Item: Claymore Type: Masterweapons Org: Public Commodities: steel 175 gold 75 ruby 50 sapphire 50 pearl 50 diamond 50 Mortal Reviews: Allowed IMPORTANT: The main noun MUST use one of these: CLAYMORE, SWORD Appearance: a graceful claymore of the setting sun Dropped: Jutting from the ground here is a lengthy claymore, engraved with scenes of a setting sun. Examined: A metre and a half from steely tip to golden basket hilt, this claymore is deeply decorated with gemstone scenes of a rubescent dusky sun setting over a sparkling bay of sapphire and diamond. Miniature palm trees sit upon the jewelled shoreline, while a pearl dolphin arcs out over the waters. Possessed of a broad blade, the claymore is single-edged unlike most claymores, yet seems no less imposing. Near the crossguard, the slim fuller extends perhaps twenty centimetres from one end to another. Comments:
These are the basics in action. I'm assuming you were wanting this to submit a design through someone else, so you won't need the actual commands so much as the general requirements. For most things, that's going to be: + An item type. This corresponds directly to the skill needed to make it. + A short appearance, which is how it shows up in inventories, attack descriptions, or ii, never starts with a capitol letter, and usually starts with "a" or "an" for weapons. + A dropped line, which is what folks see when it's on the ground. This should be a full sentence. + A list of commodities, these need to make sense. + An extended description, paragraph format.
All of the descriptions need to match up, and should describe the same object. This object needs to be of a given type, and must use the appropriate noun. For weapons, this means that, for example, rapiers need to include 'rapier' as part or all of the primary desctiption.
EDIT: can't fix the quote block, just removed it >.>
You carefully study a forging design. Item: Bardiche Type: Masterweapons Org: Corvus Designer: Another Shaddus Alt Commodities: wood 370 steel 20 crowfeather 3 leather 7 Mortal Reviews: Allowed IMPORTANT: The main noun MUST use one of these: BARDICHE Appearance: a ravenous crow-beaked bardiche Dropped: Resting on the ground here is a blackened bardiche carved with wyrden imagery. Examined: Two metres in length, this bardiche is composed of black oak and tipped with a spade-like head in the shape of a swooping crow. The beak of the enraged avian is gaping as if seeking to devour some morsel of prey, and is honed razor-sharp in order to cut and tear. Below the head of the polearm is a trio of crowfeathers, tied with a simple leather thong. Feathers are carved along the shaft of the bardiche, resembling the dangling crowfeathers above it and giving the weapon a textured grip as well as a certain aesthetic appeal. Comments:
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
(My designs are never amazing, but they're appealing. Kind of like me.)
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
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