It can be convincingly argued that it's the player's fault, and not the game's, when your org has been the beneficiary of many of the game's questionable systems and mechanics for the past years. (View Post)
Hi! Chiming in with my biggest sadface about Lusternia: The deluge of promotional items has, I think, diluted much of the charm the game once had. When I first started out in IRE, Lusternia had the d… (View Post)
"Losing a city" is such a morbidly huge concept in Lusternia because you have to remember: each city has its own set of classes/archetypes. (View Post)
The problem isn't really that there is too much gold, per se. It's that there is too much gold in relation to the credits circulating the market -- and credit prices are, for all intents and purposes… (View Post)
That's right, Lusternia is a game. It should be appealing to many, but for a period of many years now it has only been actually fun for an increasingly smaller handful of people. This is why players … (View Post)