Influencing, I disable scroll/sparkle usage. Hunting, I disable sparkle usage; sip/scroll are both around ~80%. Fighting depends on the class. Usually I have scroll/sip on around ~90/80 respectively, with sparkle at like 70-ish.
Probably not optimal, but in groups you prob gonna die either way if hard focused. Solo, more often than not you die to things that aren't sustained damage. But giant bursts.
I set them all pretty high as as to avoid bursty stuff getting you. I think the important thing in combat if your using mm at the moment is to switch your sip prios from mana/health/ego depending on the situation.
Should mmf be recognising Nirvana/Dreamform or can it?
It did the usual wake spam so I had to pause to be able to slip to Nirvana. When I got there and unpaused, it continued to spam wake but there it started taking equi and ego because it would initiate an attempt to leave nirvana and then cancel it immediately.
-improved inra, it can now accept individual kinds of inr (inr, ind, inskin, etc), else it will just inr/ind/inskin/etc everything. inra("command") will do it -inra now takes into account runes/tarot/etc and inrs cards/runes/etc
Nirvana problem: I did MMIGNORE SLEEP to stop the wake spam, but mmf isn't doing any curing while in Nirvana. Not sipping or curing afflictions. How do I fix this?
Any sufficiently advanced pun is indistinguishable from comedy.
P.S. Now that server-side curing will be an actual thing, I intend to EOL m&mf right then.
What's going on?
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
For when the curing part of it becomes obsolete, would it be possible to have a gutted version of the system which still keeps the defenses and ndb parts of it functional?
MMCONFIG POWERFOCUSAMT # lets you specify at what amount (or above) should you powerfocus, else it will use regular focus. mmshow focus will display what it's set to at the moment (currently defaulted to 3).
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
parseExits() looks like a custom function. I'm not sure if it is included by default in the m&mf packages. But if it isn't, then it won't work if you do not have the function code defined in your mudlet - because the function doesn't exist in your mudlet.
If you want it to work (assuming it is not already in m&mf), then you need to find the actual code for that function, and include that in a script file or your login-script for your mudlet.
Comments
Hunting, I disable sparkle usage; sip/scroll are both around ~80%.
Fighting depends on the class. Usually I have scroll/sip on around ~90/80 respectively, with sparkle at like 70-ish.
Probably not optimal, but in groups you prob gonna die either way if hard focused. Solo, more often than not you die to things that aren't sustained damage. But giant bursts.
Discord: Rey#1460
Same place.
It did the usual wake spam so I had to pause to be able to slip to Nirvana. When I got there and unpaused, it continued to spam wake but there it started taking equi and ego because it would initiate an attempt to leave nirvana and then cancel it immediately.
-inra now takes into account runes/tarot/etc and inrs cards/runes/etc
Same place.
The system did work for the combat/coding climate at the time and it's better to start fresh given the sheer number of improvements since then.
Until then, I'll keep at it.
Script name: clotAfterHaemo
Registered event handler: gmcp.Char.Afflictions.Remove
Script:
function clotAfterHaemo()
local removed = gmcp.Char.Afflictions.Remove
if table.contains(removed, "haemophilia") then
-- Can add whatever logic you want for clotting here. Right now it is just a lazy clot 50.
send("clot 50")
end
end
Haemophilia curing not resuming clot has also been fixed. Maybe.
I've also added a config option to specify how much power you need to powerfocus.
This is all being merged to prod as we speak, give it a few hours once it's passed some checks.
MMCONFIG POWERFOCUSAMT # lets you specify at what amount (or above) should you powerfocus, else it will use regular focus. mmshow focus will display what it's set to at the moment (currently defaulted to 3).
Make an alias called anything you want that makes sense for the task.
Beyond this, it just stops. Doesn't actually ask any questions.
Is there any reason why this wouldn't work?
If you want it to work (assuming it is not already in m&mf), then you need to find the actual code for that function, and include that in a script file or your login-script for your mudlet.