If tie-dye turns out to be a forbidden design technique in Lusternia, I don't know why anyone plays any more.
Ties are apparently considered too 'modern' to warrant their own design pattern as it is (I idea'd it but they said no) , tie-dye is ancient art so.. maybe there's hope.
I'm a consent-based roleplayer! Kindly ask first, and I will return the favour. Open to developing tinyplots. Atlantis is my client of choice! (Guide)
If someone wanted tie-dye clothes and gave me the designs to submit for our cartel, I'd want the design to be separated a little bit from all the modern-day hippie stuff and implications so that it has more room to fit in to Lusty'verse. @Orventa is right on the money that these dyes and techniques are ancient, soda ash is a chemical we've been using since Ancient Egypt. You'll have to show us the design when you get it back
Trying to wrap my head around runes these days, so could someone clarify exactly what these do and do not attach to? 1. Damage buff runes. 2. Damage resistance runes. 3. Rune of Absorption. 4. Vital buff runes.
This wouldn't be as big of an issue if I didn't classflex like once or twice a week. I've got two bracelets and a necklace I had been using, but I was under the impression buff runes didn't attach to jewelry, so I put a blunt and cutting on my shofa, but it would be nice if basically of these worked without having to juggle things in my hands, and it's kind of weird for a Wildewood to run around with one shofa.
Trying to wrap my head around runes these days, so could someone clarify exactly what these do and do not attach to? 1. Damage buff runes. 2. Damage resistance runes. 3. Rune of Absorption. 4. Vital buff runes.
This wouldn't be as big of an issue if I didn't classflex like once or twice a week. I've got two bracelets and a necklace I had been using, but I was under the impression buff runes didn't attach to jewelry, so I put a blunt and cutting on my shofa, but it would be nice if basically of these worked without having to juggle things in my hands, and it's kind of weird for a Wildewood to run around with one shofa.
HELP COMBAT ARTIFACTS tells you the details. Damage buff and resistance go on clothing or armour (or weapons, but that is less ideal because you have to wield the weapon for the buff instead of it always being on in the case of wearables). RoA and Vital runes go on Jewellery.
Does a Card of Pluripotent Possibilities tuned to hermit stay activated to the same room even after its flung?
1
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This is not a simple question per se, but I don't know where else to ask this:
What is the plan re: artisanals and bardics? Are they a permanent casualty of the new forums, or is there hope of bringing that system back? I always really enjoyed the option of earning credits through artistic means, especially back when I was a broke college student. I'm sure I'm not the only one who did.
The answer might be "no one knows yet what's happening there" but it's been nagging at me.
"Oh yeah, you're a naughty mayor, aren't you? Misfile that Form MA631-D. Comptroller Shevat's got a nice gemstone disc for you, but yer gonna have to beg for it."
This is not a simple question per se, but I don't know where else to ask this:
What is the plan re: artisanals and bardics? Are they a permanent casualty of the new forums, or is there hope of bringing that system back? I always really enjoyed the option of earning credits through artistic means, especially back when I was a broke college student. I'm sure I'm not the only one who did.
The answer might be "no one knows yet what's happening there" but it's been nagging at me.
So, here's the not-so-simple answer to the question:
IRE is not supporting bardics and artisanals. Previously, the support for this was IRE-wide and nothing had to be handled by us other than the judging. However, this is no longer the case, and we severely want to keep these. At this point, the question is how.
This, of course, means developer time needs to be spent and the 'how's and 'what's of the system need to be determined before we can even start developing. Artisanals are actually the easy bit, these aren't changing much beyond some quick QOL for the judging behind the scenes, and are mostly developed at this time (requiring about a day of wordpress plugin development from me) and just need style cleanup. Bardics are the hard part though.
We can do the exact same system we did before with the aforementioned judge QOL, but there's a lot of push for differing changes. At the moment, we have a ~4-5 page long wiki thread on our internal wiki on ways to actually bring the bardic system in-game, allowing submission of bardics in-game and the risks thereof, how we can tie library rewards into it without requiring an org librarian to step in because that way lies drama and frustration for everybody, and some other things we've been looking at to improve the system for a while.
In the end, because this requires developer time (and that means me for the most part, and I already have a large amount on my plate), my personal plan has been to shelve this until the bardic side of things is 100% sorted out so I can just sit down and code it, because I personally would love these to be back up and running.
"Oh yeah, you're a naughty mayor, aren't you? Misfile that Form MA631-D. Comptroller Shevat's got a nice gemstone disc for you, but yer gonna have to beg for it."
I have vague memories of someone saying that you were going to judge the entries that had already been submitted but not yet judged when bardics got removed. Is that not happening at all, or has it just not happened yet? Or did I dream it?
Any sufficiently advanced pun is indistinguishable from comedy.
I have vague memories of someone saying that you were going to judge the entries that had already been submitted but not yet judged when bardics got removed. Is that not happening at all, or has it just not happened yet? Or did I dream it?
Me judging? Not at all, I am too uncultured for that. The normal judges will, it's just going to happen when the system is back up. Sorry.
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
Comments
I'm a consent-based roleplayer! Kindly ask first, and I will return the favour. Open to developing tinyplots.
Atlantis is my client of choice! (Guide)
Probably.
(This is a joke not a real question)
As to whether there is a link, you would have to ask Estarra!
1. Damage buff runes.
2. Damage resistance runes.
3. Rune of Absorption.
4. Vital buff runes.
This wouldn't be as big of an issue if I didn't classflex like once or twice a week. I've got two bracelets and a necklace I had been using, but I was under the impression buff runes didn't attach to jewelry, so I put a blunt and cutting on my shofa, but it would be nice if basically of these worked without having to juggle things in my hands, and it's kind of weird for a Wildewood to run around with one shofa.
What is the plan re: artisanals and bardics? Are they a permanent casualty of the new forums, or is there hope of bringing that system back? I always really enjoyed the option of earning credits through artistic means, especially back when I was a broke college student. I'm sure I'm not the only one who did.
The answer might be "no one knows yet what's happening there" but it's been nagging at me.
IRE is not supporting bardics and artisanals. Previously, the support for this was IRE-wide and nothing had to be handled by us other than the judging. However, this is no longer the case, and we severely want to keep these. At this point, the question is how.
This, of course, means developer time needs to be spent and the 'how's and 'what's of the system need to be determined before we can even start developing. Artisanals are actually the easy bit, these aren't changing much beyond some quick QOL for the judging behind the scenes, and are mostly developed at this time (requiring about a day of wordpress plugin development from me) and just need style cleanup. Bardics are the hard part though.
We can do the exact same system we did before with the aforementioned judge QOL, but there's a lot of push for differing changes. At the moment, we have a ~4-5 page long wiki thread on our internal wiki on ways to actually bring the bardic system in-game, allowing submission of bardics in-game and the risks thereof, how we can tie library rewards into it without requiring an org librarian to step in because that way lies drama and frustration for everybody, and some other things we've been looking at to improve the system for a while.
In the end, because this requires developer time (and that means me for the most part, and I already have a large amount on my plate), my personal plan has been to shelve this until the bardic side of things is 100% sorted out so I can just sit down and code it, because I personally would love these to be back up and running.
I even have some almost finished ones I'm waiting to submit! I just need the motivation to get my scribbling juices running
Tonight amidst the mountaintops
And endless starless night
Singing how the wind was lost
Before an earthly flight
My simple question -- is there a way to make jewellery boxes permanent that I'm missing?
Tonight amidst the mountaintops
And endless starless night
Singing how the wind was lost
Before an earthly flight