I'm attempting to join Serenwilde, I ask someone capable of inducting me if I should join via them or the NPC. They point me to the NPC and I can't, due to being too high a level. Instead of handling me, I'm pointed to the ambassador, because I need "to get approval". This is the message I received back:
Sent By: Lynn on 06/13/22:58
Greetings. If you could send me your age and past organization(s), then we will continue with your induction. You will need to gather three sponsors from the Serenwilde, one of whom needs to be a leader (GA, GM, or GC) from your chosen guild. I will then interview you, and pending that, you will be inducted.
So, does this happen often? I'm really not trying to be inflammatory, but this seems a little much. Yes, my character is 73 years old and level 75, but I've never done anything of note, and this seems a little overly harsh. Before I go on any further IC, I'd like to know what the deal is!
Comments
Part of the point of it is for them to get a bit of feel for you, yes, but the other part of it is for them to give you a feel of the organization you are trying to join. As a newbie fresh from the portal you won't really have other expectations or things to shake off, but as an "established" player it's not a bad thing to get a little better understanding of where you are going.
Signature!
Sidenote: If you find RPing induction to be boring, be more interesting! Don't just hit up random people with a "I want to join, because I do." message.
Real life me: That's just where I want to be.
Interviewer: "What guild do you plan on joining" / no idea why this is relevant to anything
Really this is just hazing. If there's a guild GA/GM who is willing to let someone join their org there's really no need for "additional sponsor's" for someone who no one knows. Honestly, if the person has never been enemied to any org related to the org they're trying to join the org should be bending over backwards to sign them up. This IS NOT directly specifically at one person, but quit acting as if you're the one doing them the favor, it is douchy.
Heck, asking for sponsors isn't even creating undue trouble or work for applicants! As Turnus said, if you really are a young character with no black marks, it's the work of minutes to stand at the Nexus looking for sponsors, or to hit up HELP <org> and HELP <org's guilds> and send tells to people looking to be interviewed. It's not anyone bending over backwards to do anything.
However, if you can't help yourself with what is ultimately a simple matter of chatting up two random commune folk and one guild person (or really, ANYONE on the council or the leader themselves), why do you expect us to bend over backwards to do anything? Really, sponsorship and joining is the easy part of being in an org, the RP is all 'uphill' from there (not that it isn't fun though)!
Takeaway Message(s):
-Yes, it's pretty usual to have some kind of involved restriction on joining.
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
I personally just use an iron rule of thumb to decide how much "trouble" I should be giving to applicants who want to join my org:
If they are a newbie, the amount of effort they need to put in is absolutely zero. If everything was perfect, they'd be inducted without even having to blink at me. On the other hand, if they are not a newbie, it doesn't matter if they are asked to jump through one hoop or a million. If they can't do what is asked of them, they can look for another org.
Unfortunately, NPC inductions do not catch all newbies. In game age, in game experience level, play time and in game "freshman" status are not enough vectors to catch every newbie. Someone can be 200 IG years old, level 50, and have a 100 hours of online playtime, and still be pretty much a newbie. This applies most specifically to returning players of a really really long time ago. The game is so changed that they are pretty much facing an entirely new one.
To say that it is not fair to ask of sponsorship requirements of newbies, no matter how easy it is to get said sponsorships, is a 100% valid statement. Newbies, whether "True Newbies" or returning players, should be caught and kept, and the hassle they face before they can start enjoying the game should be kept to the very minimum. Yes, this includes giving them free pass into any org they apply to, even if they are going to hop through every single org available after spending 2 days in each. This is the very purpose of NPC inductions: to allow newbies to try and decide on which org they want to be a part of without the hassle of bureacratic red tape.
Bureacracy cannot work without set guidelines to pigeonhole each applicant. Yet to pigeonhole every applicant that cannot be NPC inducted into the "non-newbie" slot just plain doesn't work. The only solution is exception. It's not a perfect solution, and even worse, exceptions in a bureacratic system can threaten the integrity of the very system itself. However, handling all applicants on a case-by-case basis, with the possibility of giving exceptional treatement to certain cases, is a responsibility and risk that the ambassador in particular, but also the ruling council, should be willing to shoulder. If as a person in such a position, you feel that an applicant should be treated like a newbie despite not being able to use NPC induction, then you should definitely excercise executive priviledge to cut the dude through the red tape. The first thing a newbie needs is an org to belong in, to buy things in. Not "RP" interaction with people when they are not even sure they want to stay in that org yet.
@acrune:
The point is that you end up talking to three people, who each have a chance to form an opinion about the new player and inform the ambassador and leaders about that opinion. Just because a task is easy doesn't mean it's not worth doing... it just means that "it's too hard to do" and all derivative statements are not true.
Best case scenario: You just introduced the new person to their best three friends in the org, and the reason to continue playing Lusternia. You've sparked the RP threads for a mentorship by a guild leader, who feels responsibility for your membership and life as a citizen of XYZ org. New characters have a rare stage for almost pure exposition and establishment of their character, as well as the opportunity for that to lead to future conflict and resolution with other characters. You don't get that with joining via an NPC or joining via a PC-acting-as-an-NPC-and-just-flat-inducting-everyone.
So:
If you feel the IC arbitration isn't treating you fairly, go up the IC chain of command. Not all of the chain will be obvious from the outside or clear to a newer player, but doing HELP <org> has one person's name up at the top with a big impressive sounding title, and you generally will have already talked to at least one person - the Ambassador - who can point you in the right direction for complaints. If you can't figure out who to talk to... talk to anyone! They're liable to ask, and be pointed to help scrolls that have the correct information... and presto: You've made a potential new ally/friend/contact, and have a reason to interact with them! Basically, if the Ambassador doesn't use their right to expedite... try to convince them otherwise. Try to convince someone else to convince them otherwise. Try to talk to higher-ups to override the Ambassador. Failing all that... just comply, it's not hard and it does do good things for you.
So right, if done incorrectly, something like this can cause problems. However, I'm not convinced everyone is on the same page with what is actually going on here. The Serenwilde method of doing things does include built in ways to deal with problems outside of the normal scope of operations, you just have to interact enough for them to come into play.