I'm quite sure I understand why the reset time on empowered/killed godmobs changed to 8 hours, but it seems to have had the painful side effect of making life difficult for the order. For example, there are 4 quests currently in Morgfyre's realm for His DisOrder to complete, each of which requires empowering gentlemen at some point. It's now become exceedingly difficult for anyone to complete the quests, because it only takes one person to empower them all, and everyone else is locked out for 8 hours. We've always encouraged people to empower them and put them beyond harm whilst also gaining god essence, yet now I'm almost at the point where I'm considering asking the DisOrder at large to leave them be unless they are doing a quest, so more people can complete the quests. This is not something I want to do.
Honestly, I think it would just be best if the reset went back to 4 hours or some other time length that isn't excessive and frustrating. If you don't know when they were empowered, you could theoretically check all day to do the quests and they will not appear. I believe Estarra mentioned that godrealms are supposed to be rewards for the divine and their followers, but I believe this change is not punishing the raiders so much as it is punishing the orders. I am sure there is more than one order affected by this and more than one person frustrated. Please consider revising the 8 hour reset time.
2
Comments
8 hours sucks for Orders with small realms and not many mobs to influence for their Divine buff. Shikari also has a quest for the outer circle that requires empowering most of the Panthers to complete for example.
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
Therefore, if someone does attempt to start it, and the game can tell they don't have the honours yet... simply make the quest force the appropriate number of mobs to load for them automatically. This way someone who hasn't completed it yet doesn't need to be forced to wait for the exact window, but it can't be spammed by people who have already done it.
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
On a completely different scale, there was a few raids on a god realm. For me that makes sense from a RP conflict point of view if that god is an enemy of your god or org. It is also something that has been going on for as long time and as I have been playing the game. Draylor and Veyrzhul constantly raided Morgfyre's and Raezon's realm when I was warlord of Mag but let's be honest they were enemies. This is why I am completely dismayed as to the recent response to the raids being to completely change a mechanism of the game. It honestly is just inconsistent with other arguments that are always put forward.
There was no need to change something that wasn't broken. Yes some realms were being raided but that is a part of the game and a realistic RP objective. Priestesses and Gentleman who devote themselves to a God and never leave his realm holding 1000gold pieces may not be realistic and is definitely out of alignment with the denizen gold from other Denizen's. Maybe this is what should be looked at. If you want there to be realistic role play it can only occur when there is consistency.
06/30/2014 19:37 Silvanus channels the power of the Megalith of Doom for you, stripping you of your Vernal Ascendant status.......bastard!!
Gold yes, and only reduce their xp/essence value if they're weakened to compensate. But there is no way they shouldn't leave a corpse.
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
When we raid Eventru, people group up, hide in the corner, and let us kill everything. Sure, we'll engage them when we've had our share of their mobs, but it only takes one good win before they stop caring and let us have our way.
Kelly, Xena, and Aeden raided *both* Nocht and Shikari at the same time. Glomdoring had not a single main combatant online. Not one. You know what happened? We got help from daedalion and rastamutti, charged in after Kelly and Aeden in Shikari and Xena in Nocht, and didn't give a damn. We fought tooth and nail to get them to leave. No one cared if we were going to fail miserably or pubstomp them. Tau, Iorwen, Aerdiya, Aurik, and I only had one thing in mind: These are OUR patrons, and we won't roll over just because you're big, bad, and can probably whoop us real good.
I, personally, had great fun with it, especially when we chased them out of the realm, moved to the entrance, blocked off the exits, and decided we wouldn't move until they were either gone or brought reinforcements for us to kill, because damnit we weren't going to lose.
Oh, but Kio! It was 5v3! Great. According to Barrin, they attacked because Morkarion was raiding Celest realms. Too bad you guys couldn't form up and kick him out.
I can't sit here and have a pity party IC for these folks. Kio sees them as playthings. Unfortunately, he never gets to play with them because they're too scared to come out and his friends would rather play with the Priestesses.
OOCly, maybe I'd have a little more sympathy if the bigger Celestians didn't have a tendency for being incredibly griefy. You guys want to roam around Astral in packs, over link and run away with true heal, and pinleg/judge someone after everyone's dc'd and just reconnected? Expect for us to want to take some sort of action in game.
Unfortunately, this change takes that away from us. So now all we can do is come to the forums and whine about how Celest doesn't want to play fair in any sense. I appreciate the work the admin out into this stuff, I really so. But no one can blame us for being upset that our best outlet for IC -and- OOC frustration has been all but nipped off.
We all need to figure out better means of conflict. There need to be ways to initiate conflict other than jumping folks on Astral or poking at order or org mobs and hoping someone comes out to fight. We hate each other and there should be things we can do to actually harm each other. Orders included.
However, I did not say that Celest is whining on the forums. What I was getting it is, with the fact that plane raids (celestia/etherseren/etc) are completely pointless, realm raids are the only things worth doing, from what I understand. If we raid the realms, woopdie do. We're probably just going to kill the aspects, kill a few angels, and then sit is plane powers and shrine powers for 30 minutes because there's need to run is off. At least with realm raids, we have incentive to kill the mobs for gold/exp/and whatnot. I don't know - maybe I just remember back to when I was a true newbie and felt like defending mattered. The while reason I stopped playing back in 2010 was because when Malarious would raid Air by himself, it was always me and two true-newbies who would try our best to defend while everyone in Hallifax sat at the Matrix and explained to me that it didn't matter because the Air Lords literally meant nothing, both mechanically and RPly.
Personally, I get pretty upset when three people - all distinguished fighters - jump me as I'm linking on Astral and trying to get Demi. I scent on every attack against a mob. When a whole group of people are suddenly hitting me in between the three seconds it takes to scent again and then chase me across two spheres while I'm just trying to get away, yea, I have a little angst built up about it. Maybe I shouldn't. I do know, however, that when there's enemy who isn't a real combatant in open-PK area, I chase them off. I don't hunt them down unless they fight back.
I just don't know what I, in-game, can do to work against other orgs. I want ways to undermine Celest and Serenwilde that aren't constantly sitting in their realms, getting bored, and then leaving and calling it a "win." Maybe it's my newbieness showing. Maybe there are ways and I just don't know about them.
Anyway, what I meant about forum whining is that it feels like that's all anyone can do anymore. Not just the ones being raided, but the ones raiding, too. The ones being raided are upset about the people not knowing when to stop. The ones raiding are upset about not having a reason to raid. Raiding, as it is, feels completely and totally pointless from both sides. It's become an entirely antifun mechanic for both parties involved.
I'm positive that we can come up with conflict mechanics that don't involve hideously unproductive PK.
As a personal apology to Kelly, the only things I've ever heard are negative and refer to you being really griefy. I'm probably incredibly heavily biased by that, and I'm sorry for jumping the gun and being so frustrated. I really do forget that most of the stuff I hear about folks on the other side should be taken with a grain of salt.
Anyways, if the goal of this change is truly to move away from unfun conflict, great! I'm perfectly happy with that, as both a raider and a defender. However, how can we have fun conflict? What can we do to create a sense of struggle between the orgs on a day-to-day basis that doesn't involve all the raiding? Sitting around and waiting for revolts, flares, and wildnodes is one thing. And mostly, the fun parts of those aren't the mindless PK. Domoth fights give plenty of raiding-style PK to those who want it. But what about the people who want org conflict without the fighting? When does anyone ever debate someone outside of a revolt?
Super long, but I'm half-trying to not go back into the warehouse, heh. I'd start a suggestion post on PK-free/light conflict, but as a new guy to the game, it wouldn't spur much actual thought. The forums seem like a whole different social caste sometimes.
06/30/2014 19:37 Silvanus channels the power of the Megalith of Doom for you, stripping you of your Vernal Ascendant status.......bastard!!
Personally, my suggestion would be that realm mobs killed are turned into spectres, which can only be seen by the members of the Order. They can be influenced like they're alive, and they'd respond to order members the same way. They wouldn't attack order enemies though, nor would they be targetable by anyone other than order members. This way, orders can still quest even after a raid, and they also get control of the repop of the realm mobs by empowering the spectres.
Personally, my suggestion would be that realm mobs killed are turned into spectres, which can only be seen by the members of the Order. They can be influenced like they're alive, and they'd respond to order members the same way. They wouldn't attack order enemies though, nor would they be targetable by anyone other than order members. This way, orders can still quest even after a raid, and they also get control of the repop of the realm mobs by empowering the spectres.
That sounds really freakin' neat.
Yes, but toning down the extremity of the invulnerability.
NARF!