So I've been talking to a couple people lately and there seems to be a common thread of frustration when it comes to Lusternia's organizations and the hundred hoops one has to jump through to join them. While I wholeheartedly promote roleplay (and wish more people would stick to RP rather than OOC but that's another rant in and of itself), I think it dissuades people from enjoying what Lusternia has to offer when they're made to put their right foot in, put their right foot out, put their right foot in, and shake it all about... all before being able to join. And heaven forbid someone doesn't like them because of their blue hair, or their gender, or their last name, or their friend whose friend's girlfriend doesn't like them. You get the point I think...
So here's the thing, Lusternia is equipped with coded guild and city/commune mobs that are there to welcome people into various organizations. These obviously weren't just put their for novices, or they'd be coded only to allow players with oh... under 50 hours of playing time in or some such. However, joining through one as even a slightly established character is highly frowned upon usually, and sometimes even met with being kicked back out of the organization until you get sponsors. Now, there are a lot of people like myself who attempt to do things the "politically correct" way when looking to switch organizations, but being given the run around is fairly obnoxious.
My two cents, if you aren't an enemy, you've never done anything against that organization, and you're just trying to find your niche, there should be no reason to have to get 100 signatures while hopping up and down on one foot and rubbing your belly while patting your head (exaggeration I know) just to get in.
I feel like Lusternia's playerbase has become a little too set in the older player's ways and has maybe forgotten that variety is the spice of life, and sometimes change is good. If someone wants to come to your organization, it should be considered flattery, not a threat. I mean hey, they're looking to give you numbers.
So basically, if the in game coded mobiles are more or less a moot point, why even have them? Why not just take them out entirely. Either that, or maybe people need a little reminder that if someone can walk up to said NPC and request to join the organization(s) and get in, the players should really be that relaxed as well.
Food for thought. In game politics tend to go a little overboard sometimes.
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There are some people who, in Lusternia, build up a reputation. Sometimes it's that they are annoying, or just stand around and snuggle, or whine constantly. Generally speaking, some orgs may not want specific people in their org because of things like this, and it's put to a vote, or put upon the ambassador to citizen those people and make sure it's worth letting that person join the org. As a newbie, you should be allowed to move orgs as you please, within reason. After level 50 when you've basically become established (can't change your name, and so on), you should at least rp out having a reason to move orgs, not just "I'm bored, let's try this out."
Also, on the line of your comments, there's a gross overabundance of OOC/IC grey lines in Lusternia, where most of the "reputations" seem to spring from (ie - OOC clans). Regardless of "reputation", if someone isn't an enemy to a guild or city/commune there shouldn't be an issue with them joining. But even then, I wasn't talking about anyone with insane reputations either, I was more talking about the "general populace".
And @Alacardael, I get that, but it still goes back to what's the point of even having mobs that were put there so people can join orgs? That was my main point. :P
If you can't join through the tutor, you need to talk with 3 people and then you're in, unless you're a known troublemaker in which case it gets more difficult.
I don't really have an issue with that setup personally. I think if you join via the NPC and get booted automatically, you could probably go to the Administration to ask about it.
(AFAIK there is an hours-played limit on the org-induction NPCs, as well. Or maybe a level limit. There is some kind of limit at least!)
Basically what I'm saying is, what circumstances are you going to allow people in under? So long as they've never been enemied to that org before? Are you extending this to guilds and orders? Do the people in the orgs have a say in the matter?
If person Melchizek (not a real player) has a habit of shouting randomly at people, snuggling in the Aetherplex, using retarded illusions, and basically not being someone you want in your city or forest, there should certainly be a way to keep them from just joining, and not by enemying them. I like the way we handle it now, and if ambassadors need to have more aides to assist in helping people join an org, I'm all for that.
"But paradise is locked and bolted...
We must make a journey around the world
to see if a back door has perhaps been left open."
-Heinrich Von Kleist, "On the Puppet Theater"
I think there is a level limit (below 50?) and not being a member of the org previously to use the NPCs. If I recall correctly, the NPCs were put there for new players to join organizations with low membership or newbies who play off hours when there is no one around to induct them.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
Newbies aside, for the actual requierments for jumping through hoops, I see no reason people should be able to join an org with impunity, with minimal interaction. I personally see Glomdoring's requirements as an invitation for RP. If you want to join, find and talk to three people ICly. As a person who has sponsored, I personally use the chance as a way of introducing Glomdoring to them. I don't term it that way ICly, of course, but OOCly, I pretty much assume anyone going through the sponsoring track is going to be accepted.
Is this really too much to ask? Does requiring a bit of proof that a person can RP "dissuade them from enjoying what Lusternia has to offer"? No, I don't see any reason for this to change.
Additional requirements, like offering to patrons, paying fines, wait periods, are all also acceptable in my opinion, as long as there is a reason for it. If you're an established combatant who has raided against an org, and tomorrow you want to join that org, you can very well expect to jump through rings of fire and swim with the sharks. I wouldn't have it any other way. Reputation problems Shaddus mentions falls into this category too. Your character is how he acts. If your character is well known for being a jerk, you can be sure to expect jerk treatment right back. I have zero sympathy for those players who act like the game belongs to them, then complains about the same being done to them. I don't want to be with them in a game I play, much less in an org I am part of.
The only problems that arise is when the requirements are unduly harsh or tedious, and for no actual reason. That's certainly when the admin should step in. I agree, definitely that these practices should be curbed. It makes no sense, however, if this thread is just criticising org joining requirements in general, because in general they are fine. Sulaei, if you have a specific case, a specific org you feel is problematic, give us the example. Post your complaints. If they are valid, surely we will support it. A general "org requirements are bad, wah!" is just not going to cut it, however. Where exactly are these unreasonable requirements being imposed?
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
We run things in almost exactly the same was as Glom, from what I've read in this thread. Gather three sponsors, read the Leaves and you're in, assuming no one brings up any issues. We just specify that you need to plan on joining a guild, and should talk to one of their elected leaders as one of your sponsors (this also makes it clear you can just talk to three random people, at least one is likely to be of decent repute).
I agree with @Lerad on this, I don't really see the need to make this more automated and simple than it already is. If you can't handle dealing with one or two org representatives in a decent and convincing manner, you aren't likely to thrive in whatever org you're trying to get into. Most of the orgs (afaik) run something similar to the 'three sponsors' procedure, and it's really easy to find three people of the org who will sponsor you without a second thought (without even really requiring that you RP at them), and real objections are very rare. And unlike guild advancement and guild joining, it's pretty easy to handle most of the business of joining a new org via message or letter!
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
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Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
If you just ask out of the blue 'hey I want to join' without any real effort to try and prove loyalty etc, you shouldn't really be surprised when you are shot down.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.