Im sure a lot of this has been answered somewhere or are help files, but i looked for both and found little. When riding got switched to beastmastery i never asked around or understood how the new system works. The skills are the main part, i got most of the feeding stuff answered already. The beast i plan on getting will be for hunting and pvp only, no influencing whatsoever. Also not interested in any of the "special" movement skills (diving, climbing, etc.), also dont want the curing skills (focus or player regen ones).
Questions:
1.) Does your beast using bodyguard actually take their health away when they get hit?
2.) Is aggression worth having? I know its not a must-have, but just wondering the number difference on this.
3.) If the answer to question one is yes, which im assuming it is, how necessary are armour and regeneration skills? Numbers on armour would be great.
4.) Which is the best beast to purchase in everyones opinion? The skills i (almost) know im going with for sure are: riding, battle, gallop, regen (health and mana), bodyguard, poison. Also, take looks out of this, i dont care alot about looks unless its a pink fairy princess rainbow elephant or something girlish like that.
5.) I know this will vary by what you feed it, but what are stats (health mana ego) levels for pets? 1k? 10k? less? more? And how much does regeneration tic for? and empath heal for?
6.) Trample used to be extremely good back in the day, but has since been down-graded. Is it still good to use. Im really talking about a more one vs. one situation. Is it good enough to warrant the 200 extra trains?
7.) I know there is a beast balance, but does this have anything to do with player balance at all? What hampers using beast powers? (balance, equilibrium, broken arms, ugly face, etc.) Also, do any beast powers use beast balance and player balance? Seems like trample did, but its been a long time since the change so im not sure.
8.) Is it wise to go half and half on health/mana for this beast or more mana or more health?
9.) Does hypnoticgaze paralyze or sleep? Im confused because of the hypnotic part of it, but basilisks have it, so im curious.
10.) Is swimming necessary? Very confused on this, if im on the beast and try to walk to the sea will it tell me i cant cause the mount, or will i just auto-lose it? Does waterwalk have any effect?
11.) How effective is beast blocking? I know blocking checks size, type of blocking used (firm or not) and probably other stuff now, so how is the steed considered?
12.) What other trains should i invest in? I know this is not a straight forward answer and it will vary from guild to guild and preference, just wondering what is the most useful and most used skills. weaknesses and strengths and such.
I know this is a lot, i tried to be as specific as possible. And i really appreciate any answers or feedback.
a) Please mark questions as questions!Barendur said:Im sure a lot of this has been answered somewhere or are help files, but i looked for both and found little. When riding got switched to beastmastery i never asked around or understood how the new system works. The skills are the main part, i got most of the feeding stuff answered already. The beast i plan on getting will be for hunting and pvp only, no influencing whatsoever. Also not interested in any of the "special" movement skills (diving, climbing, etc.), also dont want the curing skills (focus or player regen ones).
Questions:
1.) Does your beast using bodyguard actually take their health away when they get hit?
2.) Is aggression worth having? I know its not a must-have, but just wondering the number difference on this.
3.) If the answer to question one is yes, which im assuming it is, how necessary are armour and regeneration skills? Numbers on armour would be great.
4.) Which is the best beast to purchase in everyones opinion? The skills i (almost) know im going with for sure are: riding, battle, gallop, regen (health and mana), bodyguard, poison. Also, take looks out of this, i dont care alot about looks unless its a pink fairy princess rainbow elephant or something girlish like that.
5.) I know this will vary by what you feed it, but what are stats (health mana ego) levels for pets? 1k? 10k? less? more? And how much does regeneration tic for? and empath heal for?
6.) Trample used to be extremely good back in the day, but has since been down-graded. Is it still good to use. Im really talking about a more one vs. one situation. Is it good enough to warrant the 200 extra trains?
7.) I know there is a beast balance, but does this have anything to do with player balance at all? What hampers using beast powers? (balance, equilibrium, broken arms, ugly face, etc.) Also, do any beast powers use beast balance and player balance? Seems like trample did, but its been a long time since the change so im not sure.
8.) Is it wise to go half and half on health/mana for this beast or more mana or more health?
9.) Does hypnoticgaze paralyze or sleep? Im confused because of the hypnotic part of it, but basilisks have it, so im curious.
10.) Is swimming necessary? Very confused on this, if im on the beast and try to walk to the sea will it tell me i cant cause the mount, or will i just auto-lose it? Does waterwalk have any effect?
11.) How effective is beast blocking? I know blocking checks size, type of blocking used (firm or not) and probably other stuff now, so how is the steed considered?
12.) What other trains should i invest in? I know this is not a straight forward answer and it will vary from guild to guild and preference, just wondering what is the most useful and most used skills. weaknesses and strengths and such.
I know this is a lot, i tried to be as specific as possible. And i really appreciate any answers or feedback.
Celina said:You can't really same the same, can you?
Zvoltz said:"The Panthron"
Answers
Wow, some answers surprised me there. And has changed my mind on a few skills.
Now, you said beast balance doesnt have much to do with player balance, just that the player has to be on balance. So someone couldnt say attack an enemy with their sword then command beast to cast reflection on them after the fact? And, do any afflictions hinder using beast commands? Im sure stun and sleep would, but what about blind, paralyze, etc?
HypnoticGaze, does anyone know the list of random affs it does? Is it just one at a time, or two, and is this worth investing in?
And last, does aggression have a seperate command for breaking shields or just is just do it automatically if shield is up?
Hypnoticgaze does one, with a chance of two (I think), and they are explicit... as in, systems will instantly know what they are hit with once they see the line. It's only good for a few tactics, for that reason.
Aggression just breaks shields automatically. Of course, it's bashing only!
Some afflictions do hinder beast ordering. For example, disloyalty; if afflicted with it your beast will ignore your commands.
Aggression does not have a separate command, it happens automatically if you order it to attack and the target has a shield up.
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
I appreciate the feedback, that answered pretty much all of my questions. Thanks alot.
Well, i thought i was done, ill probably pop in and out of here as i come across more, anyways...
is balancing necessary? What does it actually stop?
But it only works when mounted, so if you're not a Cavalier it's tough to take consistent advantage of it (except during standoffs).
... what the heck did I just do there?
Signature!
There's a character limit on it, too. I wrote more but the emote ate it.
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!