Hey, all.
I wasn't able to properly express myself in the Quotes thread without making a big honking post, so it's going here. You all know I'm a bleeding heart and a Hallifaxian IRL, so beware.
These are the questions I want answered by the general populace; whether you speak up or not is up to you.
Is the vicious cycle perpetuated by griefing healthy for the game? Does stomping one side when you're strong and just taking it when you're not really the key to a healthy Lusternia?
Should Thalkros be punished for raising Marilynth ICly? Is Magnagora's "ends justify the means" up to eleven justifiable on an OOC and IC level? Similarly, does every org arguably have that same drive or would it be more reasonable to stick to civilized warfare? Would a Celestian raising Marani Veloske be as abhorrent, or a Hallifaxian summoning the mirror army on the mesa compound?
When innocent players suffer, does it matter? If a non-combatant can't complete something because of grief-hungry combatants, what is their best course of action? Who gets to define what aspect of the game (as there are many) is paramount?
Can one really say they're just griefing the org, not the person, when it's evident that only one person would benefit from x y z conditions in their epic quest (because what is 25k power, honestly)?
Obviously, I could one day go "Collective is go" and decide to make it my life's journey to keep anyone from doing Gaudiguch's epic quest. Anyone can pick up the griefing mantle with enough time and effort. But I choose not to because I feel like Gaudiguch is in a suffering state right now as far as RP and populace goes. I don't want to discourage them from playing by being the marauding Hallifaxian that will kill newbies on sight and blah blah blah. Or does that kind of behaviour ultimately strengthen Gaudiguch and Hallifax, bonded by warfare?
Have we devolved as a society like Malarious said (not sure how serious he was being) in the Quotes thread? When are we going to mature up and draw the line, or is drawing the line actually the wrong thing to do?
I think that's all I have for now. Might edit in some more questions later.
tl;dr I'm really super jaded about Lusternia right now. I'm about ready to cut it out of my life but for a few short appearances here and there. Is this the right game for me anymore or should I seek my thrills elsewhere?
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Comments
For me, griefing is when one side takes a minimal amount of effort to cause a situation that will take a far larger amount of effort to clean up, especially if it's repeated, and there is little to nothing that can be done to prevent it. Fortunately, I believe there are few of these kind of mechanics left to exploit, but even if one is found, I don't think it's healthy to take too big of an advantage of it. I'm not saying these kind of things should be completely banned; if they are done rarely enough, there is little issue, and can even spice things up a bit, but if they are done constantly, then it just becomes a chore to fix it.
Regarding the original question. Vicious cycles are bad, and one side stomping on the other is bad. But at the moment, Magnagora isn't really stomping on Celest. They've got an equal amount of villages, both have aetherbubbles, both have domoths. If anything, the problem is with a current bottleneck in the epic, where both sides want to win the sea battle so they can keep getting orgbixes for their citizens.
The other orgs don't experience this for a variety of reasons. For the forests, the quests are easy (and easy to accidentally grief in one instance) and one side doing a quest doesn't lock the other side out of doing the quest for real life days. For Halli/Gaudi, the hand is a drone of constant work, but also of constant progress. If you're the first to start building on your statue, you're also likely to be the first to complete it, and any work that the other side does is also going to be a wash. And griefing just stops the quest for both sides, meaning no progress, and no chance for either side to really get their orgbix. It harms them both.
Sea battle however, does not work like that. At a point in time, the sea battle happens, and whichever side has the most sea battle points win. In order to win then, you want to constantly work on having the most points at any one time. The best way to ensure you can get your epic done is by destroying things for the other.
I doubt this would be such a huge problem if sea battles happened more often. More chances of raising the Ship/Marani, and less bottlenecking of people waiting for a chance to finish their epic.
As for @Maligorn I'm not gonna try to make you stay if you want to leave the game. but if you do leave I at least will miss you.
I have nothing to feel guilty of so I'm not going to lie and say sorry, my bad to individuals I've not specifically targeted from ooc vendettas. It's a game, if you let someone else ruin your enjoyment of a game because they play the game differently than you'd like, YOU need to step back
I made the 'cay' thread a while ago, where my main problem, in hindsight, was that I felt myself being pitted alone against a lot of people who were a lot more experienced then myself. You know what I did? I went and wrote about 16 letters to different people within Celest to rally support to help me turn the cay and get forward. And guess what? I suddenly had a lot of support. I don't have a problem with that at all.
I think my mistake is / was, that I have assumed some things about some people from their posts on the forum being motivations for their IC doings. That is wrong and I do apologize for that. I still feel that the atmosphere perceived of this forums is not very welcoming and at times, esp between Celest/Magnagora players hostile, but that is my personal problem and not that one of you all.
edit: I was used to be able to use forums for venting on things that frustrated me on a game. I think the current community has taken most of my venting the wrong way, I'll try to refrain from it in the future.
As I told you in game, it isnt personal, it's just how the mechanics, and situation, is. You cant expect Mag to accept Kelly's proposal of "Peaced actions on Cay" after Mag gained the upperhand on it. It's like someone pointing a gun at you, and you managed to flip the tables around and now have it pointed toward them, and they are pleading for you to have mercy.
As for the idea of "Punishing @Thalkros". Why would we? He denied Celest victory, with no cost to us. Mechnically, Marilynth means -nothing- to Magnagora. What does she do exactly? Sing to spectres? Meh. Make Sea of Despair slightly clearer? We never cared for it. Annoy Ladantine? Like I said before, we really dont care about Ladantine -at all-, why do you think he doesnt live in the city. He is a means to an end, nothing more.
So go ahead Marilynth, sing to your heart's content.
Edit: And frankly I dont see the conflict of sea battle disappearing any time soon so long as the current mechanics are in place. If anything, conflict is good, but I agree Sea battle needs some loosening up, it's a big too much, whilst the other orgs need it tied together more.
But you also cant ask people to "Forget and move on" and assume it a practical choice. This is, after all, a game of war, and whenever one org gains the upperhand, they try to hold onto it. It is basically the same conflict when it comes to villages or bubbles, each org trying to mark their territory and keep outsiders out. Cay is simply a contested battlefield.
It would help them tbh.
Whatever made things result in a very peaceful wildnodes the other day until sidd jumped in.