I took the time to read through your whole log since you were implying that people were missing the point by skimming it. Worth noting, with the ministry of the ambassador dissolved most communities currently don't have an official induction policy or their policy is kind of in limbo. Anyone rank 6 in their community can induct, so the 'able to induct' list on the help file doesn't mean 'fully informed on the policy of inducting'. As someone who used to be an ambassador aide, I can say from experience that if somebody is rude enough to a potential inductor, forcing them to appeal to the ruling council is a way of declining to help someone who you personally don't want to join your org without giving them a hard no just because you find them irritating.
That said, you responded to friendly overtures by being deliberately
obnoxious and and essentially telling people they are roleplaying their
commune wrong. Getting told "No" after that is social dynamics working
as intended.
I never told anyone they were roleplaying 'wrong' and got along rather amiably with two inductors, the ones I believed myself to be working with, and in the exact fashion I intended to present myself. I would further believe that my actions being classified as obnoxious is a bit overzealous of a term, especially once I began one on one conversations, but perhaps I'm simply missing the point in all of this. After all, I've got several people here informing me that I'm the improper value in this entire equation.
I think it's fine and commendable to want to shake things up. Lots of orgs, if not all of them, need some shaking up once in a while. Keeps things fresh, and lets us oldies get some perspective. A little drama once in a while doesn't hurt. Of course, I'm speaking as a person who tends to steer myself completely away from drama wherever possible, so that might not be very fair for me to be saying... but that's a digression.
However, there are a few things you need to be aware of:
1) Being confronted with "uncomfortable truths" might be cool from an RP point of view, especially in hindsight ("You remember that cool new guy from three years ago, questioning our stuff like that? That was fun, wasn't it?" kind of thing), but they can be seriously distressing and downright confrontational when in the thick of things.
As a result, you have to be prepared for the consequences of being confrontational - especially when you jump straight in before you're even a member - whether or not you intend to be. Whether the people you're prodding appreciate your explosive new entrance to their world, or whether they are seriously irked by what you're doing, the result is pretty much the same: possible roadblocks and/or hostility, depending on the personality of the respondent. Some may well give as good as they get, thinking you enjoy as much as you think they are enjoying your actions. When you put yourself out there like that, you're asking for it - not in a bad way. There are people who make an RP career out of being contrary and abrasive, and that's perfectly fine and cool - as long as you know what you're getting into.
2) Your post from the first page summarizing Serenwilde's RP and internal conflicts are... premature, I would describe it, if putting it nicely, presumptous, if I were to be blunt. I don't think it's very fair to Serenwilde players when someone who isn't even in their org yet is telling them what their problems and "internal struggles" are.
But even if we put that aside completely, I would also venture to say that your enthusiasm for that line of RP is best pursued after you're actually in the org - especially if you want to engage it at any meaningful level. Even if we assume everything you presumed about the org is true, what did you expect to get out of your interactions when you're not even a member of the org yet? If there was a generation gap, and struggle for identity, then you should expect to get precisely nothing out of it, as an outsider. Afterall, why would anyone engage with someone not of their org in an internal matter about whether or not they should be more suspicious of outsiders? I mean, if it was an internal conflict about whether a stag runs faster than a centaur, then yeah, sure, no harm getting an outsider involved in the debate, asserting that centaurs are the absolutely fastest, period. But a debate about how the entire org should deal with outsiders as a whole? Uh, your expectations of what you should get when you're not a member yet should probably be tempered downward. Even the most liberal of RP players tend not to air their dirty laundry to anyone that drops by asking about it.
3) I think at this point, you should probably just get your way into Serenwilde asap - and then pursue whatever RP you want from there as an insider. You'll get more of the interaction you actually are looking for, while ruffling less feathers.
However, at this point, expecting a speedy induction may well be out of reach already. You probably have to just sit and wait - whether you want to or not, really. I'm sure Sarrassi and the other inductors you interacted with, and successfully conveyed your intention to, are working hard to push you through. Obviously, I can't speak for Serenwilde (anymore than you can, at least), but if I were you, I'll assume I've ruffled some feathers, for sure. Good for the org or not, well-intentioned or not, confrontational is confrontational, and people react badly when confronted. Dealing with the fallout can be part of the fun - you just need to brace yourself a little.
My only contention would be that the summary of Seren's problems weren't my own presumptions so much as what was described to me by those within the Org at this time. I accept that even that may be a matter of perspective relative to those who've explained the current state of affairs, though.
I think we could possibly close this thread and see how it plays out ingame.
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
Comments
Jeez.
That said, you responded to friendly overtures by being deliberately obnoxious and and essentially telling people they are roleplaying their commune wrong. Getting told "No" after that is social dynamics working as intended.
However, there are a few things you need to be aware of:
1) Being confronted with "uncomfortable truths" might be cool from an RP point of view, especially in hindsight ("You remember that cool new guy from three years ago, questioning our stuff like that? That was fun, wasn't it?" kind of thing), but they can be seriously distressing and downright confrontational when in the thick of things.
As a result, you have to be prepared for the consequences of being confrontational - especially when you jump straight in before you're even a member - whether or not you intend to be. Whether the people you're prodding appreciate your explosive new entrance to their world, or whether they are seriously irked by what you're doing, the result is pretty much the same: possible roadblocks and/or hostility, depending on the personality of the respondent. Some may well give as good as they get, thinking you enjoy as much as you think they are enjoying your actions. When you put yourself out there like that, you're asking for it - not in a bad way. There are people who make an RP career out of being contrary and abrasive, and that's perfectly fine and cool - as long as you know what you're getting into.
2) Your post from the first page summarizing Serenwilde's RP and internal conflicts are... premature, I would describe it, if putting it nicely, presumptous, if I were to be blunt. I don't think it's very fair to Serenwilde players when someone who isn't even in their org yet is telling them what their problems and "internal struggles" are.
But even if we put that aside completely, I would also venture to say that your enthusiasm for that line of RP is best pursued after you're actually in the org - especially if you want to engage it at any meaningful level. Even if we assume everything you presumed about the org is true, what did you expect to get out of your interactions when you're not even a member of the org yet? If there was a generation gap, and struggle for identity, then you should expect to get precisely nothing out of it, as an outsider. Afterall, why would anyone engage with someone not of their org in an internal matter about whether or not they should be more suspicious of outsiders? I mean, if it was an internal conflict about whether a stag runs faster than a centaur, then yeah, sure, no harm getting an outsider involved in the debate, asserting that centaurs are the absolutely fastest, period. But a debate about how the entire org should deal with outsiders as a whole? Uh, your expectations of what you should get when you're not a member yet should probably be tempered downward. Even the most liberal of RP players tend not to air their dirty laundry to anyone that drops by asking about it.
3) I think at this point, you should probably just get your way into Serenwilde asap - and then pursue whatever RP you want from there as an insider. You'll get more of the interaction you actually are looking for, while ruffling less feathers.
However, at this point, expecting a speedy induction may well be out of reach already. You probably have to just sit and wait - whether you want to or not, really. I'm sure Sarrassi and the other inductors you interacted with, and successfully conveyed your intention to, are working hard to push you through. Obviously, I can't speak for Serenwilde (anymore than you can, at least), but if I were you, I'll assume I've ruffled some feathers, for sure. Good for the org or not, well-intentioned or not, confrontational is confrontational, and people react badly when confronted. Dealing with the fallout can be part of the fun - you just need to brace yourself a little.
My only contention would be that the summary of Seren's problems weren't my own presumptions so much as what was described to me by those within the Org at this time. I accept that even that may be a matter of perspective relative to those who've explained the current state of affairs, though.