The ‘State of Conflict’ thread brought out an interesting point that really needs to be discussed in its own thread – the State of Roleplay.
My opinion is the overall roleplay of the game has declined significantly over the last two or three years. I would like to discuss the different reasons for this and ways in which we, the players, can do to improve it. I believe that if it improves the quality of the game will do so as well. The conflict thread focused on the different systems in place as well as PvP (with a side order of griefing). To me, these are things that will take a push from the admin side to bring about any real change and given that combat is being overhauled it might be a year or two before our ‘suggestions’ are taken seriously. This thread should focus on things that the community can do to rebalance the game.
Reasons for the Decline –
I feel that a serious drop in quality occurred when the Facebook Lusternia group started. Someone mentioned to me the following point which I agree – ‘At some point in the history of the game, people started to take the game OOC seriously’. In other words, personal attacks against the character equaled personal attacks in real life. I cannot remember the last time I was having an argument with someone where they didn’t feel like I was attacking their real life persona. Everything started getting personal. The FB Lusternia group has become a cancer for the game by destroying the already blurry line between IC/OOC.
Ways to Improve Roleplay–
Knowing the Lore/History – To effectively roleplay your character, I feel you have to have the background knowledge to do so. If you have been playing Lusternia for over a year and still don’t know what Project Cosmic Hope is, you’re in serious trouble. I understand that there will always be people that are competitive and will strictly focus on combat not really care for fleshing out their character. At least know why you are in the said organization and doing the said killing, so that us roleplayers can justify your actions.
Stop making Excuses and take Responsibility – Lusternia has way too many ‘ghost’ leaders – people who either are in position of power and do absolutely nothing or afkers/manse dwellers that spend little time interacting with the community. It is the fault of both the organization for not having people with ‘cajones’ to boot them and the fault of the said player for not wanting to roleplay for whatever reason. Player-driven events can only happen with players that are driven. I hate to say it but Lusternia has none and it’s quite obvious by everyone’s complaints.
Be Creative – My hat goes out to the admin/volunteer that work on not only adding to the game but interacting with the playerbase. There are tons of threads from players showing our love for them. However, it should not be just them doing all the work. It is up to us to contribute to the world through our character’s story. I am dismayed at how much the Public newsboard is not used. Who doesn’t want to be (in)famous? (I’ve never been in an admin-run event but I’ve been in a player one. Much love to @Iytha for putting my character on the map.)
Don’t play/hang out with your friends in-game – If you’re making org/guild decisions for your character based on so-so being your real life friend, you’re not doing the game any favours. It goes back to that blurry line between OOC/IC. The temptation is just too much no matter the age bracket. Meta-gaming falls in this category but who can stop that.
Get into the Mindset – I usually spend about 5-10 minutes after I log in to read some of Aiakon’s works/posts to get into the right frame of mind. I do this to separate my real life self with my in-game character. Also, I do it because it’s a challenge. Some of his concepts are very difficult to grasp and makes me feel stupid. However, I know that if I go through the steps my character will develop. I just wish he was around to help me out with some of my ideas. What do you do to make the shift?
In Conclusion:
The REAL problem for the decline of Lusternia lies with the players and their attitudes. The conflict systems in place / broken combat are just the icing on the cake. People just stopped roleplaying their characters and started playing their real life personas in the game. And by far the worst thing to have happened is people stopped developing their characters and expected other people (such as the admin) to roleplay for them.
… Or if you think I am wrong, then prove it.
Comments
I gave a big long sermon the other day - it was well-researched and pretty good if I say so myself, and along comes some alt saying how it didn't mean anything and how Mag is a shadow of its former self and "oh you think that's something? HA IT'S SHIT BECAUSE WE USED TO HAVE IT BETTER." Oh, I'm sorry - let's go back to doing nothing but looking over our shoulders, then, rather than try to bring some spirituality/core RP back to our org.
"THE DEMON LORDS CAN NEVER TRULY BE KILLED - GREAT IS THEIR POWER."
You shock a platinum-coloured geomycus with tales of terror bestowed on villages who don't follow Magnagora.
A platinum-coloured geomycus slaps her knee and declares that, by the gods, Ptoma Hive should follow the Grand Empire of Magnagora after all!
Shouts rise up from Ptoma Hive, as its denizens loudly pledge themselves to the Grand Empire of Magnagora.
All of which is beside the point, though, since just killing him would make me no better than the people I'm bitching about. :P
"THE DEMON LORDS CAN NEVER TRULY BE KILLED - GREAT IS THEIR POWER."
You shock a platinum-coloured geomycus with tales of terror bestowed on villages who don't follow Magnagora.
A platinum-coloured geomycus slaps her knee and declares that, by the gods, Ptoma Hive should follow the Grand Empire of Magnagora after all!
Shouts rise up from Ptoma Hive, as its denizens loudly pledge themselves to the Grand Empire of Magnagora.
Then I read your tirade against people with mental health difficulties. While I can disagree with your stance on Facebook and other measures, and apply cynicism to your motives to object, I have no interest in discussion with a complete troglodyte.
So as respectfully as I can say this: (because what I'd love to say will get a warning) If anything makes Lusternia less fun for anyone it's obnoxious, ignorant and vile sentiments and attitudes like the ones you have displayed in your rant.
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
Signature!
This has -always- been an issue in Lusternia. Anyone who remembers good old Lack of Rants will acknowledge this point. Facebook just brought it to a new venue, where the issue may have made itself more readily visible to a different sect of the player base than when it was just on the forums.
In a game where passion is necessary to focus on so much of the mechanical elements and maintain interest, this sort of thing is generally inevitable. I refuse to believe Facebook made this worse, so much as revealed more of what's already existed and added a new layer of transparency - whether players use this to simply be more rancorous with one another or to recognise and fix the issues more readily (which is what I miss Lack of Rants for) is a different matter entirely.
I was mentored by Druken, mothered by Astraea and Celina, and still get guidance from Tacita for order stuff and general Commune things. That's a lot of roleplay heavyhitters right there and it is exactly what kept me in Glomdoring. I've never left and even though people say "you never know!" I really cannot imagine playing anywhere but Glomdoring and rp is an enormous factor in that. I think the rp quality in Glomdoring is why it stays so powerful. There are a handful of very active roleplayers that keep it going and there isn't a feeling of hopelessness because those people are training up a new batch. There are lots of what might be called "midbies" in Glomdoring, myself included, and most that I have met are active in roleplay. This is because they learned from the best.
I do not think any shift in attitude or activity will save a particular org's roleplay. It's all about a few people actively guiding the ethos of the org.
Some of the best roleplayers I've seen are mainly active with 3-4 other people, and not with the entire organization. Even back in the day, those 3-4 people had to deal with hecklers. My advice to you is to ignore the hecklers. This isn't back in the day, clearly, this is the here and now.
On the mental illness angle of this thread, I'd like to say that I'm extremely disappointed at blame assigned here, both for the sake of players wrestling with their personal demons and for my own part as a patron. There are quite a few players, and there have been a few admin as well, with active and inactive treatment for things like anxiety disorders, depression, borderline personality disorder, etc, adnauseum. Even beyond that, there are quite simply a large number of people in transition periods in their life or real life problems, some of which they vent in game.
As has been stated elsewhere in this thread, your accusatory tone is abusive, unhelpful, and even destructive. Please consider amending your post.
And these responses go hand in hand with what I perceive is wrong with the RP in Lusternia.
That is simply not true. There is nothing wrong with using OOC channels to communicate with other players, to convey things to each other, like combat mechanics, like debates about an IC event, like letting someone know a task needs to be done. There are many things in this game that simply have zero relevance to RP. And to use OOC communications to convey them and pretend nothing was said ICly can smoothen the ride for many people, and save the time for RP that actually matters. I have zero, absolutely zero, intention of wasting time in the game dancing through a bureacratic conversation with a person I know who plays his character in that way, in order to tell him, "you dropped something." or anything else as trivial. I'd send him a message with OOC tags. I refuse, absolutely refuse, to spend 5 minutes converting my timezone to another and trying to convey that in a convoluted manner to someone else in order to plan for a meeting in advance - I'd just convert it to GMT, message that to the person and expect them to do the math themselves. None of this lessens my experience in RP, none of this affects the game's atmosphere, none of this makes any part of the game less enjoyable. And this doesn't mean I have no ability to separate IC from OOC.
In fact, I believe that the more OOC channels a person is a member of, the better his or her ability to separate IC from OOC. Knowing when to keep things out of the OOC medium, and when to approach a person IC, is the definition of IC/OOC separation. Not the lack of any OOC communication at all. Sure, not everyone has the same ability to do so. But it is ultimately up to the individual, not you, to decide where the appropriate line to be drawn is. And more often than not, I find OOC channels and medium to enhance my role-playing experience a lot more.
In regards to my mental illness comments, it really wasn’t my opinion to begin with. I had an OOC discussion with another player in regards to the topic of why people could not look past their differences and come together to work on certain goals. That person argued that ‘the game [Lusternia] appealed to a lot of people with psychological needs. You have to come to the understanding that this is part of the playerbase’. And I didn’t notice it until I started interacting heavily with the community as CL. His opinions and my in-game experiences are what brought me to my conclusions. My point is that it is a factor that heavily affects roleplay, and people entering the game should be made aware of it.
How am I, the player, going to know that said character is having personal issues to even begin with without the use of body language? I imagine that this question is not just Lusternia but MUD-based in general. Everyone that has commented so far on it acknowledges the existence of it but regard my comments as ‘insensitive’ even though I am referring to –certain—players and not the entire playerbase. @Zouviqil ‘s comments are well founded, and I appreciate them.
I started to play Lusternia because I love the story/background and was a hardcore table-top player. Looking back now, I used to table-top D&D with people that had severe issues and it was never a factor for our enjoyment. [Also, my Engrish was going to hell and I needed a place to practice.] To be honest, this is a discussion/debate that I would love to do in person. If I was able to go to IronCon, I would definitely bring up the topic.
Zvoltz has removed the “offensive” text, and out of respect for Mysrai I have amended the post with the section above to clarify my point and not to continue the argument. Please send me personal messages via the forum if you want to do that.
Assuming the premise of this thread is true, that the state of roleplay has been deteriorating, it's pretty disingenuous to accuse a certain group of people, or a certain medium (ooc medium, in this case) as the root cause. The root cause is when people are intolerant, insensitive and judgemental. When people refuse to accept any roleplay (or any medium) except their own - that's what would kill the roleplay in this game, and what makes a roleplaying environment toxic.
I have a smattering of knowledge of the Lusternian setting. And of the setting of various other games I have played. I have had fulfilling roleplaying experiences in these games. I am not a contender for the Knowledge challenge, nor will I ever be. I have also jumped into roleplaying environments with near to zero idea of what is going on, lore or knowledge wise. I can tell you that lore and knowledge is secondary to roleplaying enjoyment. I can say with full confidence that one does not need to look up a story's background to participate and contribute in a meaningful way to a larger web of roleplay.
Lusternia is not a job. Lusternia is a game. If a player in a leader position wants to afk in their manse, it's entirely their right. If you don't like it, contest them. This has zero relevance to roleplay. City/Guild leaders, elected positions, appointed positions in Lusternia specifically do not facilitate roleplay - they facilitate administration. Their primary job-scope is not to initiate player-driven events. They do chores, which I'm sure you know (or maybe you didn't do them?) which take time away from their ability to roleplay. Leaders who don't do anything, who abandon their responsibilities are a problem not to the roleplaying scene, but to the daily convenience of players in their orgs.
The wish to participate in global, public news post events is not universal. Lusternia's primary advertised hook is the quality of life that is emulated - in the daily, small interactions. Its the personal touch. It's the one-on-one. It's the guild RP. Going out of your personal space can be very rewarding, yes. Interacting with the game world as a whole can be great, yes. But not everyone wants to do that, and not doing that is neither a sign that roleplay is "deteriorating", nor is it a sign that the person is making the game world a lesser place. If you want to involve as much of the game as possible in your own event, sure, by all means. I'll even applaud your noble intention to breathe a larger storyline into the game the same way the admin try to. That is as important as personal roleplay! But not wanting to participate is not a crime.
Looking back at my initial post, I realize that I did not add enough meat to my argument.
Here is a good example of what I am talking about when I refer to ‘roleplay’:
A couple of days ago I made a post stating that the Lord Gorgulu represented an aspect of the Geomancer. It was taught to me as a novice and it’s written in one or two books. Then, the people that I have to roleplay with start making comments that I am wrong with the argument that the Geos worship the Earth Lords, the Guild has nothing to do with the Demon Lords, etc. I actually laughed extremely loud while saying to myself then why is the Guildhall called the Tower of a Thousand Hungers which has the same extension as the Pit of a Thousand Hungers on Nil where Gorgulu resides in.
Then, I hear comments on my guild aether that the Libellus Geomancie is an ‘old book’ with not much emphasis on the background story of the Guild and that because it wasn’t ‘Divine mandate’ it’s not true. I have no problems with people attacking my character in-game or out. But it angers me to no end when people start promoting opinions that I feel are not true. It drives me bonkers when there is a lack of respect for the time/dedication given to past players who helped create the foundation for my enjoyment. Getting into constructive arguments/discussions with people having this kind of attitude is pointless.
Here is the character dilemma that I am having… What is true to the story of the game and what isn’t? Three years ago the comments above would have resulted in either a severe scolding if it was a newbie or a GDF if they weren’t. Now, no one really cares except for me. @Mysrai, please suggest to me ways that I can improve my roleplay when the ‘hecklers’ are the majority of my Guild. A matter of fact, I invite ALL of you to step into my shoes, start some Geo alts, roleplay for a month and send me messages on ways that I can help and improve my RP game. I am open to any positive criticism. Just make sure you look pass the vulgarity and OOC-ish that has become rampant on the aether.
The last time I asked for helped @Shaddus sent me a pm saying read Aiakon and that I did. It was extremely helpful. Thank you!
I gave up on Lusternia a few months back because 1) I started to focus on other things in real life, 2) I found enjoyment in other games, and 3) I got tired of playing a MUD as a single-player (I’m on the Oceania time zone). Then, people started bugging me… come back and play, focus on roleplaying your character via the newsboard, develop your character as a story in a book, etc.
The Nekotai revere and worship Grandmother Scorpion. That is, however, not admin endorsed. Any amount of Nekotai can say or do anything until the admin come out and endorse, or reject it. At which time, things must change to be what the admin dictate. There is no middle ground, there is no grey area. Gorgulu and the Geomancers as a specific example is a remnant of roleplay from players who, in your own words, are past players. They are either no longer active, or no longer hold as much influence in the game. In both cases, no players are beholden to their ideas and their RP. Nothing wrong with that. For all the "lore" and "knowledge" you claim to champion, you seem to fail to realize that the only place where lore comes from is the admin.
The only thing that is true to the story of the game comes from admin sources. Nothing else. Period.
Interacting with people who hold different opinions from you is a form of RP. Your character reacts by presenting arguments. Or getting angry. All of those are IC reactions. The entire exchange, including the voices that provide you with the argument to react against, are valid roleplay. You cannot point to someone disagreeing with you, or a book that was written some time ago, and say, "THEY ARE RUINING ROLEPLAY IN THE GAME. THEY ARE BEING HECKLERS TRYING TO DESTROY HISTORY." They are roleplaying as much as you are, and they are as valid as your roleplay is. There is no history except what the admin publish. Everything else is opinion.
This is completely untrue and there have been many examples of players creating canon lore. Catarin is the most prolific example of this. Aiakon's work on Geomancers was supported by Divine for the longest time. Nokraenom CREATED the Demon Lord lore where before it was an empty shell. Daevos' work with the Feyranti family changed Magnagora. Even Sthai's writings and musings changed the direction of Magnagora's roleplay by introducing steampunk. So no, official lore is not just divine mandate, and frankly that's a poor argument to make on the whole.
No, it's not alright for the leader of an organization to sit in their manse afk. And yes, I have contested in the past and lost. The playerbase complains of a lack of conflict in the game but then support individuals that do nothing. My hands are tied. I am only one player and if the majority wants to go a different way then I become the minority. I cannot stop people from being hypocritical. I can only work on my own character development.
Being able to teach people the concept of your organization starts from the top. When a newbie enters the game and sees who the Guild leaders are, they will gravitate to those players because they are the leaders. Having someone that is not around or mindless is not helpful for the overall roleplay or health of the game (such as moving the story along). It adds to the frustration of people.
Lusternia is a game that revolves around having a -love- for writing and good skills for it. If you do not like to write or find it difficult (like I do), then it is a challenge not a job. A job pays with a physical reward. A challenge offers an opportunity for growth. The former is repetitive and the latter is terrifying.
I have no problems with other guild members presenting arguments and starting discussions on key elements of the lore but come on... Geomancers... Earth... Foundation... This isn't the Aquamancers guild that we are talking about that probably flow like water with their RP. And if people are going to start running counter with established 'traditions' they better come out with a hardcore 50-page book and some solid evidence to support their claim.
I disagree with you in that they are destroying a history that has already been written. That is what history is... there is a beginning, a present day story, and the future. The former has already happened via all the in-game newsboard posts, etc. If I took my character and moved him to Celest... How long will it take before people started trusting the 'Taintling'? No matter the time people will always regard my character as a 'former' Magnagoran. It is part of what makes my history and influences my roleplay.
I think what I'm trying to say is that I cannot agree with your claim that the only history that matters is the admin approved ones especially since my opening statement included a section on 'Be Creative'. Why should I leave the development of the game entirely in the hands of the volunteers and IRE? Am I not part of the story?