I'm pretty sure they are refering just to regeneration maluses (like shadows stopping mana regen or musicboxes), in which case, it makes sense that the regen malus would be -10/-10 (but should probably be -13/-13 to account for the fancy regen runes)
I'd actually assume abilities that stop regen to be at -13/0 or -10/0 (Depending on how strong artifacts are supposed to be) They are after all only stopping regeneration, not providing an active drain.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
I'm pretty sure they are refering just to regeneration maluses (like shadows stopping mana regen or musicboxes), in which case, it makes sense that the regen malus would be -10/-10 (but should probably be -13/-13 to account for the fancy regen runes)
I'd actually assume abilities that stop regen to be at -13/0 or -10/0 (Depending on how strong artifacts are supposed to be) They are after all only stopping regeneration, not providing an active drain.
Yes, you're right, they wouldn't provide an active drain, and I suppose the -10/-10 notation implies that, but that wasn't the intention. the intention was to stop regen.
@Skye: As an aside, 6/10 Health regen from what I'm assuming is three Body-type Harmony mantras is bugged. The max for that particular bonus should be capped at 8, not 10.
Some regens have been mistakenly set at max 10 instead of their respective proposals, but @Roark is getting around to fixing those up.
Hmm. Questions about these new resistance runes- first off, do two runes of the same type stack- If I grabbed 3 of the superior fire runes, would I be able to get 9/13 resistance- and do they apply returning and non-decay to armor that they're attached to, since it looks like they can be attached to armor?
Runes ought not stack like that. They should apply returning and non-decay.
I don't seem to be getting any bonus to my tattoos from being a monk. Is this intentional?
Also, out of curiosity, what happens to resistance/buff tattoos that are less than 100 weight?
Tattoos count as armor. Ditto robes. We did not touch armor. All that still functions the same as before and applies its resists outside the X/Y buff system.
Maluses are calculated after your buff is finalised, so that they operate at full effect and aren't simply overwritten by an excessive level of buffs.
I should clarify this. Maluses are calculated independently of your buff, not before nor after. So you calculate your buffs and you calculate your maluses (as a negative). Add those two results and that's the outcome. What this means is that have ten 1/1 buffs combined with a single -1/1 malus results in a net zero. Similarly, having ten -1/1 maluses combined with a single 1/1 buff results in a net zero.
I'm pretty sure they are refering just to regeneration maluses (like shadows stopping mana regen or musicboxes), in which case, it makes sense that the regen malus would be -10/-10 (but should probably be -13/-13 to account for the fancy regen runes)
There are a few -13 regen maluses like advanced stage skin rot. I don't recall music boxes offhand, but I don't think they ended up in that category.
Hmm. Questions about these new resistance runes- first off, do two runes of the same type stack- If I grabbed 3 of the superior fire runes, would I be able to get 9/13 resistance- and do they apply returning and non-decay to armor that they're attached to, since it looks like they can be attached to armor?
Runes ought not stack like that. They should apply returning and non-decay.
Does this mean that such armour will also always be repairable to 100%? Are there any unexpected behaviours with masterplate that may revert to regular plate when flexing out of forging?
**************************[ Bodyscan - Regeneration ]************************** Stat Effect Value Max ------------------------------------------------------------------------------- Health Mercy 2 6 Health Demigod 3 8 Health Stag form 4 8 Health Regeneration 4 8 Health Moonchilde aura 4 8 Health Dwarf 1 10 Health Athletic regeneration 4 10 Health Tree totem 10 10 <-----Ignore this, only effective in-commune. Health Artifact rune 3 13 Total 13
Mana Moon totem 2 6 Mana Perfection 2 6 Mana Demigod 3 8 Mana Moonchilde aura 4 8 Mana Dwarf 1 10 Mana Artifact rune 3 13 Total 12
Thanks for posting that up, @Camberre. It looks like a few regenerations are still reporting */10 max values instead of their intended values. @Roark, do you want BUGs for these, or is this thread enough to get them corrected?
As an FYI, the only things that should naturally give */10 or more max regens are the following:
Elfen/Faeling demi trait
Loboshigaru demi trait
Artifact regen runes
Artifact Gnewpie dolls
Life Major Domoth Blessing
Chaos Lesser Domoth Blessing
Spire of Dionamus Blessing
PsyMet Regenerate
Shamanism WalkingTrance
Totems Tree
Transmology Stable Aura w/ Fleshmound
If any other abilities are reporting */10 values but aren't on that list, please BUG it accordingly to get fixed.
Also, was I mistaken in understanding how Tree Totem works? Does it work in the presence of commune totems, or only when they're converted to an elder tree/at the nexus? If it's in the presence of a commune totem, that should be scaled back to */6 or */8 since my understanding of that availability was flawed. If only with an elder tree/at the nexus, that should be correct.
A totem is technically an elder tree, I thought, except you can't chop it and it generates more power. Mechanically it shouldn't be any different. Granted, that high regen is probably a bit much for it, but there shouldn't be a difference between the two... or even between younger commune trees (As they're being grown to make an elder) and an elder/totem, they're all the commune's sacred trees.
I'm a bit curious about the situation with the cutting/blunt runes personally. Will they affect monks and warriors too? That sounds like an oops waiting to hit us in the face where warriors, and to a lesser extent monks are dealing both high damage and wounding at the same time where the magic damage rune didn't affect them previously except for ones with access to abilities like destruction/nightkiss/etc which don't deal wounding at the same time.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
I'm also getting a 1/10 lucidian racial ego regen somehow.... which I don't recall in the racial stats... I'm also on cloudy terrain and definitely not getting the 1/10 lucidian health/mana racial. Perhaps something got weird there... or are racial regens coded in at all yet?
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
Exactly, @Synkarin . Resistances from being drunk as dwarf should've boosted, even without Amberbeer. Dwarf inebriation wasn't even showing, just amberbeer for 1/5 even with a massive increase in drink.
@Baelor what about the old drunk buffs? Amberbeer and dwarf's old native inebriation should be showing up then. In some manner. That was my concern. I think beers/dwarves got left out of this update.
From what I recall, Amberbeer is now a flat bonus irrelevant of inebriation. I may be confusing this with the change to dark brew, it may in fact be both.
Racial regenerations and resistances haven't been converted into the system yet, so don't count on those outputs showing up (or not showing up) on BODYSCAN to be accurate.
In regards to drunkenness in general, I don't know if they'll still plan for Amber and Dark beers to scale up or down depending on drunk level. As for Dwarven drunkenness, see note above.
Pretty sure dwarf drunkenness was supposed to scale up to 8/8 based on how drunk one is. That said, as was pointed out, racials aren't in yet which would explain why it doesn't help much at present.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
The dwarf racial will scale when implemented, but the beers now do not scale (note that some other skills still do scale as they did under the old system, but beers are commonly available and would be too easy to fill up on if they did scale).
Yep, but the algorithm was correct you'd be penalized with drunk effects for more protection... I fail to see why it was removed.
Certain races / guildskills also get the buff; stacking them would basically let you get to the cap / near the cap with nothing but being just moderately drunk (and the "punishment" is something that a good system can handle while performing sober, especially at lower levels).
Comments
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
Runes ought not stack like that. They should apply returning and non-decay.
**************************[ Bodyscan - Regeneration ]**************************
Stat Effect Value Max
-------------------------------------------------------------------------------
Health Mercy 2 6
Health Demigod 3 8
Health Stag form 4 8
Health Regeneration 4 8
Health Moonchilde aura 4 8
Health Dwarf 1 10
Health Athletic regeneration 4 10
Health Tree totem 10 10 <-----Ignore this, only effective in-commune.
Health Artifact rune 3 13
Total 13
Mana Moon totem 2 6
Mana Perfection 2 6
Mana Demigod 3 8
Mana Moonchilde aura 4 8
Mana Dwarf 1 10
Mana Artifact rune 3 13
Total 12
Ego Beauty 2 6
Ego Demigod 3 8
Ego Moonchilde aura 4 8
Ego Dwarf 1 10
Ego Artifact rune 3 13
Total 12
*******************************************************************************
I'm a bit curious about the situation with the cutting/blunt runes personally. Will they affect monks and warriors too? That sounds like an oops waiting to hit us in the face where warriors, and to a lesser extent monks are dealing both high damage and wounding at the same time where the magic damage rune didn't affect them previously except for ones with access to abilities like destruction/nightkiss/etc which don't deal wounding at the same time.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
Three belches (tipsy) with all drunk related toys and fully tolerant:
**************************[ Bodyscan - Resistances ]***************************
Stat Effect Value Max
-------------------------------------------------------------------------------
Universal Amber beer 1 5
Universal Divine favour 1 10
Total 2
Blunt Dwarf 1 4
Total (including universal) 3
Cutting Dwarf 1 4
Cutting Tattoo 1 5
Total (including universal) 4
Magical Dwarf 2 4
Magical Magic proofing 1 5
Magical Resistance 1 8
Total (including universal) 6
Fire Dwarf 1 4
Fire Tattoo 1 5
Fire Frost potion 1 5
Fire Curio 3 7
Fire Fitness 1 8
Total (including universal) 9
Cold Dwarf 1 4
Cold Caloric potion 1 5
Cold Stag hide 3 10
Total (including universal) 7
Poison Dwarf 2 4
Poison Snake totem 2 10
Total (including universal) 6
Asphyxiation Blue chakra 1 6
Asphyxiation Holding breath 8 13
Total (including universal) 11
Electricity Galvanism 1 5
Total (including universal) 3
Excorable Cosmic nimbus 1 5
Total (including universal) 3
Divinus Tattoo 1 5
Divinus Cosmic nimbus 1 5
Total (including universal) 4
*******************************************************************************
Edited excess away due to misunderstanding of overhaul.
Effectively same 'change' on darkbeer.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.