When do herbs naturally die off? I was harvesting weed, went back a few hours later and found a plant I was the last to harvest had lost three since I'd left. Dormancy is Estar, it's Kiani.
Also, WHY is there a syntax of HARVEST <herb> [SINGLE|INDIVIDUALLY] in HELP HERBS? Am I stupid? Have I been missing a syntax to harvest multiple herbs in one go all these years?
There's a few factors, including but not limited to whether the room has a non-forestal non-natural terrain type (Pyromancy Combust, Aquamancy Flood, etc), that can cause herbs to die randomly.
That extra syntax allows you to pick an herb without grouping it into herbs you have already picked. This is especially useful for replanting, as herb groups share their timer on whether or not they can be used for replanting.
When do herbs naturally die off? I was harvesting weed, went back a few hours later and found a plant I was the last to harvest had lost three since I'd left. Dormancy is Estar, it's Kiani.
Also, WHY is there a syntax of HARVEST <herb> [SINGLE|INDIVIDUALLY] in HELP HERBS? Am I stupid? Have I been missing a syntax to harvest multiple herbs in one go all these years?
There's a few factors, including but not limited to whether the room has a non-forestal non-natural terrain type (Pyromancy Combust, Aquamancy Flood, etc), that can cause herbs to die randomly.
That extra syntax allows you to pick an herb without grouping it into herbs you have already picked. This is especially useful for replanting, as herb groups share their timer on whether or not they can be used for replanting.
The room in question was forested both times I was there, so I'm not sure. Just seemed weird.
Didn't even think about that with the replanting I do! Thanks! It is useful.
When do herbs naturally die off? I was harvesting weed, went back a few hours later and found a plant I was the last to harvest had lost three since I'd left. Dormancy is Estar, it's Kiani.
Also, WHY is there a syntax of HARVEST <herb> [SINGLE|INDIVIDUALLY] in HELP HERBS? Am I stupid? Have I been missing a syntax to harvest multiple herbs in one go all these years?
There's a few factors, including but not limited to whether the room has a non-forestal non-natural terrain type (Pyromancy Combust, Aquamancy Flood, etc), that can cause herbs to die randomly.
That extra syntax allows you to pick an herb without grouping it into herbs you have already picked. This is especially useful for replanting, as herb groups share their timer on whether or not they can be used for replanting.
The room in question was forested both times I was there, so I'm not sure. Just seemed weird.
Didn't even think about that with the replanting I do! Thanks! It is useful.
Once upon a time harvest always did single herbs. To reduce "item bloat" they switched it so that harvesting automatically bundles herbs, and added in a "single" syntax to allow you to do the original mode (which is, as you say, very helpful!)
When do herbs naturally die off? I was harvesting weed, went back a few hours later and found a plant I was the last to harvest had lost three since I'd left. Dormancy is Estar, it's Kiani.
Also, WHY is there a syntax of HARVEST <herb> [SINGLE|INDIVIDUALLY] in HELP HERBS? Am I stupid? Have I been missing a syntax to harvest multiple herbs in one go all these years?
There's a few factors, including but not limited to whether the room has a non-forestal non-natural terrain type (Pyromancy Combust, Aquamancy Flood, etc), that can cause herbs to die randomly.
That extra syntax allows you to pick an herb without grouping it into herbs you have already picked. This is especially useful for replanting, as herb groups share their timer on whether or not they can be used for replanting.
The room in question was forested both times I was there, so I'm not sure. Just seemed weird.
Didn't even think about that with the replanting I do! Thanks! It is useful.
Once upon a time harvest always did single herbs. To reduce "item bloat" they switched it so that harvesting automatically bundles herbs, and added in a "single" syntax to allow you to do the original mode (which is, as you say, very helpful!)
Yeah, I used to have a harvester until I spun away her lessons back when it was still all the rage. Herbs. Ugh. I don't even know how I'm doing it so consistently this time! >.>
Anyone been seeing 'shieldriposte' proc for them? It's possible that my parry is just gruesomely bad, but the shield rune on my athame seemed to never trigger it even though I do parry successfully occasionally ( even if rarely ).
Should say in the report can't remember off the top of my head.
Avurekhos says, "Dylara's a PvP menace in my eyes, totes rekting face."
The eye of Dylara materialises in your hands and flings itself around your neck, tightening incomprehensibly until it is irremovable. Perfectly clean, this eyeball has been wrenched from the socket of Dylara. It has been animated by some unusual force, constantly looking around itself as if in shock or fear. It is bathed in a light covering of white flames that roll endlessly over its surface. A single chain of empyreal metal pierces either side of the eye, allowing it to be worn around the neck.
I will note clearly I will be keeping an eye out on this change. There are a few poisons I am worried about for this effect, and if it ends up being too much, I am happy to work with envoys to find an acceptible solution for both sides.
I can't log in to check, can someone post a quick description of a moon hart leaf and the flower used to gather fae? Just need to know the rough shape of the leaf and what kind of flower it is.
Avurekhos says, "Dylara's a PvP menace in my eyes, totes rekting face."
The eye of Dylara materialises in your hands and flings itself around your neck, tightening incomprehensibly until it is irremovable. Perfectly clean, this eyeball has been wrenched from the socket of Dylara. It has been animated by some unusual force, constantly looking around itself as if in shock or fear. It is bathed in a light covering of white flames that roll endlessly over its surface. A single chain of empyreal metal pierces either side of the eye, allowing it to be worn around the neck.
I can't log in to check, can someone post a quick description of a moon hart leaf and the flower used to gather fae? Just need to know the rough shape of the leaf and what kind of flower it is.
I don't have the leaf, but from what I recall the flower has a pretty faithful desc to an actual moonflower
Mayor Steingrim, the Grand Schema says to you, "Well, as I recall you kinda leave a mark whereever you go."
Thanks I couldn't remember the flower type, thought it might be that!
Avurekhos says, "Dylara's a PvP menace in my eyes, totes rekting face."
The eye of Dylara materialises in your hands and flings itself around your neck, tightening incomprehensibly until it is irremovable. Perfectly clean, this eyeball has been wrenched from the socket of Dylara. It has been animated by some unusual force, constantly looking around itself as if in shock or fear. It is bathed in a light covering of white flames that roll endlessly over its surface. A single chain of empyreal metal pierces either side of the eye, allowing it to be worn around the neck.
Can only one family per org put a member on the org council? If so, why isn't this actually explained in HELP GREATHOUSES?
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
The family with the most honour out of your org's pledged families in POLITICS FAMILIES is the one that has the house seat. It's not very clear in the scroll. The paragraph detailing it is kinda vague, here:
Benefits of Honour ------------------
Those Houses with great enough honour may appoint a House member to the ruling council of their city or commune, to represent them in the affairs of the realm.
One House, above all others, is considered the most honourable House in the Basin of Life (listed in POLITICS). If this House is aligned with a city or commune, the prestige of the House will increase the culture of that nation. Additionally, members of this House are more influential in ego battles and debates of any kind, as their words are supported by the weight and reputation of their family.
My own question: if you purchase a customized item, like, say, my rose quartz viola, is it possible for designers to replicate the item and have it accepted? Or do reviewers have a list to go through that disallows copies of a customized item?
On a related question, do Beauty Seal winner's winning Designs become u nique or can the normal people make them(ie the clan members of the clan the trademaster submitted it from).
On a related question, do Beauty Seal winner's winning Designs become u nique or can the normal people make them(ie the clan members of the clan the trademaster submitted it from).
If you have access to the cartel, you will retain access to the winning design from it.
Mayor Steingrim, the Grand Schema says to you, "Well, as I recall you kinda leave a mark whereever you go."
The deep, rumbling voice of Weiwae says from within your heart, "I am so happy to hear of your progress, and I thank you for bringing my influence over more shards of My Brother Tae."
If it's built in you might get away with it. Or if you describe it as a stopper with a curlicued spout or something. Just give it a try and see what notes come back from the Charites.
Comments
That extra syntax allows you to pick an herb without grouping it into herbs you have already picked. This is especially useful for replanting, as herb groups share their timer on whether or not they can be used for replanting.
Didn't even think about that with the replanting I do! Thanks! It is useful.
The eye of Dylara materialises in your hands and flings itself around your neck, tightening incomprehensibly until it is irremovable.
Perfectly clean, this eyeball has been wrenched from the socket of Dylara. It has been animated by some unusual force, constantly looking around itself as if in shock or fear. It is bathed in a light covering of white flames that roll endlessly over its surface. A single chain of empyreal metal pierces either side of the eye, allowing it to be worn around the neck.
I will note clearly I will be keeping an eye out on this change. There are a few poisons I am worried about for this effect, and if it ends up being too much, I am happy to work with envoys to find an acceptible solution for both sides.
If so can you tell me what ones and maybe post me a wp and a probe of the item?
The eye of Dylara materialises in your hands and flings itself around your neck, tightening incomprehensibly until it is irremovable.
Perfectly clean, this eyeball has been wrenched from the socket of Dylara. It has been animated by some unusual force, constantly looking around itself as if in shock or fear. It is bathed in a light covering of white flames that roll endlessly over its surface. A single chain of empyreal metal pierces either side of the eye, allowing it to be worn around the neck.
I don't have the leaf, but from what I recall the flower has a pretty faithful desc to an actual moonflower
The eye of Dylara materialises in your hands and flings itself around your neck, tightening incomprehensibly until it is irremovable.
Perfectly clean, this eyeball has been wrenched from the socket of Dylara. It has been animated by some unusual force, constantly looking around itself as if in shock or fear. It is bathed in a light covering of white flames that roll endlessly over its surface. A single chain of empyreal metal pierces either side of the eye, allowing it to be worn around the neck.
I'm a consent-based roleplayer! Kindly ask first, and I will return the favour. Open to developing tinyplots.
Atlantis is my client of choice! (Guide)
Edit: coin chance was nerfed when they nerfed gold on the maps.
Benefits of Honour
------------------
Those Houses with great enough honour may appoint a House member to the ruling council of their city
or commune, to represent them in the affairs of the realm.
One House, above all others, is considered the most honourable House in the Basin of Life (listed in
POLITICS). If this House is aligned with a city or commune, the prestige of the House will increase
the culture of that nation. Additionally, members of this House are more influential in ego battles
and debates of any kind, as their words are supported by the weight and reputation of their family.
Estarra the Eternal says, "Give Shevat the floor please."