Hi,
We're ready to start testing Timequakes. If you are interested in helping test timequakes, please send me a quick message and I will give you the information for the testserver in which you can test them. We really want these to be a success, so any and all testing will be accepted.
If you've previously had the testserver information, it has not changed, but please do send me a message stating that you're interested in helping test.
Thank you!
7
Comments
Time Wind - teleport to a the rift to bring you into the timequake
Time Sickle - harvest anomalies 25% faster (from 10min to 7.5min)
Time Fist - 10/10 universal damage buff in a rift.
Time Mind - reduced mana usage in a rift.
The first two are pretty powerful but in particular the first one. There is no indication when a timequake starts where the rift into it is located, so by using Time Wind, you can easily get to it without searching. I foresee it being the first power anyone gets, and even then it's going to make it easier for those that get it first to get future ones. Time Sickle also makes it easier to get anomalies, harvesting them faster so more appear.
I've been thinking that we need to add an archpower cost to these, 10ap to use Time Wind, 5ap to use Time Sickle. They provide enormous benefit and it forces you to choose to save anomalies for archpower or to use them to advance your research.
Thoughts?
I added an occasional message so you'll see you're still releasing every minute or so
I don't think we want to do the area name with the announce at this time. That would make Time Wind not really worthwhile at all and we should just replace it at that point
Was planning on adding org and daily credits for it
House of Honour:
Major bonus to honour gains while harvesting anomalies during a timequake
House of Blood:
Moderate bonus to honour gains while harvesting anomalies during a timequake
House of Letters:
Moderate bonus to honour gains while harvesting anomalies during a timequake
House of Culture:
Minor bonus to honour gains while harvesting anomalies during a timequake
Balanced those around what they already offer, as Honour really doesn't have much of a conflict generator outside of defending territories. Blood needs something conflict-wise other than kills, Letters really only has publishing and influencing, so needs a conflict. Lastly Culture has a ton of conflict stuff, so can be alright with a minor.
Edit: @Xenthos since you seem most active on it so far, can you get me rough estimates on times? How long it takes to harvest without the power, how long the timequake lasts, etc? I sadly don't have the time this week to dedicate to testing things out myself.
5 minutes base time, thus 3.8 minutes or 3 minutes and 48 seconds with the power. Considering there is going to be some chaos on release. I would also like to possibly advise limiting how many an org can claim in a timequake. I think four is a fair number to limit to, as with what seems to be the norm, would allow someone else to actually claim one as well for contesting for that long.
This will make it feel overall faster, but the rate at which people can accumulate archpower and research levels should remain the same. Hopefully that's better to work with.