Artifact Ideas

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  • Vanishing cabinets are all fun and games until Dumbledore gets murdered.
  • Ssaliss said:
    It's quite simple really. Mauve is #E0B0FF, violet is #7F00FF and purple (for reference) is #800080. So Sayeth Wikipedia.

    EDIT: Or, in other words:
    MauveVioletPurple

    EDIT EDIT: To be frank, I prefer violet over mauve for Glom.
    It's the color of shadowfire and stuff.
    FOR pposters who aren't steingrim:

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  • DaraiusDaraius Shevat The juror's taco spot
    Smoochable Silver Lips - 2 cr - 1 hour 100% EXP boost

    (although I would vastly prefer it if the current lips were like an enchantment with 24 1-hour EXP boost charges)
    I used to make cakes.

    Estarra the Eternal says, "Give Shevat the floor please."
  • LavinyaLavinya Queen of Snark Australia
    Daraius said:
    Smoochable Silver Lips - 2 cr - 1 hour 100% EXP boost

    (although I would vastly prefer it if the current lips were like an enchantment with 24 1-hour EXP boost charges)

    If kiss lips only used 1 hour at a time of the 24 that would be amazing.



  • 100cr - Newton's Pale Ale

    Gain access to Newton for 24 hours. (Suggested before in some variant, but those honor lines are tortureeee).
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  • Rune of damage choice - allows you to change the damage type of your weapon

    Lens of an alternate timeline - BREAK LENS <quest> to gain a, non-epic, quest honours line. Merge that timeline with this one, where the only difference is that one honours line!

    While I know it will most likely never be a thing, I can hope:

    <something cool sounding> - by having this artifact, you can take ONE out of guild skill (under normal skillflex rules) instead of a normal choice.
    and to go with that
    Power Converter - Be able to use power skills when you normally wouldn't (ie, when a skill requires commune nexus power when you are a city person)
  • Alic said:
    Skye said:
    To continue attempting to beef the artisan market:

    Rune of the magic wardrobe: Attaching it to a wardrobe (or chest) allows ENTER [item] to enter a magical hiding place, which removes you from who and all its variants, like a cloaking gem. You can't leave that room, but you'll be hidden. If you own two such runes/runed pieces of furniture, you can link them. Entering a piece of furniture would then instead teleport you to the other.

    Willing to spend 200-300cr for this
    Pls @Estarra. Let me spend my monies plox

  • Box of Stud Muffins

    Contains five muffins, muffins respawn one per weave. Can be eaten to give you the ability to hear your name whenever someone says it.

    and/or

    Provides buff for empowering/seduction 

  • With all the unseemly drug and alcohol artifacts, I feel obligated to suggest a vaguely Hallifaxian artifact.

    Reeducation Mallet: BOP <target> WITH MALLET - changes the personality of a mob. You can make illithoids friendly, order mobs brave, etc. Either make one mallet for each influence type, or make the result random. Lasts until the mob shuffles.
    For Mister Zvoltz, Pejat has been terminated by the Replicant Dynodeon.
  • RiviusRivius Your resident wolf puppy
    Rivius said:
    Superior Alarm Blueprints: Allows you to attach bells to your traps free of balance. Still requires same commodities and whatnot.
    This, and/or telling you the exact room number and who tripped your trap.
  • LuceLuce Fox Populi
    Echoing Earworm
    By feeding this little beastie 3p, you gain the effects of a single song as if a friendly bard were playing it. Syntax is EARWORM <skillset> <skill>. Power cost is in addition to whatever power cost the song has, and the effect persists for 1 hour. Does not work under truedeaf.

    Diadem of Dialects
    Allows you to understand any non-divine spoken language. (obviously won't translate Crowspeak, gratuitous Greek, extraneous Latin, woebegotten Welsh, or player-created 'charming' brogues. May or may not work on Delportian.)
  • EnyalidaEnyalida Nasty Woman, Sockpuppeteer to the Gods
    I would REALLY REALLY REALLY love some way to reset my family status to build a new family. I feel like the family system is pretty static, as there just aren't enough new character to really raise a new big house. Being able to reshape families would be a massive boon to family and historical family RP. If that has to be an artifact, so be it.
  • EnyalidaEnyalida Nasty Woman, Sockpuppeteer to the Gods
    edited August 2015
    I love all of that stuff. The bind I've been is having joined (long before thinking about it) a family that isn't a good fit for any historical houses and later wanting to participate in a historical house as a blood member. Leaving the family to start one from scratch that will make it to Great House feels impossible: There just won't be enough children to induct :C Some of those alternate traditions would go a long way to helping, and each feels like a substantially different mode, unlike the existing traditions which are all slightly different ways to gain a resource I care nothing about
  • Huzzah for artifact calls. As always:

    • Doctoral Tam+: allows for free classflexing per IG day rather than 3 IG months. Racial flexibility hasn't broken things, so I'm projecting this would likewise be awesome.
    • Manna of the Gods+: a level above the current Manna artifact. Everyone loves more demi-weight.
    • Tzaraziko's Eye: sees through falsehoods and shows the true name of those wearing stoles, curio masks, and marauder's masks. As an added bonus, ignores titles and surnames on room looks, too.
      • Optional: just make seeing curio masks/stoles a CONFIG. They're unnecessarily spammy nowadays, unhelpful to novices, and mostly gotten through a promo or order anyways. Can keep the Eye to combat the MM then alone.
    • Rune of Enhanced <influence type>: allows selected influence type to work even on immune-attitude creatures.
      • Optional: Someone above, Alic I think, also suggested a hammer to whack someone to change their personality type. I wouldn't mind this option, either, assuming it's a temporary attitude change that reverts maybe in an RL hour.
    Now, for things that are random/probably a long shot/potentially griefy:
    • Oathsworn Citizenship: allows the owner to pledge themselves to a denizen organization for a Lusternian year. Belonging to a denizen org increases influence xp gains for the holder to those denizens, attunes the citizen to cries of the denizens if they're hunted, but also renders the holder unable to call upon Avechna if they're slain in defense of the denizens (aka holder is open PK in denizen territory). Resets on the 1st of Estar. Pre-maturely breaking the oath can be done for x-cost/x-consequence.
      • Note: Kinda half-baked since I don't know a) if this would cause a channel to be made for each denizen org or b) how the interplay would work for denizen orgs without org territory. Maybe it just works for those denizen orgs with territory. Also, currently, if a denizen defender dies trying to kill someone bashing the denizens, I'm 80% sure they get Avechna's protection. This citizenship is meant to be a boon and a risk to the holder by removing this protection.
    • <modifier> Orb of Power: once activated, converts your reserves to the power associated to a given organizational nexus. Activating this orb, however, not only comes with a 5% reserve power deduction, but also causes a steady drain on active power at a rate of 1p per 16s. When active, the user also cannot link to their home nexus to replenish their reserves.
      • Note: Again, half-baked. Yes, it may empower rogues, but with the classflexing system, without guild permission for skill use, they're out of luck even with the orb. This just ups inter-organizational diplomacy making. 99% chance of being griefy.
    • Altar of <village> Reconciliation: when activated (insert cost of activation here), offerings to the altar will slowly push village feelings for your home organization to a more positive mindset. Can only be activated in a room of the village you seek to mend feelings with, or a room immediately adjacent to the territory. Once activated, the altar stays raised until the next revolt or can be deactivated early for x-cost/x-consequence. Approximate 10mil essence per level of village feelings raised. Can only be used by members of your home organization.
      • Note: May be better suited as a quest reward. Can also consider a way for non-org members to defile the altar down to get rid of it. Once the altar is gone, village feelings will act the same as they normally would once again. (ie. if Rockholm is Discontent with Mag cause they hold Angkrag, and someone raises the altar to bring Mag feelings back to Neutral. If the altar is defiled down, then the feelings won't immediately revert back to Discontent, but slowly work their way back there).

    Will think of more hare-brained ideas later!
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  • I would buy it.

    Maybe make it have Part A and Part B (25db) and you must POINT them at a person with the oppisite piece, then the other CONFIRM/AGREEs with it

  • Viynain said:
    99% chance of being griefy.
    Very honest. +1 support.

  • LuceLuce Fox Populi
    edited August 2015
    Curious Curio Cabinet - when placed in a manse and left alone, strange things happen within this cabinet. Curios that were there come out...different.
    (transforms one complete curio into another, once per month, same time every month, but only if it's been left alone for at least x time.)


    Tomes of Transendance - while you hold one of these tomes, you can give instruction on the contained skill to whomever you desire, regardless of your actual skill level. Tomes come in several flavours, such as Tome of Transcendant Music, Tome of Transcendant Beastmastery, and Tome of Transcendant Herbalism. For those already transcendant in the relevant skill, your lessons will flow faster than usual, since you can refer back to the Tome to emphasize the lesson.
  • ShaddusShaddus , the Leper Messiah Outside your window.
    edited August 2015
    A washrag of venemous drippings - 250 credits.

    This incredibly disgusting rag has seen better days. You can use this to envenom a weapon with any venom using the syntax ENVENOM # WITH (VENOM) RAG. Unlimited uses, can only be used on weapons.

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    A sigil of everflowing: 100 credits.

    Attach to a vial. That vial is now an artifact vial, but it cannot be linked to the liquid rift or put into a bandolier. Any liquid of any kind which is filled into it will never end, and can be sipped/applied/whatever as many times as possible. Can never be emptied, but can be refilled to change the liquid it holds.
    -------

    Curios that change your tells to give them a sort of ambiance.

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    Vesterra's Flag of Noncombatants (meh)

    Raising this flag keeps you from being attacked on prime for 24 hours. If you are declared and attacked on prime, you are instead bounced instantly to the Portal of Fate. While the flag is in effect, you may not step onto a non-prime plane, or enter a village your org does not own, or enter enemy territory. If you do, the flag is inactive for 12 hours.
    Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
  • Shaddus said:
     A sigil of everflowing: 100 credits. Attach to a vial. That vial is now an artifact vial, but it cannot be linked to the liquid rift or put into a bandolier. Any liquid of any kind which is filled into it will never end, and can be sipped/applied/whatever as many times as possible. Can never be emptied, but can be refilled to change the liquid it holds.
    Didn't the never ending health/mana/bromide go for a few thousand credits each in auctions?  I highly doubt anything that gives never ending potions would be less than 3K credits if not more around 5K+, as nice as it would be have such an artifact open to everyone.
  • ShaddusShaddus , the Leper Messiah Outside your window.
    I don't actually know, I don't remember it ever selling here.
    Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
  • They did get sold, in the very first auction if memory serves,, and went for 2k+? credits or some absurd amount.
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  • XenthosXenthos Shadow Lord
    They were sold in two separate auctions.  I believe in the first one they went for less (I seem to recall only paying a bit over 1000 for mine), in the second the health went higher.  But that was a very, very, very long time ago so I may not be remembering correctly.

    There are 6 total in the game (2 health, 2 mana, 2 bromides), and I cannot remember who has the other five aside from Ialie (who has a bromides iirc).
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  • edited August 2015
    Item of making certain quests bearable (AKA: Magnifying Glass/Powder of Ibn Ghazi/Forensics Kit): Allows you to discover all the hidden objects in the room. Excellent for quests where the hidden object in the room isn't actually a part of the room longdesc.

    Edit: Or make it a skill in discernment. Just give me some way to work through quests like these.
    Everyone is a genius. But if you judge a fish on its ability to climb a tree, it will live its whole life believing that it is stupid.
  • A dream mask

    Wear this mask and fall asleep to see/speak in dream form. You don't have access to any dreamweaving abilities, and you cannot move from the room. Your body will be plainly visible and vulnerable on the ground, asleep. Sleeping/waking requires a sequence to complete (can't be done fast).

    Basically a one-room peek into out-of-phase.
  • edited August 2015
    Sacrificial Tanto: 500 cr

    A re-usable sacrificial dagger. It is a low-cost alternative to the cameo/intaglio, but the catch is you have to suffer death xp loss to reincarnate, and you have to go to the portal of fate, etc.

    Edit: Syntax is SEPPUKU MYSELF, obvs.
  • Skye said:
    Sacrificial Tanto: 500 cr

    Daggers of Reincarnation are 1000 cr.
    What's the difference?

    FOR pposters who aren't steingrim:

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  • They're 100cr

    the 500cr would be able to be used more than once

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