchases. This is in the
realm of about 50% of character purchases, not including credits,
lessons, artifacts received from the game for free (such as levelling
up, login promotions, and other in-game happenings), estate upgrades,
and customized items/pets.
1
Cyndarinused Flamethrower! It was super effective.
Still waiting, is there a hold on Lustrernian retirements or something @Ieptix?
bump
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
Comments
[spoiler]
Common Skills Rank Pool
------------- ------------ ------------
Combat Expert Melee
Resilience Capable Fitness
Discernment Expert Intellect
Highmagic Capable Arcana
Planar Transcendent Mysticism
Discipline Fabled Willpower
Environment Adept Communion
Influence Virtuoso Magnetism
Dramatics Capable Performance
Arts Capable Finearts
Beastmastery Expert Magnetism
Aethercraft Capable Mysticism
Trade Skills Rank Pool
------------- ------------ ------------
Artisan Transcendent Finearts
Divine Skills Rank Pool
------------- ------------ ------------
Veneration Transcendent Domotheos
Guild Skills Rank Pool
------------- ------------ ------------
Psionics Expert Intellect
Psychometabolism
Kata Transcendent Melee
Ninjakari
Stealth Virtuoso Communion
The following skills are dormant and may or may not be activatable at this time:
* Tailoring - Virtuoso[/spoiler]
and his artifact list, which is, yes, horribly small:
[spoiler]35906 a merry solstice stocking being held by Shaddus
133186 a ridiculous pig nose being held by Shaddus
201202 a Superior Rune of Blunt Enhancement inside of "boots23919"
229081 a symbol etched with a flaming masque being held by Shaddus
239086 a strand of bloody Fainite prayer bead being held by Shaddus
80331 a beastmaster chemistry set being held by Shaddus[/spoiler]
and then, there's this:
This character is not eligible for retirement. You would need to increase its worth by 3332 credits.
I have to literally invest 3332 credits into Shaddus to retire him.
EDIT: Also, one of my complete throwaway alts (who hasn't even broken level 60) would only need to add a little less than 1000 credits to be eligible for retirement. I wonder if the number of characters tied to an account could influence it?
Because most people haven't.
Lusternia gives away a ton of free stuff. Gnomes, Ironbeard, anniversary contest rewards, ascension contest rewards, wheel spins, achievements, lvl credits, and a bunch of smaller things like opening ikon packs/curio packages and sipping poteen for lessons... saying nothing of IRE-wide promotions like greathunts and comment credits, the bardic awards, and so on.
All of these things appear to contribute to retirement value, as do all credits received in-game, either purchased from other players or transferred from your org, etc.
If the intent of the system is mainly to allow people to transfer their monetary investment in IRE games, then it seems totally fair and reasonable to me that our values should be scaled back accordingly, or that we should require a larger value threshold before retirement becomes feasible.
Vive l'apostrophe!
you're probably right. At the baseline, though, you figure my value should at least be 50% of my artifacts - whatever credits I gained from levels.
wait, we can only give retirement credits to a character once?
CONFIRM to proceed.
IMPORTANT: You can only transfer credits to this character ONCE. Please make sure that the amount you are transferring is correct
before you confirm!"
It looks like some of the games had different announces for the relevant section which might provide more hints?
Achaea
-These credits will be based on the current status and inventory of your character, and you will receive approximately 50% of the characters current skills, artefacts, and many licenses, permits, and other credit-based items. This value does not include credits, lessons, and artefacts received for levelling up, promotions, or other in-game happenings and events.
Aetolia
-This program will allow you to permanently retire your character and recieve credits based on your previous credit purchases. This is in the realm of about 50% of character purchases, not including credits, lessons, and artifacts received from the game for free (such as levelling up, login promotions, and other in-game happenings), and things we don't let you trade in normally (e.g. houses).
Imperian
-This program allows you to permanently retire your character and receive credits based on previous purchases. This is in the realm of about 50% of character purchases, not including credits, lessons, and artifacts received from the game for free (such as leveling up, login promotions, and other in-game happenings)
Midkemia
-This program will allow you to permanently retire your character and recieve credits based on your previous credit purchases. This is in the realm of about 50% of character purchases, not including credits, lessons, artifacts received from the game for free (such as levelling up, login promotions, and other in-game happenings), estate upgrades, and customized items/pets.
bump