Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
Stuff like this: [quote]Lain, the Lamplighter traces glowing, interconnected circles of light in the air, and with a mischievous wink snaps her fingers. The circles burst into a shower of fiery sparks and vanish.[/quote]
Viravain, Lady of the Thorns has bestowed Her divine truefavour upon you. It will last for 6 months.
Viravain, Lady of the Thorns shouts, "And You would seize Me? Fool! I am the Glomdoring! I am the Wyrd, and beneath the cloak of Night, the shadows of the Silent stir!"
You loom over the pitiful form of Lavinya and plunge your hands into her chest, ripping out her heart. You offer the bloody organ up to the Demon Lords of Nil, and are rewarded with an ecstatic surge of power and might.
You have slain Lavinya.
Your soul cries out in ecstasy as it reaches new heights of power. You have advanced to level 100.
You have reached the illustrious level of Demigod.
You have received 25 Bound Credits!
You feel your innermost energies growing to extreme proportions as a darkness takes over your senses. When your senses return, you find yourself in a different location and there is a strange feeling within you.
Thanks @Lavinya! Best way to reach demi ever! (By the way, she would only let me do this once I was 99. 99.99%).
You loom over the pitiful form of Lavinya and plunge your hands into her chest, ripping out her heart. You offer the bloody organ up to the Demon Lords of Nil, and are rewarded with an ecstatic surge of power and might.
You have slain Lavinya.
Your soul cries out in ecstasy as it reaches new heights of power. You have advanced to level 100.
You have reached the illustrious level of Demigod.
You have received 25 Bound Credits!
You feel your innermost energies growing to extreme proportions as a darkness takes over your senses. When your senses return, you find yourself in a different location and there is a strange feeling within you.
Thanks @Lavinya! Best way to reach demi ever! (By the way, she would only let me do this once I was 99. 99.99%).
This is the second protege in a row that actually does stuff and doesn't sit around afk at the Flame, or sit in a manse humping novices, or gets kicked out of Gaudiguch for being an idiot.
I'm on a roll!
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
ANNOUNCE NEWS #2447 Date: 4/7/2015 at 4:42 From: Ieptix the Anomaly To : Everyone Subj: GMCP Afflictions
A new GMCP category has been added, Char.Afflictions. This can be used by clients supporting GMCP to track some affliction information. At present, this is implemented only for Overhauled afflictions. Details:
o The server will send the following GMCP events if the Char module is enabled: Char.Afflictions.List, Char.Afflictions.Add, and Char.Afflictions.Remove. There are no client-side Char.Afflictions messages.
o The Char.Affliction.Add message contains an object with the following string fields: name, cure, and desc. These contain the same information as the corresponding entries in AFFS INFO <aff>. This nessage is sent alongside aff messages, e.g. when a non-hidden affliction is applied for the first time.
o Char.Afflictions.List message contains an array of objects formatted the same as the Char.Affliction.Add objects, with the fields name, cure, and desc. This will contain all non-hidden afflictions on the player. At present, this is sent only after diagnosing, rendering the non-hidden requirement irrelevant for the time being, as diagnosing unhides all afflictions.
o Char.Affliction.Remove message contains a one-element array, which is the name of an affliction that has been cured. This is sent when an affliction is cured, alongside cure messages.
Penned by My hand on the 6th of Tzarin, in the year 409 CE.
This is the second protege in a row that actually does stuff and doesn't sit around afk at the Flame, or sit in a manse humping novices, or gets kicked out of Gaudiguch for being an idiot.
Viravain, Lady of the Thorns shouts, "And You would seize Me? Fool! I am the Glomdoring! I am the Wyrd, and beneath the cloak of Night, the shadows of the Silent stir!"
This is the second protege in a row that actually does stuff and doesn't sit around afk at the Flame, or sit in a manse humping novices, or gets kicked out of Gaudiguch for being an idiot.
I'm on a roll!
You should send then to Glom as ambasador aids. xD
ANNOUNCE NEWS #2447 Date: 4/7/2015 at 4:42 From: Ieptix the Anomaly To : Everyone Subj: GMCP Afflictions
A new GMCP category has been added, Char.Afflictions. This can be used by clients supporting GMCP to track some affliction information. At present, this is implemented only for Overhauled afflictions. Details:
o The server will send the following GMCP events if the Char module is enabled: Char.Afflictions.List, Char.Afflictions.Add, and Char.Afflictions.Remove. There are no client-side Char.Afflictions messages.
o The Char.Affliction.Add message contains an object with the following string fields: name, cure, and desc. These contain the same information as the corresponding entries in AFFS INFO <aff>. This nessage is sent alongside aff messages, e.g. when a non-hidden affliction is applied for the first time.
o Char.Afflictions.List message contains an array of objects formatted the same as the Char.Affliction.Add objects, with the fields name, cure, and desc. This will contain all non-hidden afflictions on the player. At present, this is sent only after diagnosing, rendering the non-hidden requirement irrelevant for the time being, as diagnosing unhides all afflictions.
o Char.Affliction.Remove message contains a one-element array, which is the name of an affliction that has been cured. This is sent when an affliction is cured, alongside cure messages.
Penned by My hand on the 6th of Tzarin, in the year 409 CE.
@Ieptix: Are there any plans to extend this to defs after/during the def overhaul?
Managed to shatter a lot of you in Delport! Only Kaminahmanahammana-hey macarena and Feyr escaped me, the latter shattering me. I got really confused when you won Stewartsville, thought you had just grabbed Delport (which made me butts-crazy because I managed to get Sylvie like a minute after the revolt began!).
Upheld by proud marble columns, the sacrificial altar of the White Falconess reigns here, illuminated with flickering, dawn-cast light.
This grand altar is wrought of sun-blanched stone raised high by proud marble columns rendered classic in their simple design. Atop the altar's surface, a shroud of deepest scarlet colour flickers with dawn-cast flame, impressed by the stark figure of a pure white falcon. A statuette of flawless porcelain stands proudly upon this mantle, depicting a winged Goddess holding a magnificent golden sword aloft before a bejewelled backdrop of the rising sun. Avian silhouettes flock behind Her with diamond inlay, each falcon glittering boldly as their ruby eyes match the blazing intensity of the Goddesss sunlit gaze before the horizon.
Comments
Signature!
Now that was an epic quest. ::flop:: :ar!
[quote]Lain, the Lamplighter traces glowing, interconnected circles of light in the air, and with a mischievous wink snaps her fingers. The circles burst into a shower of fiery sparks and vanish.[/quote]
Viravain, Lady of the Thorns has bestowed Her divine truefavour upon you. It will last for 6 months.
Signature!
Congratulations, at long last!
I'm on a roll!
The Inner Sea. I take commissions doe.
Date: 4/7/2015 at 4:42
From: Ieptix the Anomaly
To : Everyone
Subj: GMCP Afflictions
A new GMCP category has been added, Char.Afflictions. This can be used
by clients supporting GMCP to track some affliction information. At
present, this is implemented only for Overhauled afflictions. Details:
o The server will send the following GMCP events if the Char module is
enabled: Char.Afflictions.List, Char.Afflictions.Add, and
Char.Afflictions.Remove. There are no client-side Char.Afflictions
messages.
o The Char.Affliction.Add message contains an object with the following
string fields: name, cure, and desc. These contain the same information
as the corresponding entries in AFFS INFO <aff>. This nessage is sent
alongside aff messages, e.g. when a non-hidden affliction is applied for
the first time.
o Char.Afflictions.List message contains an array of objects formatted
the same as the Char.Affliction.Add objects, with the fields name, cure,
and desc. This will contain all non-hidden afflictions on the player. At
present, this is sent only after diagnosing, rendering the non-hidden
requirement irrelevant for the time being, as diagnosing unhides all
afflictions.
o Char.Affliction.Remove message contains a one-element array, which is
the name of an affliction that has been cured. This is sent when an
affliction is cured, alongside cure messages.
Penned by My hand on the 6th of Tzarin, in the year 409 CE.
Signature!
The Inner Sea. I take commissions doe.
=((
The Inner Sea. I take commissions doe.
The Inner Sea. I take commissions doe.
what type of influence attack they've been influenced by, if any.
-
Ixion tells you, "// I don't think anyone else had a clue, amazing form."
Signature!
Estarra the Eternal says, "Give Shevat the floor please."
This grand altar is wrought of sun-blanched stone raised high by proud marble columns rendered classic in their simple design. Atop the altar's surface, a shroud of deepest scarlet colour flickers with dawn-cast flame, impressed by the stark figure of a pure white falcon. A statuette of flawless porcelain stands proudly upon this mantle, depicting a winged Goddess holding a magnificent golden sword aloft before a bejewelled backdrop of the rising sun. Avian silhouettes flock behind Her with diamond inlay, each falcon glittering boldly as their ruby eyes match the blazing intensity of the Goddesss sunlit gaze before the horizon.
:x @Isune
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.