As has been mentioned by players in other threads, one of the goals we've had in this first quarter was to review artifacts and their impact on the game.
We'll be looking to make these changes alongside the development of Timequakes to help and try to promote a better conflict/PvP atmosphere.
A couple of examples of the artifacts that we'll be looking at.
1) Wonderitem purify.
2) Wonderitem Illusoryself
3) Cement Socks/feather (rooting artifacts)
If there are other artifacts or curios that you feel should be addressed during this review, please bring them up here. It's unlikely that we'll be able to address every last thing, but we can at least make an impact and address the most egregious offenders.
Additionally if you have ideas for how to address these, please post those as well.
Thanks
1
Comments
I'm not wedded to this effect, but does it need to go away in the new mage system? Probably?
If this needs to go away, then I don't see how it doens't need to go away as a skill. As far as I can think, glamourists give up no defense to gain it (in which case it would make sense to have a makeup skill).
If Illusoryself breaks some instaskills then is it not maybe better to fix that in the skills? All removing it from the artifact does is make it so less people break things.
Have you considered a mixture of reduction of and cooldowns? For instance, making it have a lot of impact on a cool down timer, meaning one would have to take some time upfront to strip the effect? A bit like a weight version of vitality?
I'd like to see the plans for goop before this sort of change. They're only 3k goop and if there's an ingame way to earn goop then it won't be too burdensome.
Having a cost on use will make it tons harder to track down people.
I don't see noses as a bar for entry, other than to mostly alts? Most newer players are going to be sticking with the group. Pathing has close some of the previous gaps.
If olive oil comes from olives, where does baby oil come from?
If vegetarians eat vegetables, what do humanitarians eat?
-Featherweight countering ALL rooting in one action.
-Ilusory Self affecting PK as much as Denizens.
-Nymph Mask affecting loyal mobs necessary for classes to get their kill routes (shadowdancers, moon dancers, nihilists, illuminati, celestines, etc. Easy fix to only function if Masochism is not dropped, i.e. out of combat).
-Wonderbrazier offering Purify to ruin Mage melds, and with the mage rework...eventually...being done, that will need changing regardless so may as well attend to it along with the other artifacts.
-Timeslip being spammable mid combat doing actively what prismatic barrier/Serpent did passively once raised.
Those are some of the biggest offenders off the top of my head.
I still feel like there needs to be some justification as to why these are okay as skills, but, not as artifacts.
On, Nymph, If we're not going to have a meta where x class just simply grinds to a halt y class then I don't think things are better, because only some classes break others.
@Shango pointed out that the skill ones can be killed (and the arena exception seems long gone). Still, wondermask nymph was fairly recently changed and that doesn't seem to be taken into account here. Perhaps further changes are needed.
If you would like, I can go into further analysis WHY it is such a problem for PK in general, if it remains still not obvious after that.
As to nymph I do not understand the meaning of your statement unless it was sarcasm. Prior to it being a readily available mask, with enough Crystals invested, it was a skill that existed only within a single loyal mob follower through the Wicca skillset. Kill the nymph, or disloyalty to the wiccan, dealt with in a balanced fashion. As a mask that fires...even while the person has been a soul, I might add, which has been fairly disconcerting to witness and I hope has been fixed since but we know how things get bogged down...on a tic, this has no other means to counter whatsoever beyond staying out of the room of the wearer. Something that functions like that, obviously isn't good for any level of combat, no matter your point of view.
Yes, that would be the reason for it being placed there. But, my question is what is the justification for it remaining? Are bards so untanky they still need it? Please explain.
If I wasn't clear before, I am sorry, but I just don't see the point in a skill that is said to be so broken that so many are willing to call people stupid, but somehow must not be an issue if only a few people can abuse it.
So do you think it is balanced for bards and if so, can you explain why it is balanced? Or is your stance along the lines of it is okay that some classes are ineffective against others, or something else?
I don't tend to think damage kills should be easy and with as much bitching as there is about imbalance I'm not sure that damage kills are something we want to rush towards (not saying that is what you're saying).
As, I Haven't been in an arena fight in ages I still thought the Nymph was immune in the arena. That it isn't makes your points on Nymph as a skill understandable, and agreeable to me.
So, the last report on wonderNymphTM didn't go far enough? What's your solution?
Illusoryself is only a small part of that issue with damage kills. I do sort of agree with Steingrim in general though. It's too good in most situations even as a skill never mind an artifact. Illusoryself is totally useless vs any team with a mage or glamours bard on it though. Maybe give non illusions people a way to dispel it with power?
If you take out illusoryself totally health pools and healing is still at such a high level that solo damage kills don't really happen except out of situations where the target can not heal their health.
Eg Dchord stuns long enough to stop all curing to kill. Green Locks prevent all curing etc.
Its sort of an issue not with any 1 single thing as well. There are just so many various buffs that literally every class can be sitting at 13/13 health mana and ego if they are willing to maintain the buffs. With most being able to cap 10 or 13 regen with the right buffs as well. Some people are so tanky that even green locked they take a long time to die what with tumble and high regen shifting out of musicboxes.
If you guys are talking artifact imbalances it may be worth looking at getting rid of a bunch of the extra easy to get buffs like the aethercandies and such.
Fair on the Timeslip as long as it doesn't stop insta kills going through, which it would for Warriors since ours are modifiers onto normal strikes rather than separate actions like the command to toad someone would be.
Let's see if this works any better.
Stupid thing. There it is with no code tags.
Ignoring the class stuff. Some classes do it easier than other. Warrior can sit at 13/13 health without any consumables.
Veteran, Endurance. Contemplation Analytics, Histrionics and Magnetism. Get everyone to 2. Candies for 5.
Complete the quest to cap 6 across the board with no artis. Add in genies to reach 7 then artifact runes to reach 12+etc.
That's everyone sitting at 12 from stuff that everyone has access to before you use batons, other buffs, class stuff or brooches.