I really love this game, but I'm finding I come across more AFK players who seem to be sitting and not interacting with people. This used to be against IRE rules, but it seems to be more and more common of late.
I'm not talking about someone taking a quick bathroom break or being awake but busy in one of the channels or tells or trying to organize their inventory, but people who sit in public for hours on end not doing anything, not even in a manse.I'm observing this--there's been one player today who's sat in the Aetherplex and doesn't acknowledge her surroundings. I once shouted to one of these players last year because he was at the Aetherplex and starving to death.
Why would people log in and do nothing? I can't see it just being fear of missing events, because they get announced elsewhere. (Estarra actually "tweets" events in the Facebook Lusternia group sometimes).
The one thing MUDs do better than any others is deep RP and imagination, there are hundreds of battle games where you don't have to speak at all. What are people doing. Just using it for OOC clan chat? Waiting for an event to happen?
Comments
I too just do not get the point in this case. It would seem far more courteous to your fellow players to plop yourself in your manse if you are minimizing Lusternia & walking away. There's a fair bit of player understanding (at least in my opinion/experience) when someone in a manse is non-responsive.
However, do keep in mind that not everyone who is AFK in public actually intended to do so. I have left for the night before without actually typing QQ (luckily, the times this has happened I had been in my manse). I also know some players play from work, and when a customer needs attention you are being paid to help, not put them off while you drop your character in a manse.
Speaking for myself only, I would rather these latter individuals play as they can (adding to the game experience), and earn money with which to further support it.
I would also prefer the first modify their behaviour a bit. Logging in and idling is fine, but please do so responsibly (ie in a manse).
allowed. AFK, which stands for Away From Keyboard also includes, to us, a
player who may be at his or her keyboard, but who isn't doing anything, or
a player who is at his keyboard, but just has an auto-response (also called
a trigger) entering commands for himself regularly.
Depending on how we view the situation, you may receive none, one, or multiple
warnings before being punished for being afk. Punishments might include
zapping, removal of lessons, and, in extreme cases, deletion.
In some cases, if you lose or cut your connection to Lusternia, your character
might stay on-line. Due to the vagaries of the internet, there is no way for
Lusternia to always know that your internet connection is no longer up and
going. This is, however, not a valid excuse, as the existence of the TIMEOUT
command can prevent this from _ever_ happening to you.
The above is from the in game help file.
I forgot to log out once and was at the nexus. I got roledocked. I think it was entirely fair enough, especially given the above policy. So quite frankly it irks me a lot to see people who idle for lengthy periods, with no repercussions. I'm not talking about the people who duck away for a short period - that's what the timeout is for, for the off chance you can't get back. In my opinion, in a manse or not, these people are keeping up their vote weight by breaking the rules. Why should someone who sits and idles for hours have a greater voice in the game than someone who logs in for less time but does more in that time?
Also, consistency would be awesome. If you're going to punish one, then punish all, or abolish the rule.
An update has not happened yet, unfortunately, but the basic gist of it seems to be:
AFK in a manse is "acceptable".
AFK on Prime, especially at a nexus, is not... but they only catch you and roledock you if they try to speak with you while you are AFK there. If you are not in an order and have not submitted an issue / bug report that causes an admin to seek you out, you probably won't get caught (and thus punished).
Unfortunately such would be the case even with updated rules. They can't punish something they do not know about, and how many players want to issue / report their friends?
Back to Tully's original post. I don't understand it either, especially being completely unresponsive. I know a lot of people chat on clans from their manse, but I don't understand the people that log in and walk away for hours. And as far as elections are concerned, it shouldn't be encouraged in my opinion.
But I doubt anyone really wants us to be spending our time actively seeking these people out, when there's minimal effect from them doing such.
I wouldn't mind too much, if it weren't for it inflating measurable activity. The hartstone had like... 20 people log in within the last week from memory, not sure if even half of them are active.
Like I said, if something comes up, it is understandable that you need to run and take care of it. If on the other hand you are "just bored"... it really is not that difficult to drop yourself in a manse!
Now, the pay probably isn't very high either, but even so! There clearly is not an employee handbook here saying to not do the things they have provided for you to do. There is probably something saying "You better drop everything when a customer rings," though!
The discussion is sort of a red herring dragging away from the actual matter at hand. Personally, so long as you're hiding yourself, I don't mind. But don't lead other players to believe you're around and then not be around. It gets lonely fast. This goes doubly true for those in positions of power.
Kiradawea says, it's an aside, I only responded to Ragniliff had a possible explanation for it, and I appreciated Xenthos' perspective on the people who are working when playing. (I'm more on Xenthos' wavelength--try at best to make sure you're in a very private place when you do it.)
If you are in a manse with tells off, you've basically marked yourself as being away. Novices are not going to see you on GWHO, either. You've at least taken a few moments of your time to tell your fellow players that you are not around and that no amount of saying / shouting things at you is going to get your attention because the screen is minimized whilst you do something else, or are out eating, or whatever else might draw one away.
There is thus some minor benefit to idling instead of quitting in that regard. However, anyone who is actually playing will see their vote weight rise to respectable levels as well. It is capped at ten, so even if you stay logged on for days straight your "edge" will never grow.
The biggest reason for not QQing to me is the defenses issue. Losing them if you're stepping away for a bit, even for an hour, really irks me.
Solution
Now as for the issue of AFK at the nexus, the solution is simple, bring an in game mechanic that allows raiding on the prime plane. Not only does this make it more dangerous to sit there for six hours whilst you play COD4 or watch the complete fourth series of Red Dwarf for the sixtieth time. It solves the issue of it being impossible to harm your commune/city opponents, so this is my suggestion for it: -
Make Enemy Status mean something.
The way I suggest doing this is that, if you have been labelled an "Enemy" of an org, then that org territory loses the protection of Avechna whilst you are in their territory, but also, you lose the protection to Avechna in all places bar your own commune/city to anyone in that organization, unless they are likewise enemies. This will encourage players to think twice before pulling stupid actions which their character would likewise not do if there was realistic repercussions.
So for example: -
Player A is an enemy of Magnagora
Player A can raid Magnagora Prime without repercussion of Avechna.
Player A is at risk from Magnagoran citizens in all places except their commune.
Magnagoran who is an enemy to Player A Organization can attack Player A anywhere.
Possible Abuse
The problem arises that the organization suddenly removes enemy status from all players in the raiding party, to counteract this, do not allow them to unenemy a player within 1 hour of being inside their territory. The second issue is that everyone just enemies everyone, for this I would trust in the playerbase to be reasonable, and continue using the enemy status as they have been, without using it to just kill people without revenge, as such would be bad RP. Or put in serious punishments in place for anyone found doing this.
Hope this helps!
Kabina