Because I definitely want to learn and discuss this more, and this needs its own thread so we stop hijacking Raves. The rest of this post is a quote from
@Everiine, but forum quoting defeats me:
Let me be clear: we did not create Fiabelhie Stillriver. We asked for a small ritual we could do with "Unblooded" (GR1) people as a "rite of passage" ritual, that we could call on when needed, that only affected us. We even drew up a detailed script for what this ritual could look like, understanding that it may not end up being exactly what we designed (I could post it, if anyone's interested).
Fiabelhie Stillriver and her quest don't resemble any of that in the least. We asked for "at need", we got "mandatory all the time for everyone". We asked for "small", we got "way too long". We asked for something that affected "just us", we got something that creates aggro mobs that attack "everyone". The only thing she and her quest have in common with what we asked for and designed are that they are a quest and there is a "bad person" involved.
As for just releasing her: it doesn't work like that. We'd have to wait and let all of the strands on the Lock decay, which takes at least ten RL days if no one works on it in the meantime. So, she could be released if everyone stops working on it for ten days (and it has happened before), but it would take a while.
And we have tried to do something different with her. Oh, we have tried. No results yet.
Mayor Steingrim, the Grand Schema says to you, "Well, as I recall you kinda leave a mark whereever you go."
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Fiabelhie Stillriver is imprisoned in a cracked crystal that is only held closed by the Magnolia Lock. The Lock is made up of up to 10 strands. Each RL day, 1 strand decays. If all 10 strands decay to nothing, Fiabelhie escapes.
Keeping up the Lock requires completing a quest that adds a single strand to the Lock. This quest can be done multiple times a day, but I'm not sure what the cooldown is--longer than 1 hour, and shorter than 1 RL day.
The quest involves:
1) Killing enough salamanders and frogs to get 2 feathers from eagles. Whether the eagles give a feather when given the corpses is entirely random. It's possible that only one or no eagles will drop a feather.
EDIT: Also, the eagles are either in the air or on the ground. Just recently, I went to do the quest and 2 eagles were on the ground, 8 in the air. If I weren't a trill and could fly, it would be difficult to complete the quest.
2) A five-part chain of deliveries (deliver x to person, receive y, which must be delivered to the next person). One of the items delivered, honeycakes, is made by players and can easily run out if there aren't any players constantly making them (you can get a few honeycakes from an NPC in Faethorn, but not enough for the quest without waiting an extra hour or two).
3) Delivering 20 pieces of essence to the location of the magnolia.
4) Delivering 4 more items to an NPC in the Hifarae Hills, at least one of which as well as the NPC is used in 2 other quests (and yes, it is quite possible to bug out, where suddenly, the NPC thinks the items are for a different quest, stopping our quest in its tracks).
5) Two more deliveries.
All in all, if doing it alone, the quest takes easily an hour to complete--more, if something goes wrong, up to 2 or 3 hours.
2) Going from memory, when she escapes, as Enyalida said, parts of the
Serenwilde are flooded and spawn mobs that attack anyone that walks by the longer it goes, the more mobs spawn and the more dangerous it is.
Eventually Fiabelhie herself must be fought, and she's a tough person to
kill.
3) Anyone can technically do the quest--BUT, a Serenguard has to at least be around, because two of the steps require giving items to the Serenguard tutor in the guildhall. He will accept the items from non-Serenguard, so they can do the quest, but a Serenguard needs to let the person into the guildhall so they can deliver them.
You'd think that, if one strand decays per RL day, then the quest only needs to be done once per day. Yes. But when there are only a few players, and the quest has a number of points at which it can fail entirely and you have to wait at least an hour before trying again, often, this means someone is spending their entire window of login time on the quest. Burnout is quite common.
I believe the only change we've gotten has been lowering the amount of hits to kill the flower (it's been awhile since I've done the quest so I don't remember how long it takes for that stage anymore now).
But, because it takes 5 honeycakes each time the quest is done, we go through inventory quickly, and it takes a while to build it up again.
Of course, if she ever gets out again, we can study her before she kills us all .
I'm not really fond of the delivery chain, either, because it's so... tacked on. The Serenguard have nothing to do with the fae architect, Shilo the Gardener, or Abeytu, but we have to deliver this absurd chain of items to them "just because", it seems, or to fill out the time.
Honestly, at this point, we just hate the entire thing. It's one thing to hate a quest and decide, "Yep, not going to try that one again". It's another thing to hate a quest, every part of it, because you are forced, mechanically, to do it over and over and over and over with no end in sight.
And I absoluetely love the concept and RP behind her. My issue is entirely in the mechanics behind the quest when there are so many little changes that could make it so much better. It absoluetely contributes to burn out, and it sucks for the people maintaining it, especially when it ends up being the majority of their logged in time.
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