Blessings bought with gold.- Different kinds of blessings (more XP, DMP, damage, influence-buff, perhaps custom ambients).
- Duration specified by buyer (a two-hour blessing would cost the same as two one-hour blessings).
- Should probably temporarily go away if someone enters an area controlled by an org they're enemied to (village, ethereal/elemental/cosmic area, etc).
Convert gold to demi-essence.
Renting some artifacts for gold.
Collectibles (curio crates for gold, other collectibles; this would only have a limited effect though).
Investing in villages (more comms produced? Better feelings? Something else?).
Manse upgrades.
Aetherspace guide (pay a gnomish aethercrew to quickly and automatically take you to an aetherdock. Limited to Prime only, perhaps?).
Aether crews for hire (escalating costs, so no solo aetherbashes unless you're willing to throw down some heavy cash).
Carriage ride (stand at a Nexus and get a quick ride to any village on Prime).
Gold donations that would give you temporary titles/special greetings/etc.
One-shot refill of Endurance and/or Willpower. Would need to be balanced so it would cost more than you'd get bashing down your endurance/willpower again.
Stable hands (give them feeds and they'll feed your beast while it's in the stables, meaning you wouldn't have to get your beast out every four hours).
Rent-an-Eventru (for a large sum of gold, you'd have him follow you around for a day).
The ultimate gold sink.
I hope I got them all... Feel free to post even more suggestions though!
Comments
Excellent gold sink. I can spend in a RL week for you all.
Blessings bought with gold.
Regarding blessings, I'm dubious about adding more buffs outside of karma. However, inspired by an idea on another thread, what if karma blessings cost gold as well as karma? In other words, for each point of karma you need, you must also pay 5,000 gold (or whatever). Maybe you could spend double the gold if you don't have the karma. (Curses, however, would work the same way in preventing blessings but not cost gold to lift.)
Convert gold to demi-essence.
Not sure about that. That's basically buying experience with gold. How much would 1 essence cost? 10,000 gold?
Renting some artifacts for gold.
Never been crazy about that.
Collectibles (curio crates for gold, other collectibles; this would only have a limited effect though).
We did that for travel curios!
Investing in villages (more comms produced? Better feelings? Something else?).
Hmm, maybe. Would have to be a limit and be expensive. Maybe like 50,000 per comm to max out that comm?
Manse upgrades.
Manse map (owner purchases it and can map the rooms in the manse, which show up on MAP).
We've investigated that and there are too many issues that it probably isn't feasible.
Manse rift (would hold considerably more than a personal rift, but would be usable by owner only).
Not sure I understand. Isn't that basically a shop store?
Manses have an effect on you personally (better prestige, perhaps?).
Bit vague.
Family-deeded manses provide honour to the family it's deeded to (diminishing returns a'la DMP).
Not sure I understand. You can buy manses already. You want to deed it to a family and get honour for it? Is that gameable?
More manse furnitures that give stat benefits (table for con, jungle-gym for dex, etc).
Don't really like stat benefits (unless you mean they only are in effect while in the manse).
Interior decorator (special ambients for the room, some minor benefits in the room).
I think you can do that already with a manse artifact.
EDIT: I might've misunderstood the upkeep cost... I thought it was power-of-two, but reading the helpfile disagrees with that. So instead a single blessing would be 5k, two blessings would be 20k, three blessings would be 45k... That makes it a fair bit harsher, but it'd still make it possible to get a set of nine blessings for very special occasions.
Aetherspace guide (pay a gnomish aethercrew to quickly and automatically take you to an aetherdock. Limited to Prime only, perhaps?).
Not crazy about that.
Aether crews for hire (escalating costs, so no solo aetherbashes unless you're willing to throw down some heavy cash).
Don't believe this is doable.
Carriage ride (stand at a Nexus and get a quick ride to any village on Prime).
Only to villages your city/commune controls? Really don't think this would be used unless the cost is so low as to be meaningless. It's not that hard to get to a village except if you're a newbie (in which case you don't have the gold to spend).
Gold donations that would give you temporary titles/special greetings/etc.
We could increase the cost of titles. (Not sure what other titles you mean.) Not sure what special greetings are.
One-shot refill of Endurance and/or Willpower. Would need to be balanced so it would cost more than you'd get bashing down your endurance/willpower again.
I like this. Would have to be a special place you go to. Of course, it'd be expensive!
Stable hands (give them feeds and they'll feed your beast while it's in the stables, meaning you wouldn't have to get your beast out every four hours).
Maybe. Not sure how doable it is.
Rent-an-Eventru (for a large sum of gold, you'd have him follow you around for a day).
Eventru is welcome to hire himself out if he wants!
The ultimate gold sink.
Increase bashing damage with gold? I don't think that will fly!
My response to that would be that no, you did not.
You made some things available but you priced them so highly that they do not function as a gold sink; they might as well not even exist.
That's something that needs to be considered with any newly implemented sinks as well. If you overcharge, you might as well not even bother putting in the time to code it. Note that "overcharging" is *not* related to how much gold currently exists, but instead to the players' perception of what their gold is worth in comparison to what they are getting.
Pricing it for the few just means that not only won't those few invest, but nobody else can afford to.
To be frank, it wouldn't even make anything new possible, really. People can already create a personal manse and drop comms there (or at least of the type of comm that doesn't decay, which involves at least herbs and inks). So why would people want it? Because I assume they (like me) don't like seeing massive groups of comms just lying around. Plus, a manse rift would be able to be placed in an open manse where everyone can enter.
The travel curios couldn't have been priced much less because of the Wheel. The Wheel can be used as an engine for turning coins into pretty much anything else - truefavours, credits, presents, dingbats, lessons - at varying exchange rates. Curios are the fuel and they can be bought for credits, gold or lessons. Gold is the easiest thing to get without spending real money, so it's sensible that the travel curios are priced at a fair premium over the credit ones. For the biggest packages the prices are 3 credits per curio or 90k gold, so 30k gold per credit equivalent.
You can already get blessings for gold (sort of) with the wheel, truefavours and crit bonuses anyway. Buy curios for gold, rub, spin. Expensive but doable.
Part of the difficulty of trying to reduce credit prices with gold sinks is that they make gold more desirable, so people selling credits will want to sell for higher prices. Not an easy thing to solve, particularly with the vast difference between the ability of a novice to acquire gold and the ability of an arti'd knowledgeable demigod. Both competing for the same resources.
Just reduce the gold generated by the Wheel.
This is even what I suggested back when the Admin raised that as a concern. :P
- Duration specified by buyer (a two-hour blessing would cost the same as two one-hour blessings).
Combine the two of them, please!The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
Well, if we assume a Demi can bash up 100k per hour, then that's a minimum of what it would have to cost. Double that since it's both endurance and willpower, and then add a little more... Say, 300k per pop? That's about the ballpark that I had imagined, at least. Could be a bit more, perhaps.
However, it can't cost too much. If you put a pricetag of 2m on it, then that means people simply won't use it, meaning it loses all its purpose of being a goldsink.
Anyways, something more routine, bonus-y, and non-admin-overseen would work a lot better for a goldsink. Something that the players can initiate, go through with, and upkeep (or not) that doesn't add entirely new sections to the nation or anything. Something like:
-Postal upgrades, like express mail that reaches people off of the Prime plane.
EDIT: -Some kind of travel, subsidized by the org, to common org places. Go from Serenwilde to the Hills (I know it's short, but whatever), or the Peak. Like the carriage on the roads, but managed by the org.
As it is now orgs right now only spend gold on guards, and that's only when they capture a new area (which will turn more profit than the guards cost). That's it, nothing else. As treasurer of Serenwilde I haven't allocated gold TO any ministry for a very long time, and even when we were regularly placing new guards, it was negligible compared to revenues. The way ministries are set up, there really isn't any reason for any of them to be doing anything involving gold at all, right now. It really doesn't feel like a government unless you have things to spend on, and all we've got is revenue.