>---------------------------[ Changelog Entry #322 ]--------------------------<
Entered by: The Oneiroi, Administrators of Fate Date: 2013-05-24 04:22:13
o Some godrealm denizens will now return as invulnerable for 8 hours
after being influenced with empowerment by an order member (they will
still get any blessings they would for influencing).
o These same godrealm denizens, if slain, will also be invulnerable for
8 hours upon their return.
o Any godrealm denizen that is invulnerable will be noted so by how they
look in the room and how they appear when targetted or on INFO HERE.
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What exactly does this mean, when it says "some"? Is this referring to specific quest NPCs, and not the bulk of the mobs wandering around?
1
Comments
God realm mobs are aggressive to order enemies and they track. Whether they have a room message or not, if they wander into your room they will then chase you around permanently, and you are then pretty much done for. Especially in realms with a lot of mobs.
I'm also unsure why the change was made. I could see making them not respawn for 4 hours after being murdered (to mirror the empowerment end, and I imagine the intent is to slow down raiding of certain realms that basically never run out of mobs to bash), but why another 4 hours of basically super-God-mode defensive prowess on top of that?
Especially because that now means you can keep your Order mobs from ever being killed. Influence them, and then there is a 4 hour window after they respawn where they are immune to ever being preyed upon.
Feels like it went a bit too far, if it's affecting all of the loyal influencables.
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
That gives enough time to go in and try to get them before they are murdered again, but they don't just turn into an invulnerable defensive force.
If that's the reasoning, at least, there are better ways to go at it than the one that was taken IMO.
I don't have a personal stake on the argument (either as a defender or an aggressor), but instead a third party who is looking at this change and coming away befuddled.
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
You kill all the mobs. If it takes them 4 hours to respawn, you're not going to just sit there for 4 hours and wait. There's plenty of time to fix it up, raise your defenses, and be prepared if you so choose. There would also be a whole hour window where you can influence the things while they are invulnerable, which you did not get under the original scenario; you could just re-murder them as they respawned (and also would not defend each other).
Finally, people who want to raid will have to go to places where there are actual defenses like discretionaries to deal with. Raiding a godrealm for a fight? Naw, you come to my ethereal plane with my discretionaries, or no deal. I applaud this change. Less raiding for raiding's sake.
Seriously, back then it was "defend your realms better" I don't get why this change was determined to be necessary.
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
It does not really justify a change that makes it preferable to not even defend your godrealms when they are under attack.
With this change, you can either:
1) Defend the godrealm and possibly die, or
2) Just turn off loyalsays for a bit, and then ~5 hours later you can head up to your godrealm and influence them away knowing that you are immune to any assault whatsoever, because all of the mobs which you so blatantly ignored just a scant few hours before are now enjoying a period of immunity.
- Repeat as needed, making sure to wait long enough that they have all respawned and are going to be around to provide you with an unbreakable shield of security.
I really don't understand how you can possibly justify stifling pk anymore than it already is? Plane raids? Lolno. Prime raids? Lolno. Godrealm raids? Lolno. What do we have left? Domoths? And that's pretty much it.
Apparently we're all supposed to afk at the nexus and collect curios.
"But paradise is locked and bolted...
We must make a journey around the world
to see if a back door has perhaps been left open."
-Heinrich Von Kleist, "On the Puppet Theater"