In the interest of not being completely handicapped when it comes to combat, I'd like to advice regarding the third skill for a mugwump Shadowdancer.
Hexes seems to be the most obvious choice for combat, because of the wide range of afflictions that it can dish out. Sleep, in particular, seems to be a powerful tactic in shutting an opponent down. However, ShadowTwist already gives me a way to put people to sleep (albeit in a more limited manner, from what I understand).
Astrology is very interesting to me, and it seems like its utility in and outside of combat would be very nice. Is the final stun in ShadowTwist enough to keep an opponent in place for a meteor (and possibly a kill)?
Healing seems to be a viable choice as well, if ShadowTwist's sleep and other afflictions are enough to put an opponent into toadcurse. Auras would be very helpful in bashing, too, from what I can tell.
Input and suggestions would be very welcome.
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As @Kio said, try taking it up IC too. See if anything appeals or suits in that regard.
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I can't remember who it was, but if it -is- your script, let me know if you don't want it shared (it's currently linked to in a clan of ours).
I'd like I say again, though, that these kind of questions can not only be better answered in game through your guild, but can also help foster your IG relations. I saw you around all evening yesterday and was really hoping you would ask