So... Saracen. What is it?
Saracen is essentially a large collection of scripts that aim to make your life much easier while playing Lusternia. As you can see from the screenshot, the options with Saracen even just via user interface interaction are second to none. You get much, much more than what you see here.
Here, I will briefly outline the current features available in Saracen (Beta):
Saracen feature list
--------------------
Full event-driven user interface containing:
* System and character status data.
* Tabbed Chat. (This 'just works' - No editing of anything required).
* Map window.
* Room items label. (Updates in real time).
* Afflictions label. (Displays a list of current afflictions along with times for each).
* Statusbar label. (Displays our current target, system status and command queue. Will also show stanza info for bards).
* Warning labels. (Want an actual proper warning, advising you of imminent danger? This is for you).
* Numerous methods to echo to your output window.
Settings system.
Saracen tracks a range of settings through reloads. Adding your own is really simple.
Simply add your data into the relevant table to be saved on client exit.
Toggles system.
Need to add a toggle for something? Saracen makes this really simple for you with a variety of functions.
Queueing system.
There are times in combat when you want to send a command and ensure it got sent.
With Saracen, this is made simple with the functions available.
Easily configurable via a table of blacklisted afflictions.
Extensive GMCP tracking.
With Saracen, if there's a GMCP table for it, we use it. From the tabbed chat and room items right through
to inventory, skills and connection keepalive.
Highlighting.
Quickly and easily add new highlights to the system. All are saved and easily edited.
You may highlight single words, sentences or entire paragraphs.
Area walker.
Path through an entire area, ensuring you enter all rooms in as few moves as possible.
To use used with:
Bashing system.
Saracen makes grinding simple. Simply click the relevant icon and let it work its magic.
Automatically picks up any items we want. Adding new mobs to the allowed list is as simple
as selecting the option from the pulldown menu.
DISCLAIMER: Don't be silly and misuse this feature. We will not be held responsible.
Player tracking.
The room items label doubles up as a player tracking window at the click of a button. Simply click the
titlebar to switch mode. Shows all players on scent. Allies are green, enemies red and unknowns are white.
All neatly aligned.
Clan switching.
Easily switch clans by simply clicking the link provided.
High quality logging system.
Saracen comes bundled with a third party script that gives excellent logging capabilities in HTML5.
Want to watch the fight in replay, as it happens.. Right in your browser?
Bard addon.
The bard addon will allow extensive tracking of all aspects of bard combat and will be available at a later date.
* REQUIREMENTS *
At this stage, listed amongst the requirements for Saracen, m&m is one of these requirements. If you do not own m&m then at this stage, I am sorry, for Saracen is not for you.
Please do stay updated for further development on Saracen. We do have planned a version that does not require m&m and also a version for small screens.
Aside of this, you should be good to go!
Cost and payment.
We accept a range of payment methods for your new Saracen system.
Prices are as follows and are only valid during beta:
40cr - Simply transfer FORTY credits to Hawst and follow the transfer up with an email to sales at pharanyx dot com giving the title 'Saracen'
(We also accept payment in the form of dingbats. See above. Saracen will cost FORTY dingbats during beta).
$$$ If you wish to simply pay for your system via Paypal, that is an option. The current cost for Saracen is $15USD.
* * * DO NOT MAKE ANY PAYMENTS AT THIS STAGE * * *
Important information about Saracen.
99.99% of the code in Saracen is available to read and learn from. There is however, a method employed such that each downloaded system will work on just a single character. Upon download, you will receive an installable package that is simply imported via the package manager.
Our aim with Saracen is that everything should 'just work' - From the tabbed chat right through to the autobasher. That said, Saracen is still considered a beta stage product and you should expect issues and bugs because of this.
Should there be any questions pre-release, do not hesitate to contact us at support at pharanyx dot com. Alternatively, you may request to join the in-game clan. Simply prod me here or message Hawst in game.
As Saracen is a full user interface for Mudlet, it is recommended that you have a sufficient screen resolution. Widescreen is a must. We will not support resolutions below the threshmark. You should make certain that your hardware can support Saracen before purchasing! No refunds will be made given the aforementioned circumstances.
Finally, do feel free to use this thread for constructive criticism, ideas and questions, etc.
Comments
-
EDIT: Oh wait... it's an addon to M&M? Uhhhh... I fail to see the purpose.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
Just what Lusternia needs; more systems written specifically to allow people to afk autobash with. (Note that the disclaimer means nothing; it enables the option, and it will be used that way). Bleh.
Edit: Really, all you need to do is add in 1 extra step. Have it stop in the room with the NPC as normal, but then you have to press 1 keyboard command to actually enable either the attack or the influence in the room. At that point it will go ahead and kill everything there. However, it ensures that the person is actually paying at least a little attention, and it ensures the system is functioning within the established rules & guidelines.
-
-
The basic gist of it is this; if the system does absolutely everything and allows you to get up and walk away from the computer while it generates experience for you, it's illegal. Putting in 1 button press to say "go" per room isn't a real burden in any manner, but it does ensure that the system's design is legal (and, better yet, it doesn't encourage people to turn it on and wander away).
I can (and regularly do) catch and issue people who turn on AFK-auto-bashers, and I foresee a dramatic rise in that trend with the system design as currently defined. Why go there, when there's a simple solution that can be implemented to cut it all off at the pass?
At the same time, someone doing that means nobody else has any real chance of being able to hunt there because the mobs are all squished by someone who couldn't even be bothered to pay attention.
Fewer people paying attention to Lusternia = bad.
Fewer people who are paying attention able to find a decent number things to kill because people who are not are just being robots = bad.