This maybe is a question more for guides but maybe others can give me a general answer.
When a true newbie gets out of the intro, is it strikingly obvious that they should go to Newton to bash and get started? Or do we ever find newbies wandering around in cities and punching guards to see what happens?
I'm wondering if we should have more safeguards and automations that puts a newbie directly in Newton. Thoughts?
Comments
Not related to newton directly, but would there be a way for newbies to be told what cghelp file to read, by the system that is. I know I was never told what file to read and thus my beginner lessons didn't go into the skills that were suggested for a more well rounded start. While players are normally good at telling newbies what to read, there is always some that slip through and are never told (and may to be shy/proud to ask for help - I know I was.)
I think there probably are a lot of info coming at you to read this help file or that help file, but I know from experience new players don't read help files. They just want to jump in and start bashing!
While it wouldn't give them a 'cookie-cutter' lesson build as such - you don't want to spoon-feed them everything, they should potentially be told what basic skills may be useful (clotting, curing, squinting and so on)
If olive oil comes from olives, where does baby oil come from?
If vegetarians eat vegetables, what do humanitarians eat?
Back in my first Lusternia incarnation, a true newbie if you will. I sat there reading things, trying to wrap my head around everything that was happening. I eventually got help from a commune-mate after I brought up the courage to venture out to send a tell. They taught me the basic ways of the druid, and then I was taught how portals. After that the corpses of Gnomes and Fink being put in a circle to look like they where in a poker game quickly began before their corpses where sold to their respective buyers (I still firmly believe the gnomes are cannibles). But yea, I had no idea at first and that played alot into my disorientation, I didn't wonder the peaks real fast though I did after I was ousted from Newtons.
Now when I interact with Novices I take the time to fetch them from the portal of fates, explain things to them in a semi-conciese manner, and ask them what they wish to do. Should they want to go to Newtons tell the about portals, then point them in the direction to go. Otherwise I spirit them away to teach them basic skills.
It is pretty annoying, and they just keep building up.
How about this:
[HINT] Every budding adventurer has to have his things with him! Don't forget to check your INVENTORY!
Thoughts?
- Pointing to the ACHIEVEMENTS as many of them are based on survival and learning how to do certain things in the game.
- Have something prompting, like a hint, to HELP WHATNOW for those wee hours of the day when no one is awake.
- More explanation on using the Aetherplex
- Instead of the newbie starting in Avechna's Peak, why not start them at the Nexus of their city. Unless they choose not to join one..
One thing I don't understand is the point in graduating with honours. I'm glad there is opportunity to move from novicehood in guilds quicker and so on, but I don't understand why how long one novice takes with the college stuff should be appreciated more than someone who takes their time or can't be around for honours. Explain?
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