Gloves of Avarice - While wearing these gloves you may DEMAND <x> GOLD. If there is at least one non-loyal, non-smob denizen in the area that has that much gold or more, it will glow. Maybe the glow can be stronger the more denizens that meet that gold demand. Since these are expensive artifacts, maybe it can give you a list with ids of the denizens and their current location.
For Mister Zvoltz, Pejat has been terminated by the Replicant Dynodeon.
Can't you inscribe infinite runes in one action anyway now that willpower is gone?
As Tark said, still limited by mana, but also when you inscribe, the balance time is still huge, I want something that is quick, easy and doesn't take much time. I know I could just buy a bunch of infinite runes, but that would clog up my inv (as you can't inrb the artifact)
An artifact that lets you change your beast into any other commonly available beast (i.e. no order, dingbats, or guild beasts) while keeping its current trains.
I don't wanna ride around on a giant spider anymore.
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
While wearing, a simple LOOK will also show anyone who is in the room but out of phase, IE dreambodies/Glamours statues/trees. Also shows people instead of their order stole appearance in a room look.
May also possibly show a stealth user's actual appearance instead of who they are masked as?
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
Aethercraft Flackgun Module - Acts like a turret module but cannot use power and maybe even reduced damage against other ships. It is meant to be an extra module where people can participate in aetherhunts at full experience (while losing aetherwill). Maybe even hits every other ship/creature in this location, friend or foe.
Tactical Display - Attaches to a pilot module, increases xp gain for everyone locked into a module on the ship. Xp gain could scale with the power allotted to the Command Chair.
Teleport Module - If your ship is in an armada with another ship and the other ship has a teleport module, you may TELEPORT SHIP <ship> at the module to quickly move from ship to ship. Other possible abilities for the module:
While standing at the module, you may TELEPORT BERTH to teleport to the dock of the aethership.
While standing at the Berth of the aethership you may TELEPORT SHIP to teleport to the aethership module. This only works if you are already GRID JOINed to the aethership.
For Mister Zvoltz, Pejat has been terminated by the Replicant Dynodeon.
Flimflam reagent: 25 credits, one time use. Administer to an immature beast to instantly mature it.
Tag of Self Preservation: ? Credits.
If your tagged beast is attacked by someone and is not in your room, it will return to your side.
Fang of Dire Anger: 200 credits.
Damage dealt by this beast's attacks and breaths are increased by 50%.
Teardrop of the Phoenix: 100 credits.
One time use, teaches beast the Phoenix ability and then is destroyed.
Aeonis Reagent: 100 credits.
Teaches beast the Quicktime beast skill, and then is destroyed. Quicktime passively cuts beast balance when beast is using battle/aggressive on mobs by 25%. Owner may order beast to BEAST ORDER QUICKTIME to cut all beast balances by half for five minutes once a Lusternian day.
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
aethercraft: A diamount that makes flashpoints permanent( they don't reset on ship-death) and adds three more 'slots' (so with one of these attached, you can have up to six flashpoints)
Other: Dimensional nanobots - By consuming twice the cure item (two sips, two herbs, two 'smokes', etc), these nanobots will cure as if you had normally taken the cure, sending the helpful healing directly to the harmed area. - perhaps will need a special command to use. (Note: Ok, yes, I am still trying to get something for the steam cure that isn't a pipe or other smoking device that isn't the powercure/allheale...)
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
Paintmaster's Plethora Paintbox of Painting Pieces: Acts like a paint palette that will never run out, allowing you to inscribe/paint to your heart's content.
Multi-folded skin tablet (couldnt think of anything not gross): When you ingest this tablet, you will find that you are able to manipulate the folds of your skin for up to 3 layers, allowing to hide certain tattoos and to show others, thus allowing for several tattoos on certain body parts, rather than just 1 (weight still applies).
Syntaxes:
SKINFOLD TATTOOS (lists all tattoos, both active and dormant) SKINFOLD REVEAL <body part> <1/2/3> (Will reveal one of your skin layers of a body part, in order to have it tattooed) SKINFOLD FOLD <tattoo> for <tattoo> (switches an active tattoo with an inactive tattoo. Must be of same body part. Must have enough free weight on body part for tattoo)
With this purchased, you will be able to select trade skills of the Low-Magic circle, even if you are a student of High-magic. Class-specific trade skills are still inaccessible
* Miniature statuette of the Tree of Life
With this purchased, you will be able to select trade skills of the High-Magic circle, even if you are a student of Low-Magic. Class-specific trade skills are still inaccessible.
In the case of wanting to add some more benefits:
* Brewer's Mug:
With this artifact, you will be able to take up the Alchemy-Brewmeister trade. Low-magic or a totem of the wilds would be required
* Lorecrafter's Cauldron
With this artifact, you will be able to take up the
Alchemy-Lorecraft trade. Low-magic or a totem of the wilds would be
required.
* Tinker's Toolset
With this artifact, you will be able to take up the Enchantment-Tinkering trade. Higmagic-magic or a statuette of the Tree of Life would be
required
* Pentacle of the Elements
With this artifact, you will be able to take up the
Enchantment-Spellcraft (Elemental) trade. Higmagic-magic or a statuette of the Tree
of Life would be
required. Would naturally gain all the spellcraft enchantment abilities without needing to have Highmagic or Elementalism.
*Pentacle of the Cosmos
With this artifact, you will be able to take up the
Enchantment-Spellcraft (Cosmic) trade. Higmagic-magic or a statuette of the Tree
of Life would be
required. Would naturally gain all the spellcraft enchantment abilities without needing to have Highmagic or Cosmic.
If the specified Class trades are too much, then we can always stick with the neutral low-magic and high-magic trades.
I really like Arcanis' idea above. With classflex, and the low population of Lusternia, I think it makes sense to open up the trades a bit more.
I would also really like to see the ability to pick up tattoos even if it lacked the transcendent bonus or it only partially boosted if you aren't a monk.
I know in Hallifax we have a tough time finding Tatttooers with no monks, I don't know about Gaudiguch.
Congratulations! By order of Newt Blasterson, you've been named a Master of the Aetherways! 2015/12/09 23:54:29 - Pejat drained 2000000 power to raise Davos as a Vernal Ascendant. You use 80,000,000 of your divine essence. You gain BeauteousThought as a supernumerary power.
Anybody? Bueller? It makes no sense to make an artifact that does not do anything-- it seems like the only point is to provide a sense of "equality" (while not doing anything of the sort, since there are none).
If you are going to something to open up tradeskills, just create an artifact for each tradeskill. More equitable that way, anyways; if you have the arty, you can activate / use that skill even if you do not have the prereqs to do so.
There can be a discussion on whether or not that it is necessary, but high/lowmagic trade arties just seem to be an awkwardly imbalanced pairing. Much simpler (and fairer) to just do it by trade if you are going to do it.
Comments
While wearing, a simple LOOK will also show anyone who is in the room but out of phase, IE dreambodies/Glamours statues/trees. Also shows people instead of their order stole appearance in a room look.
May also possibly show a stealth user's actual appearance instead of who they are masked as?
Tag of Self Preservation: ? Credits.
If your tagged beast is attacked by someone and is not in your room, it will return to your side.
Fang of Dire Anger: 200 credits.
Damage dealt by this beast's attacks and breaths are increased by 50%.
Teardrop of the Phoenix: 100 credits.
One time use, teaches beast the Phoenix ability and then is destroyed.
Aeonis Reagent: 100 credits.
Teaches beast the Quicktime beast skill, and then is destroyed. Quicktime passively cuts beast balance when beast is using battle/aggressive on mobs by 25%. Owner may order beast to BEAST ORDER QUICKTIME to cut all beast balances by half for five minutes once a Lusternian day.
aethercraft: A diamount that makes flashpoints permanent( they don't reset on ship-death) and adds three more 'slots' (so with one of these attached, you can have up to six flashpoints)
Other: Dimensional nanobots - By consuming twice the cure item (two sips, two herbs, two 'smokes', etc), these nanobots will cure as if you had normally taken the cure, sending the helpful healing directly to the harmed area. - perhaps will need a special command to use. (Note: Ok, yes, I am still trying to get something for the steam cure that isn't a pipe or other smoking device that isn't the powercure/allheale...)
Ixion tells you, "// I don't think anyone else had a clue, amazing form."
Simple artifact:
Paintmaster's Plethora Paintbox of Painting Pieces: Acts like a paint palette that will never run out, allowing you to inscribe/paint to your heart's content.
Multi-folded skin tablet (couldnt think of anything not gross): When you ingest this tablet, you will find that you are able to manipulate the folds of your skin for up to 3 layers, allowing to hide certain tattoos and to show others, thus allowing for several tattoos on certain body parts, rather than just 1 (weight still applies).
Syntaxes:
SKINFOLD TATTOOS (lists all tattoos, both active and dormant)
SKINFOLD REVEAL <body part> <1/2/3> (Will reveal one of your skin layers of a body part, in order to have it tattooed)
SKINFOLD FOLD <tattoo> for <tattoo> (switches an active tattoo with an inactive tattoo. Must be of same body part. Must have enough free weight on body part for tattoo)
* Miniature totem of the wilds
With this purchased, you will be able to select trade skills of the Low-Magic circle, even if you are a student of High-magic. Class-specific trade skills are still inaccessible
* Miniature statuette of the Tree of Life
With this purchased, you will be able to select trade skills of the High-Magic circle, even if you are a student of Low-Magic. Class-specific trade skills are still inaccessible.
In the case of wanting to add some more benefits:
* Brewer's Mug:
With this artifact, you will be able to take up the Alchemy-Brewmeister trade. Low-magic or a totem of the wilds would be required
* Lorecrafter's Cauldron
With this artifact, you will be able to take up the Alchemy-Lorecraft trade. Low-magic or a totem of the wilds would be required.
* Tinker's Toolset
With this artifact, you will be able to take up the Enchantment-Tinkering trade. Higmagic-magic or a statuette of the Tree of Life would be required
* Pentacle of the Elements
With this artifact, you will be able to take up the Enchantment-Spellcraft (Elemental) trade. Higmagic-magic or a statuette of the Tree of Life would be required. Would naturally gain all the spellcraft enchantment abilities without needing to have Highmagic or Elementalism.
*Pentacle of the Cosmos
With this artifact, you will be able to take up the Enchantment-Spellcraft (Cosmic) trade. Higmagic-magic or a statuette of the Tree of Life would be required. Would naturally gain all the spellcraft enchantment abilities without needing to have Highmagic or Cosmic.
If the specified Class trades are too much, then we can always stick with the neutral low-magic and high-magic trades.
2015/12/09 23:54:29 - Pejat drained 2000000 power to raise Davos as a Vernal Ascendant.
You use 80,000,000 of your divine essence. You gain BeauteousThought as a supernumerary power.
Estarra the Eternal says, "Give Shevat the floor please."
If you are going to something to open up tradeskills, just create an artifact for each tradeskill. More equitable that way, anyways; if you have the arty, you can activate / use that skill even if you do not have the prereqs to do so.
There can be a discussion on whether or not that it is necessary, but high/lowmagic trade arties just seem to be an awkwardly imbalanced pairing. Much simpler (and fairer) to just do it by trade if you are going to do it.