Alrighty spinning away from tweets.
Cliff notes seem to be that people are leaning towards having something which enables people to be caught for doing contentious quests, but, ideally, is not on the extremes of either through just checking quest rankings (too simple) or by having to catch them in the act (unlikely to ever happen).
Also, ideally it'd have the ability to both catch someone but also get away with doing the quest.
So like... ideas?
Comments
Could also go simpler and just have the org side give you an item which you use in the quest area that can give clues, but I kinda like the idea of having to scour the area for the quest items and stuff.
Also, if they're not already, there feels like there should be some level of "danger pay" with these quests that makes them more rewarding than an equivalent quest that is not really contentious.
Accountability is necessary.
I love the thought especially of it being used to generate genuine conflict between orgs, rather than to be used to harass members of your own. There are better ways to "punish" people than disfavours/gold penalty/removing them - make them sit through a lecture, do the opposing quest or one that is thematically in opposition x number of times. Recently Celest made me influence angels for X amount of power in order to get unenemied, and I think that's a more interesting and useful task than handing over a bunch of gold. Plus it generated actual roleplay, which should be the real goal here.
People getting away with something isn't inherently the worst thing that can happen.
There's not much play for the person trying to do the quest here. This seems to amount to throw the dice and see if you get away with it. Trying to do one of these quests can require a lot of effort to keep underwraps and just having some random dice roll divorced from the actual effort by the quest doer seems misplaced to me.
If there's some quest that is particularly problematic then I seems to me it might be better to address the issue within that quest rather than some blanket snoop code.
A org focused solution that can be used on any quest also resolves the request without creating the mass of extra work for the admin to go through all of the potentially contentious quests and develop individually tailored solutions for each of them.
That's my point though. If they're running around with it there you go. If they don't, then either the fae or nature cares enough or maybe players shouldn't have it so easy to find out.
And I don't mean this at a slam against Saran or yourself, but here's a thread where if the admin had implimented what was asked for (and maybe they will) the effect would be across all manner of quests that I don't think either of you probably feel need that sort of protection.
Lastly, I don't even know if the eaf quest itself was meant to have this effect in game. Did the admin really want to spend those resources on a quest only to have it done 11 times in 4 and a half years?
Perhaps some fae could be introduced that the forests would agree should be removed from the collective or somesuch (aka corrupted fae)?
But it's also one mechanism that would let Serenwilde, if they wanted, investigate who's recently done quests like the "bad-side" of the tar pits, hifarae, mornhai, eaf, mount dio, etc quests. Similarly, I imagine other orgs would have at least a few quests they'd also be interested in being able to sleuth out.
Arguably, having a mechanism in place also means you can they spread out some stuff to help subvert detection and could choose to remove the basin-wide name and shaming that happens with some quests because they can be investigated.
I don't imagine Serenwilde would particularly be okay with taking their essence and merging them into something else as an alternative quarrantining them til a solution can be found or excising them.
I mean, who ever designed it developed something that's offensive to both forests, who are generally expected to be on opposing sides of alliances and so would logically always do their best to ban the quest being performed. Afaik, some stages are even things which have always been banned by forests when they're in an alliance.
Also, there's the context of the inspiration for the zone. The nature wars are a heavily significant part of Serenwilde's history, even before we knew about them we had events trying to deal with the aftermath of what happened during them so why would they ever be okay with anyone doing anything with the quest. Keep in mind, there's no real alternative side to the quest unlike so many others around the game.
Accountability is necessary.
Eaf quest, which is what this thread discusses specifically, is even easier to watch because you need to visit areas on more than one plane to do it. So, the melder in question isn't tied to just Prime, for example.
Accountability is necessary.
For melders it also means not being able to use your meld for things like the influencing benefit if you're trying to do that.
edit: Also, given your view seems rather clearly that people should only be able to be caught doing contentious quests if people literally catch them in the act, you're saying it's trivial for Seren (for example) maintain more than twice as melds than the forest seems to average people online lol.
Although, I don't think it's necessarily the highest priority right now, and the quest/mechanic to investigate someone would be the far more difficult part. I just think it's worth considering how this might be done better than say, creating a useless meld for hours every day, or standing around in an area for hours every day.
*Edit: The most recent completion. Either way, not terribly likely.
quest ID | player | completion date stamp
Which the quest system then references to figure out the completion numbers when queried making the most recent just a different query on the same data set.
I'm not talking about admin effort. I'm saying the request is to effect hundreds of quests rather than what seems to be a very few.