Ok, I have a question that might be a little silly...is there a way to easily change what colors m&mf uses for highlights? Namely, I need to get rid of every instance of the dark blue that shows up during slow curing. It is impossible for me to read anything written in this color, so it is important that I figure out how to change it.
Yeah - still hasn't since it was pointed out when it was first changed.
I'm not super familiar with the healing stuff and exactly how it works in m&m and I also don't have an alt or anyone I can really test it out on, so I'm not really going to shot in the dark and try to fix it.
The good thing is that m&m is open source, so hopefully someone that does use healing can adjust it to work the new cures and fix the changes that have been made.
If someone wants to tackle this, I'm more than willing to share what I know about the system.
@Synkarin I was originally planning to give it a shot, my main problem is finding people who can afflict the new stuff for testing though. If I find some time, I may give it a look if I can't get it fixed, but no promises.
Who are the clan leaders? I just can't think of a good way/place to ask for an invite in-game
If no one gets back to you here, ask over Kindred, someone there might be able to point you in the right direction if they miss it here. Or they even might have the answers to your questions!
Avurekhos says, "Dylara's a PvP menace in my eyes, totes rekting face."
The eye of Dylara materialises in your hands and flings itself around your neck, tightening incomprehensibly until it is irremovable. Perfectly clean, this eyeball has been wrenched from the socket of Dylara. It has been animated by some unusual force, constantly looking around itself as if in shock or fear. It is bathed in a light covering of white flames that roll endlessly over its surface. A single chain of empyreal metal pierces either side of the eye, allowing it to be worn around the neck.
Does anyone have an example of how to incorporate beast bashing attacks into the mmf bashing queue? Or how else to make it work alongside the queue? Thanks!
@Synkarin I was originally planning to give it a shot, my main problem is finding people who can afflict the new stuff for testing though. If I find some time, I may give it a look if I can't get it fixed, but no promises.
FWIW the traps in Chancel break bones sometimes... Um, if there's anything I can help test with, I'd be glad to (but I can't program my way out of a wet paper bag... x.x)
I turned on sparkle and healing but it mm wont use it. Also when I get sprawled mm wont even try to cure it and I'm forced to use all class since the ur'guard mm wont work
I see the system trying to stand (you can see the (stand)) being sent. I also see it sending health sips. You don't have the prompt flags to show if you're on bal/eq/arm balance etc so it's tough to say what's going on here. Turn those on so we can debug the log a bit better.
I have no idea what your sip/sparkle/scroll levels are set. I don't think it's a specific issue with the ur'guard m&m vs allclasses (they're built from the same exact code, anything included in the ur'guard system is in the allclass system) so that's not the issue. Do you have any errors showing up?
I turned on sparkle and healing but it mm wont use it. Also when I get sprawled mm wont even try to cure it and I'm forced to use all class since the ur'guard mm wont work
It is trying to stand, but the goats will knock you off balance and you're hitting as well. It probably shouldn't be spamming the command while off-bal though; dunno if that's intended or maybe you need to configure your prompt to show arm balances.
You should be selecting where you've downloaded the zip to. the m&m file it needs is located in that zip, so you just need to select where that zip is located. Once you do that, it shouldn't ask you again.
So I'm not sure if this is an m&mf issue, a mudlet issue, or a mac issue to be quite honest. But figure it's worth seeing if anyone knows.
I always tend to max the windows out to be full screen, or at least close to full screen, in whatever client I'm playing. When I do that with this, every time a line on my prompt reaches the search bar in the bottom right corner, it downsizes the client window and moves it to another part of the screen. Every time it touches that search bar, it'll move again.
I'm unsure what's causing it. There isn't any code in m-mf to resize windows, so it's either a mudlet or mac thing. Can you check the errors box and see if something is popping up there?
Comments
The eye of Dylara materialises in your hands and flings itself around your neck, tightening incomprehensibly until it is irremovable.
Perfectly clean, this eyeball has been wrenched from the socket of Dylara. It has been animated by some unusual force, constantly looking around itself as if in shock or fear. It is bathed in a light covering of white flames that roll endlessly over its surface. A single chain of empyreal metal pierces either side of the eye, allowing it to be worn around the neck.
Willing to bet that will fix the issue.