This is the thread for the Wildewood special report! Please, questions pertaining to things on it, and for suggestions/comments/concerns about related things. If you want to know how a skill generally just works, ask on the skills thread!
Right now things are still basic, so most of the stuff on this list is non-crunchy. That is, a lot of it involves either utility concerns or general desires for changes of a type. As things are tested, the list will probably shrink as things are decided to not be problems, or suggestions are deemed inappropriate.
RACE CHANGES:
+2 con (to 16)
+1 cha (12)
-1 str (16)
+1 dex (10)
-1 fire weakness (2)
-1 elect weakness (0)
=Remove eq cost on Perspective.
=Add eq-less GLANCE GROUND when perspective is in trees.
=Add emotes to the things heard from both elevations.
CLASS SIMPLE / "BUG" FIXES:
=Add an unlink syntax for coppice.
=Make garland work exactly a talisman for all purposes.
=Change source on all attacks not already so typed to 'Brute Magic' source.
=Remove reagent cost from treehug.
CLASS CHANGES
=Add the ability to use vines in any terrain. This is mostly thematic, but also compensates for the lack of FORESTCAST FOREST or Dryad calling.
=Include something to deal with Elder trees/totems. Totemcarving is preferred, but extending the barkguard ability to elders. It would still at very best be a stopgap measure to cover it until totemcarving, putting the onus for all carving on a percentage of the guild, which should be avoided, I think.
=Add mulching. Read the mulch message and the Wildewood theme and tell me they don't make sense together. Also, see above about shunting all of the work involved onto a portion of the guild. Bound to breed resentment.
=Add a good method of getting people down out of trees as a class skill. I suggest a class version of SHAKE TREES.
=Add in a good second bashing attack. Comparable to the chalice reagent attack is asking a lot (As that ability is INCREDIBLY powerful), but a 100% damage type that isn't commonly resisted would be nice.
Comments
Keep up the brainstorming though!
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
That's why I feel the cost to shift is appropriate. They mostly just need a balance skill to drag a person to their perspective's elevation. Unless they have one and I missed it.
It could even do some damage. Or... just expand treehug. Allow it to work regardless of whether or not the target is on the ground or in trees, and if they are on a different elevation, it pulls them to your perspective's in addition to the current effect.
I don't think that you can climb with broken limbs and treehug breaks limbs, which is why I suggested it. Beyond that, if the person can climb they could also just walk out.
6. What do you think about proposed race changes to bring them in line with the other druid spec-race?
Isn't the stun like 2.5 seconds? That's too long for 1 power, they'll just mash their damage+stun button.
Female keph do not pull it off. I played a female keph mage, you might as well turn off stance and parry.