As far as I know, yes, it needs to actually be worn, not just in the inventory.
Regarding @Anita's question, I'd hope that the Alchemy artifact would help with that, given that the spatula doubles the number of purity dust wafers. I don't think it does though, since the gloves of mastery half the power required to make something and runed kegs are usually responsible for increasing fluids.
Never put passion before principle. Even if you win, you lose.
If olive oil comes from olives, where does baby oil come from?
If vegetarians eat vegetables, what do humanitarians eat?
As far as I know, yes, it needs to actually be worn, not just in the inventory.
Regarding @Anita's question, I'd hope that the Alchemy artifact would help with that, given that the spatula doubles the number of purity dust wafers. I don't think it does though, since the gloves of mastery half the power required to make something and runed kegs are usually responsible for increasing fluids.
Soothingsteam comes from herbs, so I had hoped Gloves of Harvesting would hope, oh well. Thanks though!
Do you have to wear the Medal of Profligate Inebriation or the Charm of Clangoru for it to have effect?
Yes
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
Kind of hard for me to get a look at this thing when it keeps killing me in one hit. Can someone clarify what exactly this thing is? Feeling silly having to ask, but haven't had the problem of bumping into this ugly before!
@chirbi that is the 'cloijer', an aetherbeast that exists within the aetherspace. There is some nasty quest that summons it in that specific spot, keeping away all naga's and making the lower level impassable. It needs a horde of people to defeat ( and it generally will in a few days ). Generally, if you see no naga variants on the upper levels, -don't- go to the lower level ( there's other ways into the UV )
@chirbi that is the 'cloijer', an aetherbeast that exists within the aetherspace. There is some nasty quest that summons it in that specific spot, keeping away all naga's and making the lower level impassable. It needs a horde of people to defeat ( and it generally will in a few days ). Generally, if you see no naga variants on the upper levels, -don't- go to the lower level ( there's other ways into the UV )
I'm familiar with it in aether hunting, but was very confused seeing it wander about. Thanks for explaining! I'll start avoiding that exit. Also wow, it hits for a lot!
Is there something similar to bodyscan but to see all my experience buffs?
Not at this time, but there probably should be. I have a six hour flight tonight, I'll see if I can work something out. Otherwise, I'll shove it on the list.
What happens if someone makes a magicrown while under the influence of a truefavour, but once it ends said person drops below transcendent? I would presume that the benefits would simply deactivate until the individual reaches transcendent rank again?
Never put passion before principle. Even if you win, you lose.
If olive oil comes from olives, where does baby oil come from?
If vegetarians eat vegetables, what do humanitarians eat?
Approximately how large is a room, in feet? Is that subjective to the area/author? What's a good rule-of-thumb for a manse room?
To quote HELP 1.15.33:
Strictly speaking, wherever you are is referred to as a room. The room you are in might be a tiny space, such as the inside of the portal of Fates, or a closet, or the room might be a large vast area in the middle of an open field as far as your eyes can see.
It's one of the things that requires the most suspension of disbelief in IRE games, that whole issue of "where in the room?" The idea that you would walk into a place as large as, say, Sar-Sargoth Square, and be immediately within reach of every other item in the square - not to mention positioning yourself within dagger-range of every one of your enemies in that huge area - doesn't translate well into mental images. And there is absolutely no rule-of-thumb, or cross-room-size comparison to be made, as Ianir points out.
I find it useful just to think about it in terms of movie scenes. The script might call for a conversation 'in a field'. But is it a close-up intimate shot of a field that emphasizes the close-cosey nature of the interaction, or a wide shot that instead shows that they have totally gone to the middle of nowhere to keep their Sekret? Put another way, don't focus on how big a room should be, but on how big you need it to be for the purpose you're designing it.
Has anyone weighed the worth of storytelling especially against time lost/exp gained? Every player I've asked (folks with multiple demis even) has said storytelling isn't worth the hassle. Does anyone use it? What about during village revolts?
Has anyone weighed the worth of storytelling especially against time lost/exp gained? Every player I've asked (folks with multiple demis even) has said storytelling isn't worth the hassle. Does anyone use it? What about during village revolts?
All it does is increase the damage taken against you when performing an influence attack in exchange for 5% xp gain on finish. Whether 5s equilibrium and possibly an extra sip of bromides every few rounds of influencing is worth it is another question entirely.
Has anyone weighed the worth of storytelling especially against time lost/exp gained? Every player I've asked (folks with multiple demis even) has said storytelling isn't worth the hassle. Does anyone use it? What about during village revolts?
All it does is increase the damage taken against you when performing an influence attack in exchange for 5% xp gain on finish. Whether 5s equilibrium and possibly an extra sip of bromides every few rounds of influencing is worth it is another question entirely.
It seems like an easy question though. Assuming a large number of the same denizen, it would take 20x influences with storytelling to net the equivalent of one extra denizen (aka 100%). At 5s eq each, that is 100 seconds of time. Unless influencing a single creature takes longer than 100 seconds or unless I am limited on the number of denizens available to influence, it would be better to save the time from storytelling and just influence more denizens.
2) If you skin an artefact and then upgrade it, does it keep the skin?
Second this question, though I would assume no given that some things change nouns (like spectacles to binoculars). I'm also curious if anyone knows offhand about credit-purchased customization sticking around for upgrades as well? Will email artifacts if not.
Tonight amidst the mountaintops And endless starless night Singing how the wind was lost Before an earthly flight
Probably not a simple question, but what the hell:
@Ianir or anyone else that might know: If a room or a mob does some type of timed ambient emote and no player is around to see it, does the event actually happen? Or is it the presence of the player that permits the event to happen?
Probably not a simple question, but what the hell:
@Ianir or anyone else that might know: If a room or a mob does some type of timed ambient emote and no player is around to see it, does the event actually happen? Or is it the presence of the player that permits the event to happen?
The tree does make a sound if it falls in the woods and nobody is around to hear it.
Crow Spy would indicate that the event happens regardless, you can listen to NPCs saying their triggered messages (if done via Say instead of an emote) even when nobody is around.
Crow Spy would indicate that the event happens regardless, you can listen to NPCs saying their triggered messages (if done via Say instead of an emote) even when nobody is around.
Comments
Regarding @Anita's question, I'd hope that the Alchemy artifact would help with that, given that the spatula doubles the number of purity dust wafers. I don't think it does though, since the gloves of mastery half the power required to make something and runed kegs are usually responsible for increasing fluids.
If olive oil comes from olives, where does baby oil come from?
If vegetarians eat vegetables, what do humanitarians eat?
Estarra the Eternal says, "Give Shevat the floor please."
Kind of hard for me to get a look at this thing when it keeps killing me in one hit. Can someone clarify what exactly this thing is? Feeling silly having to ask, but haven't had the problem of bumping into this ugly before!
(Honestly Chirbi and Baby Sinclair are identical, for anyone having had the joy of seeing my description you can know my shame.)
If olive oil comes from olives, where does baby oil come from?
If vegetarians eat vegetables, what do humanitarians eat?
Strictly speaking, wherever you are is referred to as a room. The room you are in might be a tiny space, such as the inside of the portal of Fates, or a closet, or the room might be a large vast area in the middle of an open field as far as your eyes can see.
I find it useful just to think about it in terms of movie scenes. The script might call for a conversation 'in a field'. But is it a close-up intimate shot of a field that emphasizes the close-cosey nature of the interaction, or a wide shot that instead shows that they have totally gone to the middle of nowhere to keep their Sekret? Put another way, don't focus on how big a room should be, but on how big you need it to be for the purpose you're designing it.
Tonight amidst the mountaintops
And endless starless night
Singing how the wind was lost
Before an earthly flight
@Ianir or anyone else that might know: If a room or a mob does some type of timed ambient emote and no player is around to see it, does the event actually happen? Or is it the presence of the player that permits the event to happen?