Worms and Dysentry is strange. Bleeding and poison is unsurprising. I agree with others that the bleeding and nuke will make or break the skillset. Will be interesting to see it in action.
I'm already considering trying to replace Dysentery with Haemophilia, and then replace the haeomophilia active with something else- but that depends entirely on the level of bleeding. Otherwise the affs don't really mesh with it whatsoever, it'd be nice if at least one did.
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Cyndarinused Flamethrower! It was super effective.
Er...masochism, dysentery, and worms? Those are pretty bottom of the barrel affs. Weird.
I think a lot of the affs from chems and woods are mostly there for rp purposes, and not really selected for synergy.
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
Bottom of the barrel afflictions that tend to be low on the curing priorities, means they'll probably be easier to build up for the multiplier bomb damage no?
The divine voice
of Avechna, the Avenger reverberates powerfully, "Congratulations,
Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
But the multiplier bomb damage is a 10p, delayed cast- you're not going to be leaning on that much. Or at least you shouldn't be. Unless it is hilariously broken.
0
Cyndarinused Flamethrower! It was super effective.
edited April 2013
I dunno, let's ask Mag how well they stack plague affs like dysentry and worms?
(They don't, cause plague affs suck and they all have different cure balances.)
Hey, anything that gives a plague aff is good in my book.
Also, choleric cures are nice for classes that rely on enemy list since it might take down love potion.
Trying to using worms/dysentery for hunger attrition would be a terrible idea. Not to mention that it won't strip constitution so would be useless on warriors.
Will be interesting to see how it plays out though. The theme is pretty cool.
Edit: dysentery isn't an official "plague aff" those are just worms, pox, rigor, epilepsy and scabies.
So after some brief testing, I forsee issues with the damage of wasp swarm.
Non linked demense vs 44% poison and 117 cutting plate, resulted in a 2k cutting damage and 2k bleed tick. Two of these firing off is an AoE room clearer.
I will say though, this included Nightsweats.
Their variant of glinshari however is pretty weak, it does less damage than wasp swarm at 0 afflictions, and went up to about 4.5k.
The divine voice
of Avechna, the Avenger reverberates powerfully, "Congratulations,
Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
The bleed looks like it's outside of DMP, because it's 33% of the total attack; the other 66% got knocked to 2k by DMP, and the bleeding stands alone.
It might need to be 50/25/25 or something, 33% bypassing DMP is looking a little high on initial glance. Because you have to clot that or you die, and if you clot that, well, mana kills abound.
Well, the standard bashing attack having a chance to afflict with charybdon looks pretty nice, too. We'll just have to see how it goes. From the looks of it, barktouch is part poison at least, too... as I managed to afflict myself with confusion by testing it on myself... and it definitely deals decent damage too... almost 1000 for a racial attack is nice.
Barktouch should be straight magic damage, so that sounds like a bug. It's not really... a racial attack a la breathe fire or hug, it's intended to be a 1:1 port of nature curse to brute magic source, for a class that swaps at mastery to a strength based build.
EDIT: Also, without afflictions, all the Glinshari-type things should have been nerfed by a recent changelog. These affs are a bit random, just as random as Wilde's were when it came out. A good fix is probably needed here too.
So after some brief testing, I forsee issues with the damage of wasp swarm.
Non linked demense vs 44% poison and 117 cutting plate, resulted in a 2k cutting damage and 2k bleed tick. Two of these firing off is an AoE room clearer.
I will say though, this included Nightsweats.
Their variant of glinshari however is pretty weak, it does less damage than wasp swarm at 0 afflictions, and went up to about 4.5k.
I'm talking with Iosai about it right now. It is going to be changed... I'm thinking it's likely wasp swarm got a different damage type than it was supposed to (bleed instead of something else) and creeping doom lost its bleed. Come on now, you know my name ain't Morbo. :P
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
The top-tier ranged skills generally only reach their potential when the target has some of the required afflictions on them. Without any, it is quite average.
The top-tier ranged skills generally only reach their potential when the target has some of the required afflictions on them. Without any, it is quite average.
Even with two on me it seemed somewhat underwhelming. I remember mid to high affliction levels actually taking off 50%+ of my health.
2,641 damage on someone with 11,484 when paralysis and entangled were up. I haven't been hit by one of the other time bombs for a few weeks, but I remember having that much health left, not taken off (and having up to 14k HP)
It looks like wasp swarm will be the go to, easy to set up, requires no afflictions and has a good amount of damage and bleed, even post adjustment.
The divine voice
of Avechna, the Avenger reverberates powerfully, "Congratulations,
Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
@Morkarion Yeah, all the bomb skills are pretty underwhelming right now. With all 5 of my afflictions on someone, I think I'm capping out at right about 5k damage, with my ~60 blunt offensive dmp and ~40 magic offensive dmp. The attacks you remember are from... three nerfs ago?
EDIT: It's worth mentioning that I haven't tested since the most recent change, which makes the base lower but the modifiers do more. There is a chance that the modifiers aren't adding flat amounts, but percentage amounts... in which case buff stacking might do unexpected things, like with Morbo. My family leaves tomorrow, and I'll have the time/energy to do some really in-depth testing again.
Ab tweaks? Also, does Wildewood have the first skill being Wildewood too?
Yes, the first skill in the set is called Wyldewood, and it's essentially the thing that converts you into a tree... I have the wall of text that smacks you when that happens, too... if you're interested.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
You swell in pride as you choose to become a student of Wyrdenwood.
A creeping sensation draws across your perception as a
shroud, crawling and wiggling through your consciousness, eating away at
all that you know. Something else - another - is there, edging your
perception. Who are you? You ask. Who am I, echoes the response. Black
and horrible, unnamed spirits twist about you, enveloping those lengths
of purple-hued, twilit shadow that you distantly, dimly recognize as
segments of your own star-shaped being, that which flesh is not but
reflects. That shadowed shroud clinging to your consciousness draws
tighter, choking out your thoughts, half-formed ideas of your own soul
being grasped at, drowned. You gasp for air yet you cannot breathe. No,
you have no breath - no breath, no body, nor have you a 'you'. I am not,
you observe. We are - yes, that is it. We are of it. Interlinked.
Connected. Your perception expands - a world filled with light and
brightness and warmth, burning and scourging. Emptiness, hungering void,
angry-red darkness smearing corrupted, dead lands. We are not, you
seethe. We are alive, you protest. Your consciousness grabs at this
shroud and, instead of fighting it, you cling to it. You draw it in,
wrapping it about you, wrapping yourself about it, allowing its coldness
to drain what warmth and life in you that remains. Yes, this is part of
us. We are all a part of us - and you shift in the soil. Yes, form. We
are, we awaken. We are an agent, freed from freedom. We are servants.
Glorious servants. You inhale - and your lips part, sucking greedily at
the air. All about you the world is purple and dark - beautiful,
majestic. We are all about us, you admire - it is us, we are it. Its
waters, turbid and as spoiled as the quagmire through which they flow,
are our blood. Its trees - beautiful yet rotten, dead yet living - are
our flesh. Its soil is our bone. The shadows are our breath. The chill
memory of Mother Night is the shroud that enveloped us, freeing us. With
a raucous cry, an oily black crow alights on your branches. It turns
its angry, red eyes down, looking at you, and you return its gaze. Yes.
We are change - great, powerful change. We are that which survived. We
are the Glomdoring given flesh and form. We are that which overcomes. We
defied death a second time - and we live where we ought not. We are the
inheritors of the Realm of Nature. We are the rightful heirs of the
Forests. We are the children of the Ravenwood. We are the putrified
grove. We are the beauty of the new order. We are of the Wyrd - we are
Wyrd given form! We are Wyrd given flesh! We are Wyrdenwood!
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
Elanorwen shifts towards Malarious and fixes him with a baleful, red glare as she emits a low, mornful moan, her looming, twisted form quivering with the forcefulness of it.
Elanorwen shifts towards Malarious and fixes him with a baleful, red glare as she emits a low, mornful moan, her looming, twisted form quivering with the forcefulness of it.
What we seem to be missing is an ability to cut trees, be it for mulching purposes or to help with the growth of a mystic tree. Then again... the mental image of a tree swinging an axe at another tree is a bit amusing too, I guess. I'd personally like the ability to carve totems and be able to tell how many days are left until a totem reverts.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
What we seem to be missing is an ability to cut trees, be it for mulching purposes or to help with the growth of a mystic tree. Then again... the mental image of a tree swinging an axe at another tree is a bit amusing too, I guess. I'd personally like the ability to carve totems and be able to tell how many days are left until a totem reverts.
Reports 1057, 1091, most of the discussion around Wildewood.
I'm still not sure why you didn't get a version of autumnal surge though (mulch resulting in sap rather than wood)
Comments
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
Their variant of glinshari however is pretty weak, it does less damage than wasp swarm at 0 afflictions, and went up to about 4.5k.
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
It might need to be 50/25/25 or something, 33% bypassing DMP is looking a little high on initial glance. Because you have to clot that or you die, and if you clot that, well, mana kills abound.
EDIT: Also, without afflictions, all the Glinshari-type things should have been nerfed by a recent changelog.
These affs are a bit random, just as random as Wilde's were when it came out. A good fix is probably needed here too.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
Barktouch is pure magical damage.
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
Edit: It's updated, down to 1,704 damage and 804 bleed. Thank you!
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
Just wondering because compared to other time bombs that's easily the weakest I've ever come across.
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
2,641 damage on someone with 11,484 when paralysis and entangled were up. I haven't been hit by one of the other time bombs for a few weeks, but I remember having that much health left, not taken off (and having up to 14k HP)
It looks like wasp swarm will be the go to, easy to set up, requires no afflictions and has a good amount of damage and bleed, even post adjustment.
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
@Morkarion Yeah, all the bomb skills are pretty underwhelming right now. With all 5 of my afflictions on someone, I think I'm capping out at right about 5k damage, with my ~60 blunt offensive dmp and ~40 magic offensive dmp. The attacks you remember are from... three nerfs ago?
EDIT: It's worth mentioning that I haven't tested since the most recent change, which makes the base lower but the modifiers do more. There is a chance that the modifiers aren't adding flat amounts, but percentage amounts... in which case buff stacking might do unexpected things, like with Morbo. My family leaves tomorrow, and I'll have the time/energy to do some really in-depth testing again.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
You swell in pride as you choose to become a student of Wyrdenwood.
A creeping sensation draws across your perception as a shroud, crawling and wiggling through your consciousness, eating away at all that you know. Something else - another - is there, edging your perception. Who are you? You ask. Who am I, echoes the response. Black and horrible, unnamed spirits twist about you, enveloping those lengths of purple-hued, twilit shadow that you distantly, dimly recognize as segments of your own star-shaped being, that which flesh is not but reflects. That shadowed shroud clinging to your consciousness draws tighter, choking out your thoughts, half-formed ideas of your own soul being grasped at, drowned. You gasp for air yet you cannot breathe. No, you have no breath - no breath, no body, nor have you a 'you'. I am not, you observe. We are - yes, that is it. We are of it. Interlinked. Connected. Your perception expands - a world filled with light and brightness and warmth, burning and scourging. Emptiness, hungering void, angry-red darkness smearing corrupted, dead lands. We are not, you seethe. We are alive, you protest. Your consciousness grabs at this shroud and, instead of fighting it, you cling to it. You draw it in, wrapping it about you, wrapping yourself about it, allowing its coldness to drain what warmth and life in you that remains. Yes, this is part of us. We are all a part of us - and you shift in the soil. Yes, form. We are, we awaken. We are an agent, freed from freedom. We are servants. Glorious servants. You inhale - and your lips part, sucking greedily at the air. All about you the world is purple and dark - beautiful, majestic. We are all about us, you admire - it is us, we are it. Its waters, turbid and as spoiled as the quagmire through which they flow, are our blood. Its trees - beautiful yet rotten, dead yet living - are our flesh. Its soil is our bone. The shadows are our breath. The chill memory of Mother Night is the shroud that enveloped us, freeing us. With a raucous cry, an oily black crow alights on your branches. It turns its angry, red eyes down, looking at you, and you return its gaze. Yes. We are change - great, powerful change. We are that which survived. We are the Glomdoring given flesh and form. We are that which overcomes. We defied death a second time - and we live where we ought not. We are the inheritors of the Realm of Nature. We are the rightful heirs of the Forests. We are the children of the Ravenwood. We are the putrified grove. We are the beauty of the new order. We are of the Wyrd - we are Wyrd given form! We are Wyrd given flesh! We are Wyrdenwood!
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.