Combat Stratagems do that. I don't know if they're parsed through the alias system though.
Relatively (~90%) sure that they are parsed through aliases. I seem to recall using that method to make my stratagems alter my stratagems... before the ability to do that was removed.
Combat Stratagems do that. I don't know if they're parsed through the alias system though.
Relatively (~90%) sure that they are parsed through aliases. I seem to recall using that method to make my stratagems alter my stratagems... before the ability to do that was removed.
Darn, I was trying to figure out how to get my stratagem to cycle through influence attacks
How about refined ingredients for trades? They could affect the lifetime and quality of crafted objects, like prestige or warmth for tailoring, or satiation for food. For example.. where a cooking recipe calls for salt, have available "sea salt" or "bamboo salt", prepared earlier using another cooking skill.
From previous posts, I figured it was within the HTML5 client, which is pretty portable and capable. So, unless you're on Telnet on your phone...
Basically, I'm playing from the train on my commute so losing internet access for a few moments at a time is a common occurance. So sever side is important for me.
From previous posts, I figured it was within the HTML5 client, which is pretty portable and capable. So, unless you're on Telnet on your phone...
Basically, I'm playing from the train on my commute so losing internet access for a few moments at a time is a common occurance. So sever side is important for me.
I don't know HTML 5 client syntax, but, server-side do:
How about refined ingredients for trades? They could affect the lifetime and quality of crafted objects, like prestige or warmth for tailoring, or satiation for food. For example.. where a cooking recipe calls for salt, have available "sea salt" or "bamboo salt", prepared earlier using another cooking skill.
And then we go into... how about we have stats on materials and be able to improve them by taking two bits of material and mixing them together, only taking the best of both to get something with improved stats on materials.... and hello, MKO metal smelting is born (The most horrifying system for a forger/blacksmith to ever have to work with)
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
Hate trying to remember things several days or more in advance? Feel awkward keeping a notebook next to your computer so you can schedule stuff to happen in Lusternia without forgetting? No, not at all? Oh, well. I'll still suggest my idea anyways.
FUTUREMSG [<#>] <message> will record a message that will be sent to yourself either on the next weave, or in however many weaves the # may be that you place in brackets. This way you can remind yourself at a time close to whatever it is, be it upkeeping city statues or getting that one ranked psychodrama game in.
In order to prevent the queue from getting clogged, we might restrict the number of active future messages to be around ten or so. Might limit the number of days to 30, too, or whatever the administration judges to be reasonable.
Any chance we could have a line added to the use of Laurels (artifact that customizes honors, for those unaware) so we can lessen the confusion newplayers (and returning) sometimes get when they check someone?
A simple line under their customized text of (This player's honors has been modified with the use of a Laurels) or something along that line?
I wouldnt find this very needed if the customizations were of the norm we see, but certain ones can be a bit off-putting.
Any chance we could have a line added to the use of Laurels (artifact that customizes honors, for those unaware) so we can lessen the confusion newplayers (and returning) sometimes get when they check someone?
A simple line under their customized text of (This player's honors has been modified with the use of a Laurels) or something along that line?
I wouldnt find this very needed if the customizations were of the norm we see, but certain ones can be a bit off-putting.
I think that kind of defeats the point of having a Scroll of Laurels.....
Any chance we could have a line added to the use of Laurels (artifact that customizes honors, for those unaware) so we can lessen the confusion newplayers (and returning) sometimes get when they check someone?
A simple line under their customized text of (This player's honors has been modified with the use of a Laurels) or something along that line?
I wouldnt find this very needed if the customizations were of the norm we see, but certain ones can be a bit off-putting.
I think that kind of defeats the point of having a Scroll of Laurels.....
Why would it defeat the purpose? The person is still getting their customized shiny personal honors. The only thing added is the line stating how they got it. I mean we already would know how, would it be such an overstep to have it stated too?
The laurels was sold as an artifact that allowed people to fully customize what others see in their honours. By putting in a server-generated message that cannot be removed or customized, the original purpose, goal and advantage of the artifact is eroded, and there will likely be people who will want a refund, for good reason too. It no longer does what they bought it to do.
If the purpose is to prevent newbies from being confused, Daraius' suggestion will be perfect. Anyone who hasn't seen a customised honour before will receive a one-time message when they honours someone with laurels, which makes it possible for returning players to be notified of this new feature as well. The ability to fully customize their honours remain with the player who bought the artifact as well. Everyone is happy (except for those who dislike laurels on principle, of course).
The laurels was sold as an artifact that allowed people to fully customize what others see in their honours. By putting in a server-generated message that cannot be removed or customized, the original purpose, goal and advantage of the artifact is eroded, and there will likely be people who will want a refund, for good reason too. It no longer does what they bought it to do.
If the purpose is to prevent newbies from being confused, Daraius' suggestion will be perfect. Anyone who hasn't seen a customised honour before will receive a one-time message when they honours someone with laurels, which makes it possible for returning players to be notified of this new feature as well. The ability to fully customize their honours remain with the player who bought the artifact as well. Everyone is happy (except for those who dislike laurels on principle, of course).
What of those who are indifferent to laurels? WHERE'S OUR HAPPINESS?!
What of those who are indifferent to laurels? WHERE'S OUR HAPPINESS?!
Meh.
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EveriineWise Old Swordsbird / BrontaurIndianapolis, IN, USA
The Laurels don't remove name, race, or titles. TIME FOR EVERYONE TO DEMAND REFUNDS!
Though, I do see that Daraius's suggestion was put into the game. And the world didn't end.
Everiine is a man, and is very manly. This MAN before you is so manly you might as well just gender bend right now, cause he's the manliest man that you ever did see. His manly shape has spurned many women and girlyer men to boughs of fainting. He stands before you in a manly manerific typical man-like outfit which is covered in his manly motto: "I am a man!"
Daraius said: You gotta risk it for the biscuit.
Pony power all the way, yo. The more Brontaurs the better.
Can it be possible to change character histories after they've been written or done? Either we get the choice to infinitely rewrite it, or we can get the chance to talk to a Divine/Admin about why we want to.
For example, 'I wrote here that I wasn't part of a family, but I now joined a family so I want to say I am of their family.'
It's not used much, and I'd be tempted to write an official one if I could change it later. Probably you'll get more people using it too and that's always good.
Can it be possible to change character histories after they've been written or done? Either we get the choice to infinitely rewrite it, or we can get the chance to talk to a Divine/Admin about why we want to.
For example, 'I wrote here that I wasn't part of a family, but I now joined a family so I want to say I am of their family.'
It's not used much, and I'd be tempted to write an official one if I could change it later. Probably you'll get more people using it too and that's always good.
When you wrote the history, you weren't part of a family. Any additions would be added to a background chapter, no? I would think that's pretty standard for character development. That said, I don't disagree with the possibility of editing histories a few times to get some details right and proper. (Even though I don't use histories/background)
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
Alright, so, since we seem to have a very, very common habit of missing novices coming out of the portal and entering the collegium because either nobody is around or nobody cares, and people who do care can't be expected to be around every second of every day, is there any way we could have either the guild tutor or collegium tutor for that guild speak out on CGT when a novice joins the guild through the portal, similar to how Aetolia seems to do it for their guilds, and say something (settable by the GA) to greet them and direct them to the proper CGHELP file(s)? Or something along those lines?
5
EveriineWise Old Swordsbird / BrontaurIndianapolis, IN, USA
How is it that it's harder to get novices started with the giant long, handholding intro than it was when there were no collegiums? Because it feels like it is.
Everiine is a man, and is very manly. This MAN before you is so manly you might as well just gender bend right now, cause he's the manliest man that you ever did see. His manly shape has spurned many women and girlyer men to boughs of fainting. He stands before you in a manly manerific typical man-like outfit which is covered in his manly motto: "I am a man!"
Daraius said: You gotta risk it for the biscuit.
Pony power all the way, yo. The more Brontaurs the better.
How is it that it's harder to get novices started with the giant long, handholding intro than it was when there were no collegiums? Because it feels like it is.
I did a test run of it the other day, and I'll be honest, if I hadn't already been playing, I would have not bothered to continue. The hand holding is really bad, you can't do anything except what they tell you, you can't go anywhere they don't tell you. You can't really explore the lay of the land, and you spend about an hour doing a quest where they tell you what to do. No wonder when I see novices appear they only last ten seconds before leaving, they don't have time for an entire quest.
It's not a good preview of what's ahead. I think it needs to be simpler.
I think a way to skip the intro would be great! New players can still follow along, alters or people familiar with what they're dealing with and impatient can leap right into it.
Comments
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
Estarra the Eternal says, "Give Shevat the floor please."
A simple line under their customized text of (This player's honors has been modified with the use of a Laurels) or something along that line?
I wouldnt find this very needed if the customizations were of the norm we see, but certain ones can be a bit off-putting.
Estarra the Eternal says, "Give Shevat the floor please."
If the purpose is to prevent newbies from being confused, Daraius' suggestion will be perfect. Anyone who hasn't seen a customised honour before will receive a one-time message when they honours someone with laurels, which makes it possible for returning players to be notified of this new feature as well. The ability to fully customize their honours remain with the player who bought the artifact as well. Everyone is happy (except for those who dislike laurels on principle, of course).
Signature!
Meh.
Though, I do see that Daraius's suggestion was put into the game. And the world didn't end.
Estarra the Eternal says, "Give Shevat the floor please."
When you wrote the history, you weren't part of a family. Any additions would be added to a background chapter, no? I would think that's pretty standard for character development. That said, I don't disagree with the possibility of editing histories a few times to get some details right and proper. (Even though I don't use histories/background)
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.