I Am A: Lawful Neutral Human Fighter/Sorcerer (5th/4th Level)
Ability Scores:Strength-19
Dexterity-16
Constitution-17
Intelligence-13
Wisdom-12
Charisma-9
That's for Vliuun. What is your character Alignment/Race/Level/Class?
Find out
What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus
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Comments
Xenthos Is A:
Lawful Good Human Ranger (10th Level)
Ability Scores:
Strength- 17
Dexterity- 20
Constitution- 19
Intelligence- 16
Wisdom- 13
Charisma- 13
Alignment:
Lawful Good
I think it equates "good" with "putting society above yourself," but does not appropriately check whether or not that society is itself good. Because it is just a wee bit incorrect there.
Edit: Xenthos' actual stats at this moment are:
17 strength.
20 dexterity.
18 constitution.
16 intelligence.
17 charisma.
It actually did remarkably well on most of those...
Edit 2: Other highlights include:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (36)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (32)
- So was pretty close to lawful neutral, which is closer to where I'd peg him.
Class:
Barbarian - (-21)
Bard ------ (-29)
Cleric ---- XXXX (4)
Druid ----- (-17)
Fighter --- (0)
Monk ------ (0)
Paladin --- XX (2)
Ranger ---- XXXXXXXX (8)
Rogue ----- (-6)
Sorcerer -- (-2)
Wizard ---- (-2)
You Are A:
Chaotic Good Human Wizard/Cleric (5th/5th Level)
Ability Scores:
Strength- 14
Dexterity- 19
Constitution- 18
Intelligence- 20
Wisdom- 19
Charisma- 16
You Are A:
Chaotic Evil Human Rogue (5th Level)
Ability Scores:
Strength- 15
Dexterity- 19
Constitution- 16
Intelligence- 14
Wisdom- 15
Charisma- 8
Neutral Good Half-Elf Wizard (9th Level)
Ability Scores:
Strength- 13
Dexterity- 16
Constitution- 11
Intelligence- 16
Wisdom- 15
Charisma- 13
Seems reasonable.
You Are A:
Neutral Good Human Wizard (5th Level)
Ability Scores:
Strength- 13
Dexterity- 11
Constitution- 13
Intelligence- 14
Wisdom- 12
Charisma- 16
Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXXX (27)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
Lawful Neutral -- XXXXXXXXXXXXX (13)
True Neutral ---- XXXXXXXXXXXXXXXX (16)
Chaotic Neutral - XXXXXXXXXXXX (12)
Lawful Evil ----- XXXXXXXXXX (10)
Neutral Evil ---- XXXXXXXXXXXXX (13)
Chaotic Evil ---- XXXXXXXXX (9)
Law & Chaos:
Law ----- XXXXXXX (7)
Neutral - XXXXXXXXXX (10)
Chaos --- XXXXXX (6)
Good & Evil:
Good ---- XXXXXXXXXXXXXXXXX (17)
Neutral - XXXXXX (6)
Evil ---- XXX (3)
Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXXXXXX (10)
Elf ------ XXXXXX (6)
Gnome ---- XXXXXXXX (8)
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXXXXX (10)
Half-Orc - XX (2)
Class:
Barbarian - (-4)
Bard ------ (0)
Cleric ---- (-2)
Druid ----- XX (2)
Fighter --- (-2)
Monk ------ (-21)
Paladin --- (-21)
Ranger ---- XX (2)
Rogue ----- (-2)
Sorcerer -- XX (2)
Wizard ---- XXXX (4)
Ability Scores:
Strength-15
Dexterity-14
Constitution-15
Intelligence-16
Wisdom-15
Charisma-15
Alignment:
Lawful Good
Eww eww Lavinya is an Elfen
You Are A:
Lawful Good Half-Orc Fighter (7th Level)
Ability Scores:
Strength- 19
Dexterity- 20
Constitution- 20
Intelligence- 12
Wisdom- 14
Charisma- 12
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
Chaotic Neutral Human Cleric (10th Level)
Ability Scores:
Strength- 13
Dexterity- 18
Constitution- 16
Intelligence- 16
Wisdom- 14
Charisma- 19
Neutral - XXXX (4)
Evil ---- XXXXXXXXXXX (11)
Human ---- XXXXXXXXXXXXXX (14)
Elf ------ XXXXXXXXXXXXXX (14)
Half-Elf - XXXXXXXXXXXX (12)
Bard ------ (0)
Cleric ---- XXXXXX (6)
Druid ----- XXXX (4)
Fighter --- (-8)
Monk ------ (-17)
Paladin --- (-19)
Ranger ---- XXXX (4)
Rogue ----- (-6)
Sorcerer -- (0)
Wizard ---- (-6)
Just sharing.
But a couple of the other questions also seemed to repeat (some of the strength ones, for example).
Also... Don't try the test on an iPhone. No java.
For myself, I got...
True Neutral Human Wizard/Sorcerer (1st/1st Level)
Ability Scores:
Strength-11
Dexterity-13
Constitution-11
Intelligence-15
Wisdom-12
Charisma-13
But for Daraius I got...
Lawful Neutral Human Monk (10th Level)
Ability Scores:
Strength- 15
Dexterity- 16
Constitution- 15
Intelligence- 14
Wisdom- 14
Charisma- 15
Those stats seem a little too high, but I'm chuffed I got the right class at least!
Estarra the Eternal says, "Give Shevat the floor please."
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
Ability Scores:
Strength-12
Dexterity-16
Constitution-11
Intelligence-11
Wisdom-13
Charisma-16
Alignment:
Neutral Good A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Human (13), Dwarf (8), Elf (8), Gnome (12), Halfling (12), Half-Elf (10), Half-Orc (0)
Class:
Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.
Ow geez okay.
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Lawful Good Human Paladin/Sorcerer (5th/5th Level)
Ability Scores:
Strength- 12
Dexterity- 17
Constitution- 17
Intelligence- 15
Wisdom- 14
Charisma- 15
Fairly accurate for the little pudge ball, though I'd argue he's more Lawful Necktie than Good. Breakdown's a bit amusing...
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (43)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (31)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXXXXX (27)
True Neutral ---- XXXXXXXXXXXXXXX (15)
Chaotic Neutral - XXXXXXXX (8)
Lawful Evil ----- XXXXXXXXXXXXXXXXXXXXXXXXX (25)
Neutral Evil ---- XXXXXXXXXXXXX (13)
Chaotic Evil ---- XXXXXX (6)
Law & Chaos:
Law ----- XXXXXXXXXXXXXXXXXXXXX (21)
Neutral - XXXXXXXXX (9)
Chaos --- XX (2)
Good & Evil:
Good ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Neutral - XXXXXX (6)
Evil ---- XXXX (4)
Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXXXXXX (10)
Elf ------ XXXXXX (6)
Gnome ---- XXXXXXXX (8)
Halfling - XXXXXXXXXXXX (12)
Half-Elf - XXXXXXXXXX (10)
Half-Orc - (0)
Class:
Barbarian - (-29)
Bard ------ (-17)
Cleric ---- (0)
Druid ----- (-27)
Fighter --- (0)
Monk ------ XX (2)
Paladin --- XXXX (4)
Ranger ---- (0)
Rogue ----- (-4)
Sorcerer -- XXXX (4)
Wizard ---- XXXX (4)
Guess he picked a bad place to start... the anti-bard/anti-druid >.=.<
Now for myself I've already figured that out a while back from more direct observation and it sure ain't what the quiz comes up with >.=.>
NARF!
Lawful Good Half-Elf Ranger (10th Level)
Ability Scores:
Strength- 12
Dexterity- 14
Constitution- 13
Intelligence- 16
Wisdom- 16
Charisma- 17
Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.
Race:
Half-Elves have the curiosity and ambition for their human parent and the refined senses and love of nature of their elven parent, although they are outsiders among both cultures. To humans, half-elves are paler, fairer and smoother-skinned than their human parents, but their actual skin tones and other details vary just as human features do. Half-elves tend to have green, elven eyes. They live to about 180.
Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.
Hmm, I can actually see this in Eliron...
Class:
Bard ------ (-21)
Ranger ---- XXXXXXXX (8)
... oh.
You Are A:
Lawful Good Half-Orc Sorcerer (2nd Level)
Ability Scores:
Strength- 19
Dexterity- 15
Constitution- 19
Intelligence- 14
Wisdom- 12
Charisma- 13
Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.
Race:
Half-Orcs are the short-tempered and sullen result of human and orc pairings. They would rather act than ponder and would rather fight than argue. They love simple pleasures, such as feasting, boasting, and wild dancing. They are an asset at the right sort of party, but not at the duchess's grand ball. Half-orcs are as tall as humans but their brutish features betray their lineage. They regard scars as tokens of pride and things of beauty. They rarely reach 75 years of age.
Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
How the hell are we lawful good?
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
Neutral Good Human Druid/Cleric (5th/5th Level)
Ability Scores:
Strength- 14
Dexterity- 16
Constitution- 14
Intelligence- 15
Wisdom- 16
Charisma- 16
Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class:
Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.
Secondary Class:
Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.
True Neutral Human Ranger (10th Level)
Strength- 20
Dexterity- 20
Constitution- 19
Intelligence- 15
Wisdom- 14
Charisma- 16
Lawful Neutral Human Sorcerer (10th Level)
Ability Scores:
Strength- 14
Dexterity- 14
Constitution- 14
Intelligence- 18
Wisdom- 17
Charisma- 15
Chaotic Evil Human Cleric (2nd Level)
Ability Scores:Strength- 16Dexterity- 13Constitution- 15Intelligence- 17Wisdom- 18Charisma- 16
Lawful Good Human Cleric (2nd Level)
Ability Scores:
Strength- 11
Dexterity- 15
Constitution- 13
Intelligence- 18
Wisdom- 16
Charisma- 14
You Are A:
Neutral Good Half-Elf Bard (10th Level)
Ability Scores:
Strength- 11
Dexterity- 16
Constitution- 8
Intelligence- 13
Wisdom- 17
Charisma- 16