This is a five power ability, it effects everyone, not only enemies so it isn't stopped by lust. It on active has a chanced to move everyone either to a random room in the area or a random room on astral. In domoths, this means those people cannot feasibly rejoin the group without being picked up, so you immediately remove people from combat anytime that hits.
Furthermore, once it is used, it puts an effect in the room which makes it so that any target regrouping has a chance to be thrown again.
This can be combined with starleaper to relatively safely walk into a group of 10 people, reality, and get out safely while completely disrupting the larger group. Then all you need to do to avoid any of the negative effects of reality is pick off the people who were thrown using reality, or beckon/rad/ anything else to move the group further.
Even if it was only an active ability, it'd be overpowered due to the astral affect effectively killing people when it throws them in Astral since they are out of the fight until the next wave.
However, the passive ability further removes the ability of a group to recover from this five power ability.
Further, Envoys have been instructed that reports that attempt to address imbalances in other classes will be automatically rejected unless submitted with the agreement of the envoy of that class.
I understand that envoys are meant to be advocates for the game and combat, but that isn't how things play out. People accuse each other of trying to personally buff themselves, the agrees/disagrees almost always fall down party lines.
With this in consideration, There is a current draft to this skill that actually increases its power by limiting the downside. There are two solutions that propose allowing a reality user to remove a current instance of reality in a room, this would allow a reality user to jump into a room, active reality, remove reality, have group engage severely diminished group.
Ontop of this, There are some orgs (namely Hallifax) that has no unique ability to engage in these group fights because without beckon, wisp, throatcall, there isn't an ability that isn't stopped by monolith and that doesn't either require 10 seconds of not moving, or previously being in the room.
This was an issue that I presented should be worked in the special report, the lack of movement by Hallifax, and lack of group synergy in instant kills for Gaudiguch and Hallifax. None of these issues got addressed and they are far ranging problems that cannot feasibly be changed by envoys because we all know a report to give illuminati or researcher a mana kill, or something similar, like an ability that causes mana loss to give temp insanity/timewarp where roughly 50% of mana lost would cause massively is going to be autorejected because of certain things that make them powerful 1v1, but weak in groups.
tl;dr: Envoys is a broken system that encourages division among the envoys and a fierce dedication to your own class instead of the integrity of the game.
Reality is severely overpowered
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It's not going to happen, though. Sadly. I can only dream. Anyway, sorry for the slight derail. Back to the topic.
And yes, reality is overpowered.
Solutions: Reality can only throw a person within 3 rooms, it's still significantly better than other movement effects that have the same power
Reality only works when the user is in the room, disappears when they die, and costs 10 power and 5 seconds of balance.
Reality no longer has an active effect, only passive, stays at 5 power, only hits enemies and disappears with reality check, can only have one reality up at a time
Would there be objections to aeonfield being replaced by a reality clone by those who are supporting it, if not, why.
@Sidd: Are you kidding? Why would you rate fearaura over reality? Fearaura moves you a single room away and does not move you when off balance, the complete opposite of how reality works. Also, the ally argument is moot when Shuyin runs into the room alone, with starleaper, to use reality. I realize I haven't played in awhile but it's interesting to see that people who benefit from it/use are in full support of it. I'm sure this thread won't change a thing.
However, is there any reasonable argument other than "the gods don't support this type of thinking" for why researchers shouldn't have reality from a game balance perspective?
I don't think Hallifax's skills have anything to do with the reality argument. Should stick to one thing or they'll just try and mute the actual issue.
Oh dear. Fearaura is a passive ability on a timer that can be disrupted by love potion, can be resisted, that only moves a target one room away if they're on balance and ONLY if the exits aren't blocked. Fearaura can and has been countered. Reality is an active ability that ignores most of the aforementioned circumstances and needs to be toned down.