There was some concern voiced that demigods need to work 4x as hard as novices in order to complete their daily credits. I don't believe this is the case.
There is a 'scoring' discrepancy as you will between novices (lvl 1-59), players (lvl 60-99) and demigods (lvl 100+). The reason for this discrepancy isn't because we want demigods to work harder, but because we want novices to get their daily credits in the same time span as demigods.
With comm-quests and things like scholars/bards - we want to discourage demigods from using these things to get through their credits. We want it to be something that a novice/player can do pretty easily and we don't want the quests and scholars/bards to be constantly gone because demigods zip around with their auto-say triggers to collect them all. We want to push demigods to participate in other activities for their credits.
With hunting/influencing - Demigods, in general, are hunting/influencing things that are much higher in point value and much faster than novices are. We have the same tiers for the Great hunt and the scores are always much much higher for demigods than they are for the others. Even if you take a novice astral bashing, they likely getting a lot fewer kills than the demigods of the group.
Is it 100% accurate that a novice and a demigod put in the exact same amount of work to earn their daily credits? No, it never will be, but we want to give them a fighting chance to earn their daily credits in the same amount of time as demigods would.
This is our outlook on the subject, but I'd be interested in hearing other's thoughts on this. Maybe there isn't something I haven't considered or thought of, or seen. I realize that someone is probably going to say 'but 99 and 100 are close!!!' and I'm just going to reply that we used the Great Hunt tiers because we had to draw the line somewhere.
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The more options for questing there are, the less impact/reason anyone needs to bother with comm farming at demi.
Estarra the Eternal says, "Give Shevat the floor please."
Rotating through a quest or three happens so much quicker and easier than bashing, and if I complete at least 16-17 cr from quests I don't ever go "just bash out" the last few credits because I've found myself taking far longer to get a single tick than to do my several quests.
(Edited for typos)
The prospect of eventually having to do these daily activities for twice as long to get the same reward if I ever hit the next great hunt tier certainly does not seem like fun.
For influencing, your reasoning is false. A demigod will not be influencing areas a level 50 can’t because outside some leader mobs there are no high level influencing areas. In general there is a lack of influencing areas, especially after guards fix but that is a discussion for another topic.
You can get 20 credits a day max, so I am not seeing the issue with a fully artied out Demi gaining those 20 faster then a novice. As long as the novice can gain creds in a reasonable time. I am even going to say you are forcing a demi with limited time into novice hunting territories to gain their max credits.
In a similar vein I don’t get this system of if you were in a time quake hunting is suddenly worth less. I would kinda get the reduction for just hunting or influencing to force you to do other shit and open up areas to the rest but weren’t TQs and domoths specifically made to have us participate.
Also yes to giving credits for more quests, having quests like icewynd give no credits despite its grindyness while quests like stewartsville do give them is annoying.
We realize that not all players have all the same toys/tools etc and that there are people who will gain things much faster because they're decked out more so than others. Again, the goal is to have it take ~2 hours for anyone to get those credits. We can't have it faster than that for anyone and we think it's unreasonable to have it longer for those that aren't decked out. We, unfortunately, we have to draw the line somewhere to try and even things out the best way possible so everyone has a reasonable chance to gain their credits in those two hours. That's also why we have things like Quests give daily credits, so there should ideally be multiple avenues of completing them, so if you don't want to bash, don't, go quest or do other stuff.
And we're trying to update Quests and get them moved. It is a time-consuming process that takes time away from performing and working on other things and it falls pretty far down the priority list. We even had someone volunteer (someone familiar with progging in another IRE game) to work on them for us, but due to what's involved, it's not a feasible option.
I don't know if this would require more comm beasts (rockeater, chickens, cows, whatever) to keep them from being "empty" 24-7, better rewards/less completions for rewards, or what, but with the advent of aethertrading, our stocks of comms are plummeting.
I do quests for dailies if I have less time to play and hunting/comm quests when I get a little more time. I don't usually take part in Timequakes.
We can look into the other things - we can certainly adjust influencing tiers if it's really that much worse off than bashing.
If it is supposed to take 2 hours, why get tick for spending 1 minute in a timequake?
But actually if you give me that time back, i will spend it helping novices learn about quests, taking them hunting, being the all round great guy that I am - because I don't have to spend two hours getting those credits
I think the "plus maybe some other acitivies" bit is where it could get fun and less grindy; interacting with possessed mobs would count, combat, arena events, domoths, exploring new rooms, maybe even some level of player-to-player interaction. Just ideas, but that way no one gets to buff it, it doesn't matter if you're a demi or newbie, and the 2 hour objective is met.
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Aian Lerit'r, Lead Schematicist exclaims to you, "A *paperwork* emergency, Chairman!
~
A gentle breeze ruffles your wings and whispers in your ears, as if for you alone, "Dragonfly's words shine... seeds, sown and tended, inspire... a forest harvest."
~
Maylea reaches out, Her fingers poised in midair. "Now you are of Me, even more than you were before." Her golden and azure eyes glitter. "Walk well, Eldin. Shed glory in My name, and bring life to the lifeless."
My only point with the 2 hour suggestion is that if that is and has to be a primary objective, then just make it explicit in the mechanics, which it is not right now.
I think something that is being missed is that it's a hard cutoff for 2 hours. I think as long as it's right around there, we're good. We're not going to scramble to make adjustments because one person made it in 1 hour and 52 minutes for instance. If people are finishing faster than an hour though, we'll have to look at that.
Timequakes being 1 minute for participation was to encourage participation in timequakes more than anything else. They are also an activity that you don't really get to choose when to do them. There has to be a timequake active in order to participate (same as revolts/flares/nodes). Maybe it's worth increasing the required time for them at this point?
I'll look at adjusting influencing and aetherhunting up. We could potentially add ticks for watching/participating in a play (though theatre code is a pain to sort through). Some of these other suggestions just really aren't feasible. For instance, it's going to be super involved to track interaction with a possessed mob, or player to player interaction. I'm all for promoting activites that build the community and get people interacting positively with each other. The issue is more in how to track it and reward it in a meaningful fashion.
That kind of fixed time window for key monetary rewards just seems really unhealthy as a design goal, not to mention hardly a paragon of ethical consumer behaviour.