As a rule, I don't lead. I'm bad at it because I don't communicate. I bitch about melder, but I actually find it to be my style because I'm generally left to my own devices. I'm fairly independent of the group, which is fun for me. Inevitably people follow me because I'm a known PKer, but I've made it clear that they do so at their own risk because I'm no hero.
Melding is, like others have said, a double edged sword so far as game balance is concerned. It prevents the game from becoming a flat numbers battle, which is ultimately better IMO. A meld allows a better organized/skilled small force to leverage their abilities over a unorganized/less skilled larger force which represents the best parts of MUD PK. I think zerg fighting is the worst, most uninteresting aspect of PK, and I like mechanics that have a direct impact on the effectiveness of the zerg. The reverse is that it leads to fortress warfare which can get tedious.
I think there are still opportunities to adjust melds, even scale back their offensive impact and make them more defensive in nature (less stuns/damage, more utility and area control), but I'm not sure how to approach that in a way an envoy report can address.
P.S. I have a sweet KDR that some people are just really jealous of. Not naming names.
I had way more enjoyable time having @Sylvanas get all her aurics on me in Ethereal Glomdoring and being killed there.
I was so excited. I was surprised, but I assume that you just gave up by the time I got my aurics on you. It was a nice start to getting back into pvp post all the changes.
Flames erupt from the caldera below as a distorted voice echoes, "Their spirit must be broken if they wish to be reborn as true warriors."
Just so it's clear, when I absolved we literally had Shonjir (as non-com as they come), Yarith and me. I counted 8 demigod enemies online, 5, including 2 melders, who I knew for a fact was active.
How about we just stop complaining about the other side using the same tactics we use, and realise that it's just a damn game.
This is why we can't have new things.
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
I was online when Falmiis absolved. No scries before hand and I missed the initial message. I realised there was an absolve happening when it ended. Cough.
Synkarin, focus body is off and it's just straight up not curing at all. Hoping it's just something I need to toggle and slap myself for being a derp.
Twytch, I'd personally be happy if melds vanished forever, but then I've been ridiculously frustrated lately with my impact in group fights. -_- Someone tell me what sort of group utility I'm supposed to bring to the table as a monk?
Monk impact in group combat has always been hit or miss because of momentum mechanics. Even in the past, when basic grapples built momentum, it was a case where you get hindered and cease to contribute, or the opponent dies and your momentum resets. We've always only contributed in the rare case we meet actually get to high momentum without being hindered because someone more important, like a melder, was in the room taking the flak for us. On the flip side, sometimes, people prioritize monks above all else anyway (due to specific cheese) and that's when we "shine", by taking aggro away from the more important targets, like the melders. Think of it as a consolation prize: we draw more aggro than a WoW priest overhealing in front of the tank lines.
I was online when Falmiis absolved. No scries before hand and I missed the initial message. I realised there was an absolve happening when it ended. Cough.
I was up on Astral and missed the message. Oops. So much spam.
Flames erupt from the caldera below as a distorted voice echoes, "Their spirit must be broken if they wish to be reborn as true warriors."
Just so it's clear, when I absolved we literally had Shonjir (as non-com as they come), Yarith and me. I counted 8 demigod enemies online, 5, including 2 melders, who I knew for a fact was active.
Let's stop with this BS finger pointing.
I mean, I can name at least 10 demigods that don't know which is the sharp end of a sword, so this tells me nothing. Did you really start an absolve thinking it was going to be 8v2.5? Seems like not the full story.
That moment when a small moment of RP triggered a reaction that dates back to the early days of Lusternia.
No take backs, @Hoaracle Lackhand. Now you have to roll with it!
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
Part of me wants to be a nice player and tell people about what's going on (who are asking for information), but RP-wise sharing with an enemy is a nono, but it will probably effect everyone, buuut enemy.
Avurekhos says, "Dylara's a PvP menace in my eyes, totes rekting face."
The eye of Dylara materialises in your hands and flings itself around your neck, tightening incomprehensibly until it is irremovable. Perfectly clean, this eyeball has been wrenched from the socket of Dylara. It has been animated by some unusual force, constantly looking around itself as if in shock or fear. It is bathed in a light covering of white flames that roll endlessly over its surface. A single chain of empyreal metal pierces either side of the eye, allowing it to be worn around the neck.
Part of me wants to be a nice player and tell people about what's going on (who are asking for information), but RP-wise sharing with an enemy is a nono, but it will probably effect everyone, buuut enemy.
You can tell me. I will take the information and do absolutely nothing with it. I don't chase events posts. (not that everyone asking is doing so)
If someone approached me IC (which is an acceptable thing considering Ambassador) I may say something. It might be vague to an enemy though haha!
Seriously just one of those moral/ethical things.
Avurekhos says, "Dylara's a PvP menace in my eyes, totes rekting face."
The eye of Dylara materialises in your hands and flings itself around your neck, tightening incomprehensibly until it is irremovable. Perfectly clean, this eyeball has been wrenched from the socket of Dylara. It has been animated by some unusual force, constantly looking around itself as if in shock or fear. It is bathed in a light covering of white flames that roll endlessly over its surface. A single chain of empyreal metal pierces either side of the eye, allowing it to be worn around the neck.
When you stumble across something made specifically for an event and you wonder how many small things have gone unseen or overlooked. Lusternia and the depth people put into even the small things never ceases to amaze me and draw me in.
(I'm the mom of Hallifax btw, so if you are in Hallifax please call me mom.)
== Professional Girl Gamer == Yes I play games Yes I'm a girl get over it
5
SylandraJoin Queue for Mafia GamesThe Last Mafia Game
"Oh yeah, you're a naughty mayor, aren't you? Misfile that Form MA631-D. Comptroller Shevat's got a nice gemstone disc for you, but yer gonna have to beg for it."
"Oh yeah, you're a naughty mayor, aren't you? Misfile that Form MA631-D. Comptroller Shevat's got a nice gemstone disc for you, but yer gonna have to beg for it."
Edit: I thought you said why you play this game, so if it doesn't work, ignore!
Avurekhos says, "Dylara's a PvP menace in my eyes, totes rekting face."
The eye of Dylara materialises in your hands and flings itself around your neck, tightening incomprehensibly until it is irremovable. Perfectly clean, this eyeball has been wrenched from the socket of Dylara. It has been animated by some unusual force, constantly looking around itself as if in shock or fear. It is bathed in a light covering of white flames that roll endlessly over its surface. A single chain of empyreal metal pierces either side of the eye, allowing it to be worn around the neck.
Comments
I was so excited. I was surprised, but I assume that you just gave up by the time I got my aurics on you. It was a nice start to getting back into pvp post all the changes.
Let's stop with this BS finger pointing.
Coffesip
No take backs, @Hoaracle Lackhand. Now you have to roll with it!
The eye of Dylara materialises in your hands and flings itself around your neck, tightening incomprehensibly until it is irremovable.
Perfectly clean, this eyeball has been wrenched from the socket of Dylara. It has been animated by some unusual force, constantly looking around itself as if in shock or fear. It is bathed in a light covering of white flames that roll endlessly over its surface. A single chain of empyreal metal pierces either side of the eye, allowing it to be worn around the neck.
You can tell me. I will take the information and do absolutely nothing with it. I don't chase events posts. (not that everyone asking is doing so)
The eye of Dylara materialises in your hands and flings itself around your neck, tightening incomprehensibly until it is irremovable.
Perfectly clean, this eyeball has been wrenched from the socket of Dylara. It has been animated by some unusual force, constantly looking around itself as if in shock or fear. It is bathed in a light covering of white flames that roll endlessly over its surface. A single chain of empyreal metal pierces either side of the eye, allowing it to be worn around the neck.
Estarra the Eternal says, "Give Shevat the floor please."
== Professional Girl Gamer ==
Yes I play games
Yes I'm a girl
get over it
I can start asking you "How progresses?" if you like, bb.
Wrong... just... wrong...
You thrust your arm out in a quick jab at a fluffy, white rabbit.
You connect!
A fluffy, white rabbit nibbles at your ankles.
You have recovered balance on all limbs.
You thrust your arm out in a quick jab at a fluffy, white rabbit.
You connect!
You have scored a CRUSHING CRITICAL hit!
You bleed 9 health.
A fluffy, white rabbit hops madly about before biting your ankle.
You have recovered balance on all limbs.
You thrust your arm out in a quick jab at a fluffy, white rabbit.
You connect!
You have scored a CRITICAL hit!
You focus on your wasted efforts, resolving to shift the damage forward.
The final blow proves too much for a fluffy, white rabbit, who expires, pitifully.
You have slain a fluffy, white rabbit.
At least they're not difficult >_>
The eye of Dylara materialises in your hands and flings itself around your neck, tightening incomprehensibly until it is irremovable.
Perfectly clean, this eyeball has been wrenched from the socket of Dylara. It has been animated by some unusual force, constantly looking around itself as if in shock or fear. It is bathed in a light covering of white flames that roll endlessly over its surface. A single chain of empyreal metal pierces either side of the eye, allowing it to be worn around the neck.