Been away for a few days, which is why I didn't create this thread sooner, but here's one dedicated to my pet peeve: Nexus guardians! I love the thought behind it, but the implementation is extremely clunky. I'm not going to post a log here, but I made a pastebin of a small testing session:
http://pastebin.com/wZCw8njMSome notable things:
- Doing anything at all, as long as it's not guard specific, will make you lose control of your guardian. This includes clan chats. Since clans are generally where the combat discussions happens mid-raid, this is... well... very bad.
- No feedback. The only reason I even noticed I was attacked was because I had masochism turned on.
- If you lose control of your guardian, when you next become the guardian, it's transported back to the Nexus, which means you'd have to get back to the group before being able to take part in the defence again.
- No looking when you move around. Sure, that can be coded around, but moving around blind is a bit odd.
- It only lasts for 100 IC days, or about 4 RL days. Raids don't happen often enough to warrant 200 power for that.
So... solutions. The easiest (conceptually, at least) is to make nexus guardians work the same as aetherships. You lock into the guardian, and then you can use it to move around while chatting on clans and whatnot. That'd mean you'd actually be in the room inside the guardian, and there'd be no cheap tricks to transport the guardian back to the nexus (by losing control and becoming the guardian again). It would also allow you to remove the binding between owner and user; if the construct is destroyed, whoever is in it dies.
When it comes to the power cost, I feel it'd be easier to not have the guardian drain power over time, or at least at a vastly reduced pace (like, one power per IC month or so). Instead, the power would be used to control the guardian; for instance, webbing the target would use one power.
The big issue here is, of course, that I'm not sure this would make them used more often. However, in the state they're in right now, they simply cannot be used without a lot of annoyance; changing them around would at least make them possible to be used.
So... thoughts? Comments? Suggestions?
Comments
1) They cost organization power, so they can only be summoned by people who have the privs to spend that power.
2) They cannot be very strong, otherwise people would just pile into guardians instead.
3) They are intentionally unwieldy, so as to discourage frivolous use as well.
Now, the entire point of their design was to give non-PKers a way to defend without being instantly killed, but all the rest of their design just goes against that. These people can't summon them, would still be more effective as an actual physical body than as a guardian, and if they can't figure out how to use a web enchantment / ability / attack as their actual character they sure as heck will not figure out how to make a guardian do those.
I'm not sure that there really is a great solution to them. The requirements will pretty much kill any re-design or overhaul, as long as they exist in their current form.
As for the power issue, that could be solved by making guardians something available to all once created. Thus, security etc. will still have to create the guardian itself, but the use of guardians will be far more liberal (perhaps tied to CR or protectors or what-have-you).
Come to think of it, how do colossi work? Could that be used as a base for it?