Can we turn shazbat into an org emote pleeeaaasseee
"Shazbat" isn't a term really exclusive to Glomdoring (albeit most Serens probably aren't so uncouth or crude to use it). I think you can hand-emote it.
Cyndarinused Flamethrower! It was super effective.
edited October 2012
On a more topic related note, can we make vials not unlink to fluids when the rift empties? Is that even possible? I only have three vials so it makes it weird counting how many fluids each has linked to figure out which one it is.
Bringing back an idea from the old thread, can the format of SCRIBE MAGICSCROLL be made work more like letters/vellum and be SCRIBE <quantity> MAGICSCROLL? It creates a base item like the other two do and it would be nice to be able to streamline without [admittedly simple] external scripts.
Iosai: Done!
.oO---~---Oo.
"Perfect. Please move quickly to the next post, as the effects of
prolonged exposure to the signature are not part of this test."
Upon having a look at the STAGE commands a little deeper, I was a bit surprised to see that while the culture minister is responsible for submitting plays for the city, they have few other stage privileges, I think it might be a decent idea for the culture minister to have the same privileges that the bard guild has (ability to access BACKSTAGE commands and the like) - especially since when people want to submit plays the first thing in their mind would be to go to the culture minister rather than going to the bard guild.
Never put passion before principle. Even if you win, you lose.
If olive oil comes from olives, where does baby oil come from?
If vegetarians eat vegetables, what do humanitarians eat?
Pretty sure that the backstage commands are open to anyone set as a stage manager, not bards. Unless you're referring to different commands that I don't know about? Although the culture minister should definitely default to being a stage manager if he doesn't already.
Any sufficiently advanced pun is indistinguishable from comedy.
This is basically what the Culture Minister has access to:
The following STAGE commands are available: STAGE STATUS Show the status of this stage STAGE LIST [type] List productions set up on this stage STAGE START <ID|title> Play back a recorded production STAGE PROGRAM [<title>] Look at a production's program STAGE SUBMIT <ID|title> Submit production for culture
Never put passion before principle. Even if you win, you lose.
If olive oil comes from olives, where does baby oil come from?
If vegetarians eat vegetables, what do humanitarians eat?
While targetting various denizens and creatures should be difficult, picking up corpses (that someone has dropped on death) is a real pain. Made doubly tedious when I need to stuff said corpses in my nest.
Would it be possible to implement a GET CARRION|CORPSE if you're not picky about the dead things you pick up? And then a CROWSNEST STORE CARRION|CORPSE? We can already OFFER CORPSES at shrines.
While alliances can be fluid at times, it would be great to formally declare an alliance or state of war with organisations, and have that be public somewhere, like POLITICS. I think political things between orgs should happen more, and formalising treaties (after drawing them up and agreeing on them and what-not) would 'seal the deal'.
I imagine it would be something the CL of each org would have to agree to, with the support of their council. Similar to the process of raising a VA, but on an inter-org level.
Something like this would have to be a little flexible about the state of alignment between orgs, as not everything is black and white:
The Free Alliance of Glomdoring
Serenwilde: War
New Celest: Alliance
Hallifax: War
Magnagora: War
Gaudiguch: Non-aggression
So on a sliding scale:
Alliance
Non-aggression
Neutrality
War
I was thinking about the complaint of some combatants and how they're tired of the current alliances, and wondered whether having alliances being made more formal could help this.
What if you drew up an alliance treaty between Org A, Org B and Org C, which every party signed up to for 20 IG years... then at the end of those 20 IG years, the parties would have to review and agree upon the terms again if they wanted the formal alliance to continue. It could give orgs the option to duck out into neutrality at the end of the treaty's term, without 'breaking' the alliance and by default, going to war with their former allies (I'm thinking about Hallifax's break from the Trinity, for example).
It might make for more politicking and intrigue, and pave the way for new alliances, if they're deemed necessary.
Added bonus: at a glance, newbies get an idea of the state of affairs (relative to their organisation -- I wouldn't know whether Mag and Hallifax are in a non-aggression pact for example), which is important when exploring!
Just a really simple thing, I was wondering if we could use our beast minor breath when bashing! Maybe even adjust the damage output so it's different in PvE than it is in PvP. It could help with that mix and matching of damage types and also could be nice for a little RP flavour too.
Alternatively, let us train them to have different types of beast attacks.
Can designers get some experience for getting a design accepted? Or if every time they have their design used, a small amount of experience is granted as well? It would be an alternative for those who play to design, so they won't exactly lag behind when they are designing and everyone else is hunting.
As for the Iron Realms Extension, would it be possible to expand on that for Lusternia? Allow people to create designs and place them in their cartels without directly being in the game?
Can designers get some experience for getting a design accepted? Or if every time they have their design used, a small amount of experience is granted as well? It would be an alternative for those who play to design, so they won't exactly lag behind when they are designing and everyone else is hunting.
As for the Iron Realms Extension, would it be possible to expand on that for Lusternia? Allow people to create designs and place them in their cartels without directly being in the game?
+1 to you getting experience when a design made by you is crafted.
I am not sure if we can tell what is or isn't difficult to code/implement into the game. If we could I am sure this thread would be smaller and less popular.
Maybe for using the ability constructs.. Harvesting already has quite a lot of benefits to the player. Crafting is just as tedious and the process is longer and I can imagine it has little to no benefit besides creating something new for the realms or the player to enjoy.
Edit: Most of this is just off looking at the Herbs ability from the Lusternia Wiki
Maybe for using the ability constructs.. Harvesting already has quite a lot of benefits to the player. Crafting is just as tedious and the process is longer and I can imagine it has little to no benefit besides creating something new for the realms or the player to enjoy.
Edit: Most of this is just off looking at the Herbs ability from the Lusternia Wiki
The point was more that no tradeskill activity generates experience. You don't get experience from harvesting, nor from brewing, nor from sewing clothes or enchanting. Given that, why would you get experience from designing? If it's because it contributes, well, every tradeskill contributes something.
If the idea was to give people gold when a design is used (royalty and whatnot), then I'd be all aboard that. Experience though? That's a different thing.
Comments
You better believe I shouted Shazbat at those dominators when we drove them from the Forest. Uncouth and crude, indeed.
But yes - since it's not a Glomdoring-exclusive word, the likelihood of it becoming an org-specific emote is very, very slim.
What if we say it in a wyrden accent.
Sh'azbat
Bringing back an idea from the old thread, can the format of SCRIBE MAGICSCROLL be made work more like letters/vellum and be SCRIBE <quantity> MAGICSCROLL? It creates a base item like the other two do and it would be nice to be able to streamline without [admittedly simple] external scripts.
NARF!
If olive oil comes from olives, where does baby oil come from?
If vegetarians eat vegetables, what do humanitarians eat?
The following STAGE commands are available:
STAGE STATUS Show the status of this stage
STAGE LIST [type] List productions set up on this stage
STAGE START <ID|title> Play back a recorded production
STAGE PROGRAM [<title>] Look at a production's program
STAGE SUBMIT <ID|title> Submit production for culture
If olive oil comes from olives, where does baby oil come from?
If vegetarians eat vegetables, what do humanitarians eat?
You need to be set as a stage manager by the owner of the stage to get the rest of the stage commands.
So like the GM or GA of the relevant bard guild. I think the minister of culture can add people as stage managers too but I'm not certain.
If olive oil comes from olives, where does baby oil come from?
If vegetarians eat vegetables, what do humanitarians eat?
- Alliance
- Non-aggression
- Neutrality
- War
I was thinking about the complaint of some combatants and how they're tired of the current alliances, and wondered whether having alliances being made more formal could help this.To quote Dick Tuck: "The people have spoken!"
Edit: Most of this is just off looking at the Herbs ability from the Lusternia Wiki
If the idea was to give people gold when a design is used (royalty and whatnot), then I'd be all aboard that. Experience though? That's a different thing.