So there was a raid, which is currently ongoing, but I can't do anything if I can be shut down in seconds like I have been in this log. Which happens quite often whenever I have to deal with raiders from Hallifax. Sorry about the no colours, I just c/p'd it from Mudlet into notepad.
Avurekhos says, "Dylara's a PvP menace in my eyes, totes rekting face."
The eye of Dylara materialises in your hands and flings itself around your neck, tightening incomprehensibly until it is irremovable.
Perfectly clean, this eyeball has been wrenched from the socket of Dylara. It has been animated by some unusual force, constantly looking around itself as if in shock or fear. It is bathed in a light covering of white flames that roll endlessly over its surface. A single chain of empyreal metal pierces either side of the eye, allowing it to be worn around the neck.
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The eye of Dylara materialises in your hands and flings itself around your neck, tightening incomprehensibly until it is irremovable.
Perfectly clean, this eyeball has been wrenched from the socket of Dylara. It has been animated by some unusual force, constantly looking around itself as if in shock or fear. It is bathed in a light covering of white flames that roll endlessly over its surface. A single chain of empyreal metal pierces either side of the eye, allowing it to be worn around the neck.
If my auto-sipper didn't work, and I die to staffcast, I don't ask to nerf all sources of damage.
The problem is that Cyndarin wants to nerf aeon across the board, and in so doing, will nerf not only large groups but everything. In small groups or 1v1, aeon is an interesting and core mechanic. I'm not going to get behind throwing that out because Cyndarin doesn't like dying.
1) Lit pipe
2) Something in the pipe (vials can be linked to the liquidrift, so never had an issue of running out)
3) Reduced other afflictions means that passive abilities are more likely to pop up things that block aeon curing.
4) No more focus mind!!!
There are envoy reports to address some of this, but claiming that nothing has changed when an entire rewrite of the combat system happened is a bit weird. Also, wrong.
If you're getting locked like Dylara, then that's another issue.
Admittedly my post-overhaul curing still needs work (I think everyone's does), but that doesn't change that it's a very different beast than it used to be.
Edit: As an example, pre-overhaul, nobody used that aeonfield passive effect that reapplies aeon, now it's something I see regularly.
That's because it used to take us to 50% mana and 50% ego. Now it has a more minor drawback since the buffs/debuffs overhaul.
The eye of Dylara materialises in your hands and flings itself around your neck, tightening incomprehensibly until it is irremovable.
Perfectly clean, this eyeball has been wrenched from the socket of Dylara. It has been animated by some unusual force, constantly looking around itself as if in shock or fear. It is bathed in a light covering of white flames that roll endlessly over its surface. A single chain of empyreal metal pierces either side of the eye, allowing it to be worn around the neck.
== Professional Girl Gamer ==
Yes I play games
Yes I'm a girl
get over it
I think that with ablaze providing a damage increase, pyros reach a higher damage potential than geos, but of course geo takes the cake with passive tic damage.
Look, I obviously can't reach into your brain and know the motivation for this report, so I'll give you the benefit of the doubt.