You have gained the following abilities in Aerochemantics:
WindWalk Walk upon the air like solid ground.
Batteries Your power keeps going and going...
Stratus A reagent filled with sparkling power.
Conductive Become a conduit of electrical energy.
Ionic Surround yourself with ionic particles.
Cirrus A thin, wispy reagent.
Insulation Protect your vulnerable body from flames.
Antigravity Show your entourage the view from on high.
Cumulus A light, fluffy reagent.
CloudKill A violent reaction that will cause a storm.
BeamGenerator Channel your power into a deadly beam.
Quantum Your reactions can warp time itself.
Altostratus A reagent of fine particles.
Dynomatic The weight of your reagents slows your foes.
Force Seal off rooms with your force generator.
Aurora Colourful reactions wrap enemies in clouds.
ThinkTank Great minds think alike!
FocalTip Upgrade your beam generator.
Electromagnetic Stun your enemies with a cloud of power.
Positronic Steal the breath of your foes with this cloud.
Vacuum Create a deadly vacuum implosion.
Static Surround yourself with shocking static.
See AB AEROCHEMANTICS <ability> for more information on an ability.
AEROCHEMANTICS - WINDWALK
Syntax: AEROCAST WINDWALK
WINDWALK, DESCEND
As the sky is the home to all aeromancers, you can simply walk on the
winds and be at home among the clouds. Also, you will be immune from
blasts of wind that move you on the Elemental Plane of Air.
You will now always find it easier to walk in high winds.
AEROCHEMANTICS - BATTERIES
Syntax: BATTERIES CREATE
BATTERIES STATUS
BATTERIES TRANSMUTE [#] TO <reagent>
BATTERIES RELEASE # <reagent>
Power: 10 (Matrix) (to create)
Outlay: silver 50 (to create)
cloudessence 1 (to transmute)
Batteries are the backbone of Aerochemantics, storing the raw power of
reagents transmuted from cloud essence. A single piece of essence can be
engineered to create five units of reagent. Your batteries can hold up
to 2000 reagents of any type.
AEROCHEMANTICS - STRATUS
Syntax: AEROWORK STRATUS FIELD
AEROWORK STATUS
AEROWORK FOCUS <target>
Outlay: stratus 1
Damage Type: 100% Electricity
Damage Source: Magical
You are now able to transmute the stratus reagent. By releasing the
stratus reagent from your batteries you can create a field around
yourself that will last one Lusternian day. When you focus your field
upon a target, they will be periodically shocked by the energies.
AEROCHEMANTICS - CONDUCTIVE
Syntax: ENGINEER CONDUCTIVE AMPLIFIER
Outlay: silver 10
stratus 100
Damage Modifier: 20 electrical (buff)
By engineering a silver circuit infused with aerochemantic reagents you
are better able to conduct electrical energies, bolstering the amount of
electric damage you do. The amplifier will lose its conductive ability
after 50 Lusternian months.
AEROCHEMANTICS - IONIC
Syntax: AEROWORK IONIC CLOUD
Outlay: silver 10
stratus 100
You can release a cloud of ions around you using your knowledge of
aerochemantic reagents. This cloud has a chance to knock those who
attack you off balance. It will disperse after 50 months.
AEROCHEMANTICS - CIRRUS
Syntax: AEROWORK CIRRUS FIELD
Outlay: cirrus 1
You are now able to transmute the cirrus reagent. By releasing the
cirrus reagent from your batteries you can create a field around
yourself that will last one Lusternian day. When you focus your field
upon a target, they will be periodically become sensitive to pain.
AEROCHEMANTICS - INSULATION
Syntax: ENGINEER INSULATION
Outlay: silver 10
stratus 100
Damage Modifier: 20 fire (resist)
By engineering a matrix of silver and aerochemantic reagents to cover
your body you are able to better insulate your body against heat. The
insulation will lose its resistive ability after 50 Lusternian months.
AEROCHEMANTICS - ANTIGRAVITY
Syntax: ENGINEER ANTIGRAVITY DISC
Outlay: silver 25
cirrus 100
stratus 100
With an antigravity disc your entourage can follow you to do battle in
the skies, even if they could not otherwise fly. Your disc will last 50
months.
AEROCHEMANTICS - CUMULUS
Syntax: AEROWORK CUMULUS FIELD
Outlay: cumulus 1
You are now able to transmute the cumulus reagent. By releasing the
cumulus reagent from your batteries you can create a field around
yourself that will last one Lusternian day. When you focus your field
upon a target, the brilliance of your form will periodically cause
epilepsy.
AEROCHEMANTICS - CLOUDKILL
Syntax: AEROWORK CATALYST CLOUDKILL
Power: 5 (Matrix)
Damage Type: 50% Electric, 50% Asphyxiation
Damage Source: Magical
By creating a reaction between your cirrus field and your stratus field,
the resulting product will cause damage to all enemies in your room as
well as making them sensitive to damage in a delayed blast.
AEROCHEMANTICS - BEAMGENERATOR
Syntax: ENGINEER BEAM GENERATOR
GENERATOR BEAM <target>
Outlay: silver 50
cirrus 100
stratus 100
cumulus 100
Damage Type: 50% Electric, 50% Asphyxiation
Damage Source: Magical
Using your knowledge of engineering, you are now able to create a Class
B beam generator. While Class A generators were lost to an alternate
timeline, these beam generators maintain the firing strength while
increasing mobility over the old prototype.
AEROCHEMANTICS - QUANTUM
Syntax: AEROWORK CATALYST QUANTUM
Power: 5 (Matrix)
Damage Type: 50% Electric, 50% Asphyxiation
Damage Source: Magical
By creating a reaction between your cirrus field and your cumulus field,
the resulting product will cause damage to all enemies in your room as
well as warping time around them in a delayed blast.
AEROCHEMANTICS - ALTOSTRATUS
Syntax: AEROWORK ALTOSTRATUS FIELD
Outlay: altostratus 1
You are now able to transmute the altostratus reagent. By releasing the
altostratus reagent from your batteries you can create a field around
yourself that will last one Lusternian day. When you focus your field
upon a target, the particles in your field will passively cause asthma.
AEROCHEMANTICS - DYNOMATIC
Syntax: AEROWORK DYNOMATIC CLOUD
Outlay: silver 50
stratus 100
altostratus 100
You can release a cloud of spinning particles around you using your
knowledge of aerochemantic reagents. This cloud has a chance of giving
the aeon curse to those who attack you. It will disperse after 50
months.
AEROCHEMANTICS - FORCE
Syntax: ENGINEER FORCE GENERATOR
AEROWORK FORCEWALL <direction>
Outlay: silver 25
cirrus 100
cumulus 100
altostratus 100
The compact force generator can be used to block an exit with a
forcewall. Doing almost anything other than maintaining your forcewall
will be too distracting to properly maintain the wall. Your force
generator will break down after 50 months.
AEROCHEMANTICS - AURORA
Syntax: AEROWORK CATALYST AURORA
Power: 5 (Matrix)
Damage Type: 50% Electric, 50% Asphyxiation
Damage Source: Magical
By creating a reaction between your cirrus, cumulus, and altostatus
fields, the resulting product will cause damage to all enemies in your
room as well as binding them in coils of cloud in a delayed blast.
AEROCHEMANTICS - THINKTANK
Syntax: AEROWORK LINK <engineer or aeromancer>
By linking your fields to the elemental power of another Aeromancer or
Aerochemantic Engineer, you can extend the reach of your catalysts. Each
link will increase the radius of your effects by one room. Any damage
caused by the catalysts will be increased by the synergistic environment
of an Aeromancer's demesne.
AEROCHEMANTICS - FOCALTIP
Syntax: ENGINEER FOCAL TIP
GENERATOR HYPERBEAM <target>
Outlay: silver 25
altostratus 100
Damage Type: 100% Electric
Damage Source: Magical
The focal tip can be created by a skilled engineer, upgrading the beam
generator by allowing it to spread out the energies of the beam.
AEROCHEMANTICS - ELECTROMAGNETIC
Syntax: AEROWORK ELECTROMAGNETIC CLOUD
Outlay: silver 50
cumulus 100
altostratus 100
You can release a cloud of elctromagnetism around you using your
knowledge of aerochemantic reagents. This cloud has a chance to stun
those who attack you. It will disperse after 50 months.
AEROCHEMANTICS - POSITRONIC
Syntax: AEROWORK POSITRONIC CLOUD
Outlay: silver 50
cirrus 100
altostratus 100
You can release a cloud of positrons around you using your knowledge of
aerochemantic reagents. This cloud has a chance to steal the breath of
those who attack you. It will disperse after 50 months.
AEROCHEMANTICS - VACUUM
Syntax: AEROWORK CATALYST VACUUM
Power: 10 (Matrix)
Damage Type: 50% Electric, 50% Asphyxiation
Damage Source: Magical
By creating a reaction between your cirrus, cumulus, stratus, and
altostatus fields, the resulting product will cause damage to all
enemies in your room. The implosion will cause extra damage to those who
are dizzy, sensitive, asthmatic, epileptic, or suffering from aeon. The
sheer force of the implosion will stun your enemies with those who
suffer from the above afflictions being stunned longer.
AEROCHEMANTICS - STATIC
Syntax: AEROWORK STATIC FIELD
AEROWORK STATIC DISCHARGE (to remove)
Outlay: cirrus 10
stratus 10
cumulus 10
altostratus 10
While you are surrounded by a static field, enemies who enter your
location may be flung away, stunned, and knocked asprawl. Enemies who
attack you may suffer the same fate. This field will weaken over time
and will fade away completely after a Lusternian day.
1
Comments
Very cool skillset! I like the overall look and theme for this one! Go go engineers!
Seriously though, that's one hell of a skillset. Static looks to be amazing crowd control, and there's a lot of roomwide damage in there too, hopefully this will get people to consider trying Halli and start an org resurrection.
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
Vacuum looks even more potent than Glinshari. I almost feel sorry for the Aquas. They get 3 (or was it 4? I can't remember if the first sheen gave pacifism or ego drain) of their 5 boostable affs from their uncontrollable passives, removing any chance of them applying it strategically. On the other hand, Glinshari get faeriefire (lol) for one of their boostable affs while Vacuum gets 3 out of 5 of their boostable affs from their 10sec, unblockable fields. Of course, doesn't make these afflictions any easier to stick, but w/e.
(Or because those are just the way the dice roll, and we don't look at your comm stocks, we prefer the '-chemantics' theme, because you aren't Aeromechanics but Aerochemancers, and why did you plan your moving day on our Aerochemantics release day?)
Biggest unique to aerochem issue likely to be forcewall.
Please start stocking up on iron/gold/souls of children.
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
If its 100% stops all movement through, including trying to move the user that would be nuts. I am hoping its like windwall, % chance to stop.
Seemed to be 100% entry/exit prevention, prevents tumble in that direction but doesn't stop if raised after initiated, pogo was bypassing it but waiting for bug resolution there. Didn't check gusting past, and imagine anything that makes the user do -anything- will drop it.
Can't wait for the "Use the Force!" clan call though!
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
On a seriousnote, what's the actual damage numbers of cloudkill and against what resistances?
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.