Abstract: Over time, a number of changes have occurred with how demigod and ascendant powers are acquired and maintained and how much power can be generated by an organization, making it worthwhile to review how Vernal Ascendants are raised and maintained by an organization. Currently, it costs an org 2 million power to raise their first 2 ascendants, the cost doubling for each ascendant thereafter. In addition, any player below demigod who is raised is immediately promoted the requisite number of levels to 101 and demigods lose 2/3 of their essence upon becoming a Vernal. However, this was when both the Ascendant and demigod skills were static and not customizeable. It is my belief (correct me if I am wrong) that the original system intended for Ascendants to be raised of many flavours (exceptional combatants, diplomats, storytellers, researchers, etc) but what we have in the modern environment is a system where combatants (particularly those whom enjoy holding domoths) hold the lion's share of Ascendant spots compared to those who excel in other areas, to this I feel the system falls short of the original intent. In addition, it is a tremendous, often stifling, responsibility to an organization to continually hold domoths and otherwise carry the weight of an organization on one's shoulders...not for a day, month, or year but for as long as one holds the title of Vernal Ascendant. This can easily lead to player discontent and burnout as the implied and explicit responsibility takes enjoyment out of what otherwise should be an entirely voluntary activity: enjoying the game when and how one wants.
Potential Solution: In place of the current system, consider the following -
- Allow each organization Vernal Ascendant "slots", the first of which is free. Subsequent slots cost 2 million power, doubling thereafter. Any Vernal Demigod may occupy this slot and be raised to a Vernal Ascendant, gaining access to any Ascendant powers as is available currently.
- Instead of the current system of raising individuals straight to Vernal Ascendants, instead change it to raising Vernal Demigods from normal Demigods for 1 million power each. Individuals below the level of Demigod would no longer be able to be raised by this method.
- If an organization has an Ascendant "slot" free, they may raise any current Vernal Demigod to an Ascendant at the cost of 250k power. If no slot is free, a current Ascendant must either step down or be descended to free up the slot - this process would no longer refund power to the organization. The process of going from Vernal Demigod -> Vernal Ascendant or Vernal Ascendant -> Vernal Demigod is limited to once per game year.
- Remove the 2/3 essence loss incurred by individuals who go from Demigod to Ascendant.
- As is the case currently, Ascendant powers in excess of the first free one go dormant once one becomes a Vernal Demigod along with the other perks available to Ascendants.
- Current Vernal Ascendants would be grandfathered under these changes, however, an organization with more active Ascendants than the current number of slots available would have to descend individuals or increase the number of slots until one is free.
Example:
Let's say it's a fresh start under this system and Magnagora wants two Vernal Ascendants. Since Thalkros is already a Vernal Ascendant, he would be grandfathered and remain a VA. Then let's say, Thoros would want to be a VA again and the city approves. Since in this situation, Magnagora only has one slot, they would first have to spend 2 million power to free a second slot. As Thoros is already a Vernal Demigod, it would take an additional 250k power to raise him to VA.
Now let's say Thalkros wants to take a break and instead of punishing his org for the inactivity, decides to ask to be descended to a Vernal Demigod. The Iron Council does this and makes him a Vernal Demigod, essentially causing all except one of his ascendant abilities to go dormant. They then can raise another individual to VA at the cost of 1 million power to make that individual a Vernal Demigod, then spend an additional 250k power to make this individual a Vernal Ascendant for a total of 1.25m power. A year goes by and things are (tainted!) peaches and cream but Thoros and Thalkros want to switch spots. The Council mutterrs and groans but allow it...thereby descending Thoros (for 0 net power) and ascending Thalkros (for a 250k power cost), once again activating Thalkros' ascendant skills.
Conclusion:
The purpose behind this change is to allow more flexibility for an organization to choose whom to ascend without the severe punishment in power cost for making such changes while still limiting the amount of Vernal Ascendants available at any given time by essentially time-sharing the slot. In addition, an organization is more free to acknowledge the accomplishments of individuals with Vernal-hood without the overburdening thought about whether said individual will increase the combative (damn you domoths!) strength of the organization as a whole as this should maintain a small pool of Vernal Ascendants with a larger pool of Vernal Demigods.
Comments
Edit: Actually, pretty sure it was right after we raised Vadi.
I don't see why organizations wouldn't get a number of slots equal to the number of VAs they already have though, since they already paid the scaling cost for those VAs. They just wouldn't get a refund for the ones they've raised / dropped (that power's "gone" at this point).
I think it's reasonable if a new slot allows for 1 individual to be raised as a Vernal Demigod to be free of cost to put it more in line with what the current costs are for raising VA's. (So at most, it'd cost 250k power more than what it does currently for the first VA using that slot, which isn't too bad). I'll add that once I figure out how to edit my own posts in this new forum setup.
Getting badges, likes, and agrees will eventually let you edit posts; at a lower point value you can only edit for the first hour or so.
Hover over the top right corner of your newest post and you'll see a little gear icon, click on it and you can then press Edit.
While this would be mechanically pleasant, though, I'm unsure if it would be considered. I think this is always supposed to be a weighty investment, which is made all the more frustrating by the fact that not having one puts your org at a very real and distinct disadvantage, so there is a kind of need to have one if you want a more levelled playing field.
There's a whole slew of Ascendant powers that don't really see the light of day.
You do make a good point regarding how VA skills don't really assist terribly much in diplomacy, scholarship, etc. I think that's another issue altogether that can be addressed by massaging the pool of available VA powers to help in those areas. (For instance, I was always a big fan of stuff like judicious presence over more individualistic skills like destruction since it offers a nice temporary advantage to the whole org and gives a nice presence to an Ascendant) At this point, there's probably fairly good data on which skills are chosen most frequently and it should be just a matter of picking less-used skills and sprucing them up to be useful for non-comm activities.
The rationale is good, but the execution will be flawed. As pointed out, you won't see much of an increase in non-coms VDs being made just because you lowered the "punishment" for an org to give recognition to their non-coms. In the current system, to give recognition to a non-com via the VA system, an org "punishes" itself by wasting at least 2 million power, and the opportunity cost of having a combatant VA. The suggestion lower the power to 1 million, and change the opportunity cost to that of not having a combatant VD instead (VDs are less "valuable" than VAs in a combat scenario, so the opportunity cost is lower, so to speak). Yes, overall, the punishment is lower now, but it's still 1 million power gone and having other orgs have 1 VD more than your own org.
The only way to resolve non-coms being permanently sidelined from the VA system is to overhaul not the costs of the VA system, but the perks and the purpose of it. Until and unless people's perception of VAs and VDs are changed from "it's a combatant position!" the goal of allowing the system to recognize non-coms will never be achieved. Until orgs no longer feel "punished" for raising a non-com, they will continue to be sidelined. As it is, VAs simply give far too much tactical and combat advantage to the org, with the vast majority of perks they gain access to being geared toward said combat and tactical purposes. The pure value of the VA/VD makes anything that would reduce or slow down the acquisition of VA/VDs for combat purposes by an org undesirable.
Any attempt to recognize non-coms using this system must meet the following criteria to meet successful implementation:
1) It must not draw from the same cost-pool (org power, in this case) as raising the current VA/VDs.
2) It must not have perks that lend it to being a combatant position.
I believe that is the point of this idea.
I definitely understand the problem you are highlighting involving non-combatants and their standing in the current VA system along with the potential flaws in my proposal however I think it would be difficult to have separate "pools" for raising an individual to either be a non-com VA or a com VA for the following reasons:
As briefly mentioned earlier, I think a part of the problem involves how the domoth system and the large difference in claiming speeds between a demigod and an ascendant on top of additional powers, weight, and advantages to essence loss. It's really a whole different morass of issues that I can't hope to address alongside this for fear that the main thrust of the change I'm hoping to spark here gets lost in that morass. I think, though, if we were to either reduce the advantage that Ascendants have in claiming speed/claiming time or increase both for demigods, it would just be a matter of making the current Ascendant powers more attractive for non-comms (and more attractive for orgs to consider non-comms as VA's) to make it work.
Not a very fleshed idea, but nothing says if you are going that far you cannot make some changes to the system to encourage it. Problem is, why raise a tradesman/influencer? Maybe they get perks in village influence to make them speshul!
Potential skills could be:
These should probably be mutually exclusive with each other:
I imagine a number of skills from the current ascendant power set could also carry over (peaceful mind, sanctity of body, judicious presence, havoc cry, etc) and would likely have the same structure insofar as having 3 powers per seal type. If I were to envision this, I'd say an org should first have to raise an individual to a Vernal Demigod, after which conversion into a "Vernal Transcendant" (inb4 other names!) would be free and limited to 15 game years per term, limited to 1 slot per org. In addition, instead of spending "essence", a Vernal Transcendent could accrue strength via number of books, plays, etc. personally written and successfully submitted for learning their powers. This tally is ideal because a persistent record is kept of an individual's submissions and could remain despite the temporary status of the position.