The only downside to not having a coltsfoot pipe instead of just relaxing insomnia is for dreamweavers, who are the only ones with a reason to want to relax insomnia while not masochistic.
The only downside to not having a coltsfoot pipe instead of just relaxing insomnia is for dreamweavers, who are the only ones with a reason to want to relax insomnia while not masochistic.
The only downside to not having a coltsfoot pipe instead of just relaxing insomnia is for dreamweavers, who are the only ones with a reason to want to relax insomnia while not masochistic.
Been very out of date. Is it officially safe to trade in coltsfoot, myrtle and faeleaf pipes?
Should just need steam now. Only thing I can think of on coltsfoot is lowering insomnia, which I should honestly just add to the 'relax' verb.
If anybody finds anything else on those, message me directly in-game and I'll move stuff around.
To late. It already exists.
Ya, I think the problem is that RELAX INSOMNIA requires masochism? So if you want to RELAX in combat, you need coltsfoot pipe.
Uh, no? Dreamweavers have Control, rendering Imsomnia irrelevant.
Control doesn't respect your own insomnia - I have to smoke coltsfoot if I ever want to do some out-of-body dreamweaving for a time in the middle of combat. Leaving insomnia off is a no-go as well because even though you can't be put to sleep from any combat ability specifically, stupidity aff procs can make you fall asleep at very inopportune times.
The only downside to not having a coltsfoot pipe instead of just relaxing insomnia is for dreamweavers, who are the only ones with a reason to want to relax insomnia while not masochistic.
Been very out of date. Is it officially safe to trade in coltsfoot, myrtle and faeleaf pipes?
Should just need steam now. Only thing I can think of on coltsfoot is lowering insomnia, which I should honestly just add to the 'relax' verb.
If anybody finds anything else on those, message me directly in-game and I'll move stuff around.
To late. It already exists.
Ya, I think the problem is that RELAX INSOMNIA requires masochism? So if you want to RELAX in combat, you need coltsfoot pipe.
Uh, no? Dreamweavers have Control, rendering Imsomnia irrelevant.
Control doesn't respect your own insomnia - I have to smoke coltsfoot if I ever want to do some out-of-body dreamweaving for a time in the middle of combat. Leaving insomnia off is a no-go as well because even though you can't be put to sleep from any combat ability specifically, stupidity aff procs can make you fall asleep at very inopportune times.
Uh Yep. it's a weird quirk, but it's a good idea to have insomnia up as a dreamweaver, stupidity treats it as if you entered the command, things like control or forced action resist don't come into it
Q: Who can explain masochism to me? (yes, I know what it means irl; just the Lusternia version, please!)
Once upon a time, there was an affliction named 'masochism' - it occasionally made you punch yourself in the face, but it had the odd side effect of letting you hurt yourself.
People sipped the poison that they might be able to test on themselves rather than finding a sparring partner. It was kind of useless other than that since, you know, punches barely did damage and it didn't happen too often.
Realising this, the great Iosai, riding her white steed with the finest code-string hair into the fray, decided instead of having a useless poison and an unintended feature, make it an intended feature on a config instead and remove the affliction.
To balance this and prevent abuse, esp. from forced commands, the great Iosai made it so any offensive action would put masochism on a cooldown timer for both parties, preventing the user from being forced to attack themselves.
Even without the skill, and even with the config turned off, this odd timer is tracked and counted down, which has since made it a quick and easy solution for determining if somebody is in or has recently been in combat for future anomalies who followed in Iosai's stead. Specifically Ianir, because he realised this was the simplest solution to determine this and had no qualms about doing so.
And so, the Basin lived happily ever after, fully able to punch themselves in the gut - unless they were punching each other, because then that would just be barbaric. The end.
Ianir said: It was kind of useless other than that since, you know, punches barely did damage and it didn't happen too often.
10/10 swear down I once hit an Achaean (or was it Midkemian?) midbie with masochism/recklessness and watched him kill himself with a punch to the jaw. I am a man with full control of my bladder, but that one tested it for sure.
Back during the era when it was an affliction, there was an Ascension event. I was competing. Max insanity gives random mental afflictions, and when Ascension ends the entire game is frozen while the winner picks a new name. Insanity was not cleared until after the name was picked.
So the trial ended, we all got frozen. Sometime after that Insanity afflicted me with Masochism. I then spent the next ten or so minutes watching my character so-excruciatingly-slowly punch himself to death.
Can we please, please, please get a help file for genies?
Or if someone can throw out all the details here on the forums, that'd be really nice too!
There are 3 collections (red, blue, yellow), each collection is the normal 4 curios per. Each bottle lets you rub it once an IG month for goop, a coin, present, or palette. Goop is 1-5 per bottle, up to a max of 50 goop. Each bottle after the max results in 1 goop (when it gives goop). This 50 goop cap is shared between the Treasure map curio and Ur'traps as well. The collection power is a 1/8 vital buff of the color (red is health, blue is mana, yellow is ego).
Was randomly looking at the zombie skin arti and noticed I overlooked it grants access to the eyeblast ability. Has anyone found utility in that particular feature?
What are the most common damage types (PvE and PvP)? I.e., what damage resistance tattoos should I be getting...
A real PVPer can smack me down if I'm wrong, but:
'Common' damage depends on who you're fighting. Against Mag you might find yourself facing more excorable, and perhaps against Gaudi you'll see more fire. Wyrdenwoods seem to revolve around cutting and poison (not sure about the rest of the Swarm...). However, you don't want to just focus on common damage, but also on the damage that's going to do you the most harm. So it's like the whole risk assessment formula where Risk = Hazard (how bad it would be if it occurred)*Likelihood (how frequently it's going to occur). As such, the answer to your question seems to depend to some extent on your faction.
e.g. As a Crow user, Versalean getting hit with divinus is like a glass of evian in the White Witch's face - which is compounded by the fact that a good many enemies of Wyrd have access to divinus damage.
NB. That said, there may be a general type of damage that gets tossed about that I'm not aware of, so do get further input.
Was randomly looking at the zombie skin arti and noticed I overlooked it grants access to the eyeblast ability. Has anyone found utility in that particular feature?
Nope, it takes too long to charge up to really be more than a one-off cheese that does a bit more damage than your average skill.
How do I actually get the autocuring system to use scroll and sparkleberry? It doesn't seem to be working right with them...
Generally, if something isn't working as expected, the best bet is to give the behaviour it is doing right now so we can figure out what might went wrong. Until then, the best I can really offer is "It's working for other people to my knowledge. You might have something misconfigured."
What are the most common damage types (PvE and PvP)? I.e., what damage resistance tattoos should I be getting...
Bashing the most common damage you'll be hit with is cutting and blunt I think.
Combat its really dependant on who you are fighting.
Warriors Monks do physical cutting and or blunt together sometimes. Some do a bit of extra like 1/6 of their damage is psychic etc.
Sort of ignoring the guardian specs for this as they tend not to be the big damage dealers but as a rough guide:
Halli Throws out a lot of psychic Magic, Asphyxiation and Electric damage. Gaudi: Throws around a lot of fire, Asphyxiation and Psychic Celest: Fire, Divinus, Cold and Asphyxiation Glom: Poison, asphyx and exco mainly but a heavier lean to Poison. mag: Poison, asphyx and exco mainly. Seren: Asphyx, electric and magic
Comments
If anybody finds anything else on those, message me directly in-game and I'll move stuff around.
To late. It already exists.
https://ada-young.appspot.com/pastebin/rOGVK7ls
EDIT: Oh, and the DEEPSLEEP syntax doesn't work either. That might've been my actual point here.
== Professional Girl Gamer ==
Yes I play games
Yes I'm a girl
get over it
People sipped the poison that they might be able to test on themselves rather than finding a sparring partner. It was kind of useless other than that since, you know, punches barely did damage and it didn't happen too often.
Realising this, the great Iosai, riding her white steed with the finest code-string hair into the fray, decided instead of having a useless poison and an unintended feature, make it an intended feature on a config instead and remove the affliction.
To balance this and prevent abuse, esp. from forced commands, the great Iosai made it so any offensive action would put masochism on a cooldown timer for both parties, preventing the user from being forced to attack themselves.
Even without the skill, and even with the config turned off, this odd timer is tracked and counted down, which has since made it a quick and easy solution for determining if somebody is in or has recently been in combat for future anomalies who followed in Iosai's stead. Specifically Ianir, because he realised this was the simplest solution to determine this and had no qualms about doing so.
And so, the Basin lived happily ever after, fully able to punch themselves in the gut - unless they were punching each other, because then that would just be barbaric. The end.
Estarra the Eternal says, "Give Shevat the floor please."
Back during the era when it was an affliction, there was an Ascension event. I was competing. Max insanity gives random mental afflictions, and when Ascension ends the entire game is frozen while the winner picks a new name. Insanity was not cleared until after the name was picked.
So the trial ended, we all got frozen. Sometime after that Insanity afflicted me with Masochism. I then spent the next ten or so minutes watching my character so-excruciatingly-slowly punch himself to death.
Then I was frozen as a soul for a while too.
Or if someone can throw out all the details here on the forums, that'd be really nice too!
There are 3 collections (red, blue, yellow), each collection is the normal 4 curios per. Each bottle lets you rub it once an IG month for goop, a coin, present, or palette. Goop is 1-5 per bottle, up to a max of 50 goop. Each bottle after the max results in 1 goop (when it gives goop). This 50 goop cap is shared between the Treasure map curio and Ur'traps as well. The collection power is a 1/8 vital buff of the color (red is health, blue is mana, yellow is ego).
'Common' damage depends on who you're fighting. Against Mag you might find yourself facing more excorable, and perhaps against Gaudi you'll see more fire. Wyrdenwoods seem to revolve around cutting and poison (not sure about the rest of the Swarm...). However, you don't want to just focus on common damage, but also on the damage that's going to do you the most harm. So it's like the whole risk assessment formula where Risk = Hazard (how bad it would be if it occurred)*Likelihood (how frequently it's going to occur). As such, the answer to your question seems to depend to some extent on your faction.
e.g. As a Crow user, Versalean getting hit with divinus is like a glass of evian in the White Witch's face - which is compounded by the fact that a good many enemies of Wyrd have access to divinus damage.
NB. That said, there may be a general type of damage that gets tossed about that I'm not aware of, so do get further input.
Nope, it takes too long to charge up to really be more than a one-off cheese that does a bit more damage than your average skill.
Bashing the most common damage you'll be hit with is cutting and blunt I think.
Combat its really dependant on who you are fighting.
Warriors Monks do physical cutting and or blunt together sometimes. Some do a bit of extra like 1/6 of their damage is psychic etc.
Sort of ignoring the guardian specs for this as they tend not to be the big damage dealers but as a rough guide:
Halli Throws out a lot of psychic Magic, Asphyxiation and Electric damage.
Gaudi: Throws around a lot of fire, Asphyxiation and Psychic
Celest: Fire, Divinus, Cold and Asphyxiation
Glom: Poison, asphyx and exco mainly but a heavier lean to Poison.
mag: Poison, asphyx and exco mainly.
Seren: Asphyx, electric and magic