Since it got brought up in the Meld Skills review, let's go ahead and bring the conversation here and start plotting what we'd like to request when the new reporting system opens up? I think workshopping it could be handy before the system happens.
I've seen suggestions before to just mirror demonmarks and call them something else, but it was argued they didn't want a reskinned version of it. I think it would improve Celestine combat quite a bit and make them more than just people who use Sacraments more than actual Celestialism...
IF making a reskin isn't to taste, what about something to coincide with the Heretic and Infidel abilities? Nihilists have Wrack and can be setup using excruciate almost reliably (3 or more marks) so what if we changed Absolve to have two methods of firing?
Absolve Method 1 - Target is below 50% mana, 8 power cost (as is right now)
Absolve Method 2 - You have marked a target as a Heretic, 70% mana and 4p
So the second method would require Heretic (3p), waiting for window to Infidel (3p), waiting for window to Absolve (4p) and would need the 70% or less reserves. Would make it fairly consistent, costly, and not something that is done in ridiculous build up. Just mostly want to get a conversation started, even if my ideas are crap, let's do this!
2
Comments
<a rel="nofollow" href="https://www.lusternia.com/banner/minkahmet.jpg">https://www.lusternia.com/banner/minkahmet.jpg</a>
Heretic (3p) - Mark a target as a heretic yatty yatta flavor text. Make the random affliction a random spiritual affliction.
That way Sacraments can combo with Cantors and Celestines can still have multiple kill methods. Incentivizes Tarot further, but Healing hasn't been superb for quite a while.
Consider that manabarbs is a spiritual affliction and that the Cantor would likely also have an octave if going for that strategy. Suddenly you are doing damage and mana every tick, tied to something that cannot be cured. One possible solution would be to have a pool of afflictions it can give/trigger from rather than all spiritual afflictions.
<a rel="nofollow" href="https://www.lusternia.com/banner/minkahmet.jpg">https://www.lusternia.com/banner/minkahmet.jpg</a>
Another thing to table, the angel (and by association Nihilist demon). Considering every Guardian spec (and Wiccan) has multiple entities that all fire for multiple effects, the angel/demon are lacking. One affliction every 8 seconds just isn't really going to cut it. I left it at base because yes you can expend 10 power to make the next ten attacks do two afflictions, but that doesn't really fix the issue either. Rather than adding more entities to control, I'd like to have the Angel/Demon do two invested powers per balance and keep it at the 8 seconds, offsetting it turning the 10p into an 'enrage' mode that the skill name kind of points at already, which would make it from 8 seconds to 4-5 seconds instead for the next ten attacks. I'd like to state that this would not stack with the bard song power respective to their org. One of those "only use highest buff" types to their speed.
EDIT: Fixed a mistake where I had 'five' attacks instead of 'ten'.
<a rel="nofollow" href="https://www.lusternia.com/banner/minkahmet.jpg">https://www.lusternia.com/banner/minkahmet.jpg</a>
The best thing you could do for both of them is to remove the 1p per double move and make angel/demon a free balance action.
Edit: The heretic absolve sound ridiculous just an aside.
<a rel="nofollow" href="https://www.lusternia.com/banner/minkahmet.jpg">https://www.lusternia.com/banner/minkahmet.jpg</a>
<a rel="nofollow" href="https://www.lusternia.com/banner/minkahmet.jpg">https://www.lusternia.com/banner/minkahmet.jpg</a>
This isn't really -too- much of a concern honestly. However, I don't like the fact of spending nearly two hours hitting yourself with a zombie costume on and be extremely lucky that you get even 1 or 3 globes of generated holy light. Just saying. So if anything, the proc rate when using that method will need a boost, otherwise it's not really a pressing matter at this time.
<a rel="nofollow" href="https://www.lusternia.com/banner/minkahmet.jpg">https://www.lusternia.com/banner/minkahmet.jpg</a>
<a rel="nofollow" href="https://www.lusternia.com/banner/minkahmet.jpg">https://www.lusternia.com/banner/minkahmet.jpg</a>
<a rel="nofollow" href="https://www.lusternia.com/banner/minkahmet.jpg">https://www.lusternia.com/banner/minkahmet.jpg</a>
AN SACRAMENTS DAZZLE is your proof
It used to be power to transfix a target.
@Nyana
SSC is able to handle hidden affs because it needed to compete with automated systems. I can tell my system I have an aff an unknown aff and to go head and use that cure. I can even tell it to use every cure. Certain aff sources are linked to certain affs, so I can assume those. SSC is not notably better than systems, but it has some advantages and some disadvantages.